Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 30

Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 64958 times)

Ddynamo

  • Bay Watcher
  • The difference between something and whatever.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #195 on: September 27, 2013, 04:57:58 pm »

Flounder: I can't remember if he's awake, but run into the water, just shallow enough to stand. Who knows, maybe it's allergic to water. Worth a try. Also, run to water on left side of camp, not near it.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #196 on: September 27, 2013, 05:15:27 pm »

Darkblob: splash Breathe on them.

failing that

Boxer: Call things in the night darkblob until they come into focus.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #197 on: September 27, 2013, 11:58:09 pm »

Boxer wakes Stella and Red , and warns them of the Darkblobs approaching, then brandishes his Breathe-Striker.
Flounder runs down to the Breathe as a precaution, and readies his Flounder's Tool.
Eyes holds her Menacing Wide Stick to perform a maneuver she just invented called a Caber Toss.
Stella runs over to the slain Plole to look for a suitable weapon, but can't find one.
Red comes out and watches the Darkblobs come closer.



Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #198 on: September 28, 2013, 12:01:43 am »

Stella: Attempt to use giant leaf as a shield to protect others.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #199 on: September 28, 2013, 12:06:32 am »

Stella: Attempt to use giant leaf as a shield to protect others.
That's not in her nature.

STELLA: Snatch Red's weapon and be the center of the DARKBLOBS' attention. These are the perfect subjects for some venting out aggression, agree?
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #200 on: September 28, 2013, 12:20:00 am »

Flounder: splash Breathe on darkblobs.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #201 on: September 28, 2013, 01:02:36 am »

Boxer: Attempt to communicate with the Darkblobs, using the intimidating visage of the Breath-Striker as a puppet! Demand they dance in submission, or submit to die! ]
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #202 on: September 28, 2013, 03:35:29 am »

Flounder: Swim at the Darkblobs.

Red: Attempt communication with them.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #203 on: September 28, 2013, 05:52:41 am »

Another person comes flying out of the Jungle. His name is rune. He runs up to one of the darkblobs and punches it in the face. He then runs back to the defensive line
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #204 on: September 28, 2013, 07:34:13 am »

Somebody not sleeping: Wake up others.
IF SUCCESSFUL: STELLA: Run into the PLOH-POLE growth where there might be fallen material to wield.
FTFY

Flounder: Swim at the Darkblobs.

Red: Attempt communication with them.
One guy per post. Or one girl. Not both, not two of one.

Boxer: Attempt to communicate with the Darkblobs, using the intimidating visage of the Breath-Striker as a puppet! Demand they dance in submission, or submit to die! ]
Stella: Attempt to use giant leaf as a shield to protect others.
That's not in her nature.

STELLA: Snatch Red's weapon and be the center of the DARKBLOBS' attention. These are the perfect subjects for some venting out aggression, agree?
Sound like plans.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #205 on: September 28, 2013, 07:40:29 am »

Eyes: Use menacing wide stick to furiously attack the dark blobs.
Logged
you can't just go up to people and get laid.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #206 on: September 28, 2013, 10:23:20 am »

Another person comes flying out of the Jungle. His name is rune. He runs up to one of the darkblobs and punches it in the face. He then runs back to the defensive line
-1
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #207 on: September 28, 2013, 10:35:04 am »

Another person comes flying out of the Jungle. His name is rune. He runs up to one of the darkblobs and punches it in the face. He then runs back to the defensive line
-1
+1
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #208 on: September 28, 2013, 11:34:36 am »

Another person comes flying out of the Jungle. His name is rune. He runs up to one of the darkblobs and punches it in the face. He then runs back to the defensive line
-1
+1
Is that another +1 to the -1?
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Tomcost

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #209 on: September 28, 2013, 11:43:32 am »

Another person comes flying out of the Jungle. His name is rune. He runs up to one of the darkblobs and punches it in the face. He then runs back to the defensive line
-1
+1
Is that another +1 to the -1?
It is a further -1 to the original suggestion, GWG tends to upvote downvotes, generating the same reaction you had pretty often.
Pages: 1 ... 12 13 [14] 15 16 ... 30