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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 867583 times)

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1935 on: November 03, 2016, 09:46:01 am »

I stopped reading RPS a few months before that whole Gamergate shit happened. Because the writing was starting to seem similar to tabloid headlines. I think they've shot themselves in the foot with posting this article. I doubt they'll be getting a lot of interview with indie game makers in the future.

I myself hate the relationship system. Because while we can not directly affect most negative or positive moods. It's almost impossible to affect moods from relationships.
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Chiefwaffles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1936 on: November 03, 2016, 09:49:58 am »

Do we really have to discuss the RPS/gender shit more? It feels like this stuff would ft much better in its own thread or in  PMs. It's mostly just polluting the thread now. It's long past the "Rimworld"-related stage, and even then.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

The Scout

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1937 on: November 03, 2016, 10:52:13 am »

I'm still trying to figure out what mod adds in floodplains. Looks like you embark on an ocean to get one?
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Urist McScoopbeard

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1938 on: November 03, 2016, 11:03:43 am »

I'm still trying to figure out what mod adds in floodplains. Looks like you embark on an ocean to get one?

OOOooo. There are mods that do that??? Please update if you find out which one.

On another note, I'm about to start back up on my castle construction. Maybe I'll do start another now that the bridges/terraforming mod has been acquired.
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thegoatgod_pan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1939 on: November 03, 2016, 11:08:43 am »

See I loved the RPS article, absolutely loved as good journalism, good analysis and brilliant insight under the hood. I love RPS after the gamer's gate fiasco that made me conclude that about half of the people in this hobby are irredeemable, and the culture wars are burning brighter than ever, and this article just reminded me why I stand where I stand, and why RPS is the best magazine in the market  on these issues.

I wasn't even turned off from playing the game: my stance (as is RPS's and Anita's and all other relevant feminist critics') is that you can enjoy problematic media: you can like Grand Theft Auto and still find it racist and sexist as hell.

What really lead to me uninstalling Rimworld, was the dev's absolutely hysterically bad reaction.

His defense is A. it was all a bug but B. it was all purposeful, scientific and based in his personal experience.  For the record, we are talking about extraordinarily traditional sexism and homophobia: ladies are all secret lesbians, bi men don't exist, being harassed for sex isn't stressful or unhappiness inducing, but being rejected is etc. All crap one generally gets from one's aging relatives, republican senators, and 4chan degenerates. It is a damn strange bug/alpha feature, especially considering it is also obviously what the dev genuinely believes to be true.

Considering Rimworld is a Dwarf Fortress clone, and Dwarf Fortress handled these exact issues without imposing sexist and oppressive biases willy-nilly on what is supposed to be a Firefly-like future, it all means that the dev of Rimworld added his sexist and oppressive biases on purpose. That he really meant it, and saw no problem with it until now. His doubling down on it now, just mark him as part of the irredeemables.

All the more egregious, considering the other big source: Firefly, advocates for the exact opposite of the dev imposed sexist values: e.g. Haley constantly initiates romantic relationships, while Doc never does.

Now, because of this well-written, well sourced and insightful article,  we get to watch gamer's gate raise its ugly face  again and harass the critic who wrote the article with death and rape threats.
« Last Edit: November 03, 2016, 11:43:47 am by thegoatgod_pan »
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

sluissa

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1940 on: November 03, 2016, 11:15:19 am »

See I loved the RPS article, absolutely loved as good journalism, good analysis and brilliant insight under the hood. I love RPS after the gamer's gate fiasco that made me conclude that about half of the people in this hobby are irredeemable, and the culture wars are burning brighter than ever, and this article just reminded me why I stand where I stand, and why RPS is the best magazine in the market  on these issues.

I wasn't even turned off from playing the game: my stance (as is RPSs and Anitas and all other relevant feminist critics) is that you can enjoy problematic media: you can like Grand Theft Auto and still find it racist and sexist as hell.

What really lead to me uninstalling Rimworld, was the dev's absolutely hysterically bad reaction.

His defense is A. it was all a bug but B. it was all purposeful, scientific and based in his personal experience.  For the record, we are talking about extraordinarily traditional gender roles: ladies are all secret lesbians, bi men don't exist, etc. All crap one generally gets from one's aging relatives, republican senators, and 4chan degenerates. It is a damn strange bug/alpha feature, especially considering it is also obviously what the dev genuinely believes to be true.

Considering Rimworld is a Dwarf Fortress clone, and Dwarf Fortress handled these exact issues without imposing sexist and oppressive biases willy-nilly on what is supposed to be a Firefly like future, just means that the dev of Rimworld added his sexist and oppressive biases on purpose. His doubling down on it now, just mark him as part of the irredeemables.

All the more egregious, considering the other big source: Firefly, is the exact opposite of the dev imposed sexist values: e.g. Haley constantly initiates romantic relationships, while Doc never does.

Now, because of this well-written, well sourced and insightful article,  we get to watch gamer's gate raise its ugly face  again and harass the critic who wrote the article with death and rape threats.

