1. SMG (small) III
2. Sub again (large) III
5. Lighter, air-droppable torpedo (medium) IIIIII
6. Batteries (medium) IIII
10. New aircraft engine (restart research, medium) IIIII
A.1 Continually ravens IIIIII
C.1 Expand Docks and produce sharks/protectors IIIII
E. Second raven factory III
Hotel: Train epsilon in aeroengineering and merge with delta. IIIII
SMGBased on our pistol rounds, our engineers have come up with this SMG design. It's a small, easily portable weapon, with a high fire rate. It's not that accurate, and lacks any kind of armor penetration. It's primarily intended for short range fighting, and excels in that task.
SMG
Recoil operated SMG
Cartridge: 9x25mm
Total length: 800 mm
Barrel length: 200 mm
Firerate: 500 rounds/minute
Magazine: 20,30 or 50 round detachable box
Weight: 4 kg
Construction cost: 0.25
Cheap: Lowers cost to 0.2
Accurate: Increases accuracy to about 75-100 meters
Maintenance free: Tremendously increases expected lifetime.
Light weight: 2 kg
Cod SubmarineWork on the Cod Class submarine proceeds well. The engineers do their best, but the specifications cause some problems for the design. The design is critically underpowered, forcing it to operate at extremely low speeds, especially because of it's overly large cargo bay, which takes up almost 1/3 of the useful space. Lack of armoring also limits the ship's usability and diving range. Nevertheless, the engineers did manage to come up with some interesting innovations.
Cod Submarine (Build time: 3 months)
Displacement: 341 metric tons surface
430 metric tons submerged
Length: 45.42 m (149 ft 0 in)
Beam: 5.5 m (18 ft 1 in)
Draught: 3.05 m (10 ft 0 in)
Max depth: 30 meters
Propulsion:
- 400 Kw Gasoline Propulsion (12 km/hour)
- 600 KW Electric Propulsion (8 km/hour submerged)
Complement: 2 officers, 18 men
Submerged Duration: 8 hours
Sensors and processing systems: 2 periscopes
Armament: 4 torpedo tubes with 6 torpedoes
Other Armament: Two MGs sealed in waterproof boxes on deck, Pistols for the officers.
Armor: Whatever the batteries provide (they will be installed in the hull, inside the inner hull. Although this will complicate maintenance it will provide more armor.)
Tonnage allocation
- 20 tons Gasoline Propulsion
- 10 tons electrical Propulsion
- 120 ton batteries (16 hours charge. Takes almost 3 days to recharge)
- 5 ton Periscope System
- 12 ton Torpedos
- 12 ton Torpedo Tubes
- 60 ton Sub parts
- 1 ton Misc Armament
- 101 ton Cargo Space [Non Assigned]
Submarine Snorkel : A simple system that allows exchanging air at torpedo depth, and running the gasoline engines
Decreased Sonar Signature: Makes the ship significantly harder to detect
Hydrophone system: A primitive detection system of enemy ships. Can also be used for communication and depth finding (Both highly noticeable)
Hydrodynamic: Increases surface speed to 15 km/h
Resilient: Despite it's almost completely absent armor, this ship can survive quite a punishment.
Electric Battery
1 ton = 40 KW/hour
Electric Engine
300 KW
Displacement: 5 ton
Air droppable torpedoThe team spends quite a lot of time perfecting this torpedo, with the results being quite interesting, though there's still a feeling of effort being wasted. The 500 kg air droppable torpedo is quite fast, has a decent range a considerably large amount of firepower for it's size.
Air droppable Torpedo
Weight: 500 kg
Explosive charge: 100 kg
Range: 2000 meters @ 60 km/hour
Launcher weight:
- Single use: 100 kg
- Reloadable: 750 kg
Armor Penetrating warhead: Allows the torpedo to damage even large ships
High explosive warhead: Does more damage against lesser armored ships, like many merchants
Additional detonator: Adds a timed detonator as well as the contact one
Reinforced Torpedo: Does not explode when damaged.
Wire guidance: Impractical from a plane, but possible from a ship or submarine. However, this halves the already short range.
Advanced Battery SystemsAdditionally, advanced battery systems have been build, and added to previous designs.
Advanced Battery System
80 KW hours
Improved Aviation EngineOur newest aviation team tests their knowledge by designing an improved aviation engine for heavier planes. The result is a fairly heavy, but reliable 14 cilininder, double bank Radial engine .
