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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 64300 times)

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #225 on: September 29, 2013, 01:12:35 am »

Let's try not to stress the game master out, folks.  :-*

+1
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Xantalos

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Re: Lost at Sea: A build a village game.
« Reply #226 on: September 29, 2013, 01:12:54 am »

New rule proposed, to be implemented after mastahcheese's next post:
All +1s and -1s apply to the command in question, not the prior vote.
Your time of using your own method is limited, GWG.
Agreed. Sorry GWG, but your method only generates massive amounts of confusion.
It really does.
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Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #227 on: September 29, 2013, 01:14:29 am »

Let's try not to stress the game master out, folks.  :-*

+1

Reverse (3 + -1 * 0.5) to the +1.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #228 on: September 29, 2013, 01:54:43 am »

New rule proposed, to be implemented after mastahcheese's next post:
All +1s and -1s apply to the command in question, not the prior vote.
Your time of using your own method is limited, GWG.
Agreed. Sorry GWG, but your method only generates massive amounts of confusion.
It really does.
Yeah, I've never thought that putting a +1 after -1 would be in favor of the -1, that make no sense to me.
And that's why that last time there was that issue with Stella's inner thoughts over Boxer, she smeared chocolate over her face.

Let's try not to stress the game master out, folks.  :-*
+1
Reverse (3 + -1 * 0.5) to the +1.
Two things:
One, don't worry about stressing me out, whenever I see posts that don't relate to the game, I just skip over them when I update, that's why I don't mind slight derails. (Or frelling massive derails for my other game.) I'm cool with it, the point of the game is to have fun, and whenever you guys fight, I pull out some popcorn.

And secondly, Elephant Parade I will punch your face.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #229 on: September 29, 2013, 02:14:18 am »

Eyes prepares to smash the Darkblobs with her Menacing Wide Stick, and Stella snatches Red's Leader Staff to vent some inner frustration, while Flounder prepares to splash some Breath at the Darkblobs, but everyone is stopped as Boxer attempts to communicate with them!
He holds his Breathe-Striker as a puppet in front of them, and one of them bites the Breathe-Striker!



Spoiler: Village (click to show/hide)
« Last Edit: September 30, 2013, 12:15:48 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #230 on: September 29, 2013, 02:35:33 am »

Flounder: Prepare to attack if negotiations fail.

Edit: Also, confusing +1s isn't fun anymore. For now. When you least expect it, [3 * 6 (4 - 32)] will strike!
« Last Edit: September 29, 2013, 02:40:12 am by Elephant Parade »
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Kadzar

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Re: Lost at Sea: A build a village game.
« Reply #231 on: September 29, 2013, 02:42:24 am »

Red: snatch back your Leader-Staff.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #232 on: September 29, 2013, 03:22:49 am »

Confusing? You want to talk about confusing? I thought the Breath-Striker was the paddle, that's was confusing. >:[]

Shame too- it totally would have worked!

Stella: Quick, now's your chance! While the middle Darkblob is distracted with Boxer's Breath-Striker, rush in and smash it in it's gucky head!
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #233 on: September 29, 2013, 03:32:51 am »

Confusing? You want to talk about confusing? I thought the Breath-Striker was the paddle, that's was confusing. >:[]

Shame too- it totally would have worked!

Stella: Quick, now's your chance! While the middle Darkblob is distracted with Boxer's Breath-Striker, rush in and smash it in it's gucky head!
-1. Negotiations haven't failed yet.
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10ebbor10

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Re: Lost at Sea: A build a village game.
« Reply #234 on: September 29, 2013, 03:35:53 am »

On a side note, I think pushing the dark blobs into the Breathe would produce interesting results.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #235 on: September 29, 2013, 03:39:59 am »

-1. Negotiations haven't failed yet.

Spoiler (click to show/hide)
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Ultimuh

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Re: Lost at Sea: A build a village game.
« Reply #236 on: September 29, 2013, 06:22:17 am »

Boxer: Screw this, smashy stabby time!
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Coolrune206

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Re: Lost at Sea: A build a village game.
« Reply #237 on: September 29, 2013, 06:24:25 am »

Mokl: Walks out of the damn forest and stares at the dark blobs
« Last Edit: September 29, 2013, 10:13:03 am by Coolrune206 »
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Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #238 on: September 29, 2013, 07:12:42 am »

Rune: Walks out of the damn forest and stares at the dark blobs

Stop being pretentious, and change your name to "La-La."
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #239 on: September 29, 2013, 07:38:00 am »

Flounder: Prepare to attack if negotiations fail.

Edit: Also, confusing +1s isn't fun anymore. For now. When you least expect it, [3 * 6 (4 - 32)] will strike!
32=9
4-9=-5
6*(-5)=-30
3*(-30)=-90
You cannot downvote a suggestion 90 times, EP!

Rune: Walks out of the damn forest and stares at the dark blobs
I kinda doubt the existence of Rune.

Boxer: Violently retrieve Breathe-Striker!
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