Weight: 750 kg
Power: 900 KW
Traits: Reliable, Resilient
Wartime production is picking up speed now, and is focusing on 2 key points. Increasing the production of our newly developed fighter planes, and the construction of boats to defend our coasts. 2 Factories are dedicated to the production of Fighters, and our entire workforce is focused on expanding our docks and other installations. However, Mass deployement of Shark class attack boats is tremendously hindered by chronic supply shortages. There are simply not enough machine guns and cannons to supply the fleet, becoming so bad that additional weaponry has to be build on site, which is not beneficial for the productivity.
Moldavian Forces have finally started their large scale attacks. Our southern most islands assets have been taken without trouble, and without any resistance. We do have reports that the garrisons destroyed any fortifications and weaponry before surrendering rather than letting it fall into enemy hands. The majority of the fighting however has taken place around Crow's Isle. The assault has remained limited to long range artillery bombardment, in which neither sides sustained significant damage.
Our newest fighters have engaged enemies around Crow's Isle, and the results have been generally favourable.
Enemy commerce raiders have become increasingly troubling though, especially with the introduction of a dedicated vessel and have effectively cut off Crow's Isle. Without supplies, the rather barren island isn't going to last long.
Total Losses9 40 mm cannons
8 Raven class fighters
7 Revolutionary class torpedo boats
17 Merchant ships captured
Enemy losses18 Confirmed fighter kills
41 Torpedo Boat destroyers
Will be completed as you get more information
Soldiers: 30 000 -50 000
Primary armament: Mosin Nagant
Secondary weapon: Bayonet
Special Equipment: None known
Naval forces
5 Modern 5000 ton Cruisers
6 Older 4000 ton Cruisers [Glory refit?]
5 2000 ton Commerce raiders
+-60 Destroyer Support ships 1000 ton
+- 291 Torpedo Boat Destroyers [Revolutionary Class refit ?]
Air forces:
- 600? Biwing fighter plane
- >100? Naval Scout plane
-Design team Alpha [Large projects]
-3 Master Engineers, 3 veteran engineer, 4 engineers
-Design team Beta [Large]
- 1 Veteran engineer, 6 Engineer ,3 Novice engineers
-Design team Gamma [Medium and Small Projects]
-5 veteran engineer
-Design teams Delta [Medium and Small projects] Aeroengineering specialication. (Everything that flies)
-1 veteran engineer, 4 engineers, 5 novice engineers
-Design team Eta [Medium and small projects]
- 2 engineers, 3 Novice engineers
-100 Workmen
A new single floor brick building
A small academy
A small, flat field that could serve as an airstrip.
A wharf
-1 1200 ton dockyard [20 Shark's destoyers/ year] ((Weaponry shortage))
-1 2500 ton drydock (Half production speed, allows refits) [2 Protectors/ year]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [600 production points]
-0.75 Revolutionary rifles [0.2] 2250 / year
-0.25 Valiyze pistols [0.025] 6000/ year
Machine Gun factory [600 production points]
- 0.6 15 mm machine gun [3] 120/year (80 to protector construction, 40 to shark construction)
- 0.4 Light Machine gun [2] 120/year
Large Artillery Factory [800 production points]
- 5/8 Heavy Naval cannon [25] 20/year (6 to protector construction)
- 1/8 80 mm cannon [10] 10/year
- 2/8 40 mm cannon [5] 40/year (20 to protector construction, 20 to shark construction)
Truck Factory [600 production points]
-1 Truck [4] 150/year
Fighter Factory complex [1200 Production points]
-0.5 Raven frames 100/ year
-0.5 15 mm machine gun 200/year (Used in Raven)
40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet, Valizye Pistol (almost 50%)
Vehicles
175 trucks
Artillery:
20 40 mm cannons
10 80 mm cannons
30 160 mm Heavy Naval cannons
Naval forces:
1 Glory Class Cruisers
4 Protector Class Light Cruisers
36 Revolutionary Torpedo Destroyers
20 shark Destroyers
Air forces:
50 recon balloons
10 scout planes [Old and outdated. Not likely to survive a storm, let alone a dogfight]
92 Raven class fighters
Our weapon reserves:
-2000 Mosin Nagants
-5750 Revolutionary Rifles
-18000 Valizye Pistols
-40 15 mm Machine guns
-200 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly))
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