You've got to be trolling. Please tell me you're trolling.
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thegoatgod_pan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1941 on: November 03, 2016, 11:17:19 am »

Why would I be trolling, it is so shocking to you that committed gamers can also think critically, be feminists, and loathe gamer's gate for the vile hate mob that it is?
« Last Edit: November 03, 2016, 11:20:08 am by thegoatgod_pan »
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1942 on: November 03, 2016, 11:34:28 am »

I myself hate the relationship system. Because while we can not directly affect most negative or positive moods. It's almost impossible to affect moods from relationships.

can't you zone them? sure area restrictions are mostly suggestion on where to take work, but it's fairly reliable especially if you stagger joy/work/pause across incompatible groups
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Garden Gnome

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1943 on: November 03, 2016, 11:45:40 am »

See I loved the RPS article, absolutely loved as good journalism, good analysis and brilliant insight under the hood. I love RPS after the gamer's gate fiasco that made me conclude that about half of the people in this hobby are irredeemable, and the culture wars are burning brighter than ever, and this article just reminded me why I stand where I stand, and why RPS is the best magazine in the market  on these issues.

I wasn't even turned off from playing the game: my stance (as is RPS's and Anita's and all other relevant feminist critics') is that you can enjoy problematic media: you can like Grand Theft Auto and still find it racist and sexist as hell.

What really lead to me uninstalling Rimworld, was the dev's absolutely hysterically bad reaction.

His defense is A. it was all a bug but B. it was all purposeful, scientific and based in his personal experience.  For the record, we are talking about extraordinarily traditional sexism and homophobia: ladies are all secret lesbians,bi men don't exist, being harassed for sex isn't stressful or unhappiness inducing, but being rejected is etc. All crap one generally gets from one's aging relatives, republican senators, and 4chan degenerates. It is a damn strange bug/alpha feature, especially considering it is also obviously what the dev genuinely believes to be true.

Considering Rimworld is a Dwarf Fortress clone, and Dwarf Fortress handled these exact issues without imposing sexist and oppressive biases willy-nilly on what is supposed to be a Firefly-like future, just means that the dev of Rimworld added his sexist and oppressive biases on purpose. That he really meant it, and saw no problem with it until now. His doubling down on it now, just mark him as part of the irredeemables.

All the more egregious, considering the other big source: Firefly, advocates for the exact opposite of the dev imposed sexist values: e.g. Haley constantly initiates romantic relationships, while Doc never does.

Now, because of this well-written, well sourced and insightful article,  we get to watch gamer's gate raise its ugly face  again and harass the critic who wrote the article with death and rape threats.


In his hysterical reply you're referencing he specifically says "Of course I’m sure bi/bi-curious men exist, but the research and what I’ve seen supports the conclusion that they’re rarer than bi women. Conversely, gay women seem to be rarer than gay men. Nor am I an expert in all this; the game simply attempts a very rough approximation of some patterns from real life. In truth I never did a full analysis of every possible situation this code could run into. I’m sure various numbers are wrong. But, it’s functional and gets the job done."

I get the devs reaction was very defensive but if you read his other comments he got a lot better. The code/lack of code doesn't immediately say anything about his beliefs, in addition the "code" on rps was pseudo code we have no idea what it really looks like.

Seriously people should read the reddit thread about this the dev provides a lot more explanation/context for whatever it's worth: https://www.reddit.com/r/RimWorld/comments/5arvbq/how_rimworlds_code_defines_strict_gender_roles/
« Last Edit: November 03, 2016, 12:03:14 pm by Garden Gnome »
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1944 on: November 03, 2016, 12:03:19 pm »

My only issues is that this is that most of it seems to be unnecessary effort for no clear purpose. In the reddit page he talks about coding economically but he looked up scientific data and tried to model his personal experiences into the code. I don't know why he put all this effort into approximating relationships when it really doesn't add anything to the game. Tynan offers that nobody noticed until RPS started dissecting code but that makes the fact he bothered weirder. It's his game, he can do what he wants. He could code different drug tolerances and behavior modifiers to different races, he could tie it to empirical data, it could make the game play out closer to the way real life statistics suggest it should. Would it improve anyone's experience? No, it would just take us back to this annoying political sjwy blackhole that you really to swerve to hit.

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1945 on: November 03, 2016, 12:03:33 pm »

I myself hate the relationship system. Because while we can not directly affect most negative or positive moods. It's almost impossible to affect moods from relationships.

can't you zone them? sure area restrictions are mostly suggestion on where to take work, but it's fairly reliable especially if you stagger joy/work/pause across incompatible groups

Usually when I run into relationship problems after upgrading from the crappy 1 room starter I build and the damage is usually done already.
Though thinking about it perhaps using zones might help.
I'll try to experiment with it. Thanks for the suggestion :P
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thegoatgod_pan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1946 on: November 03, 2016, 12:08:01 pm »

^ especially considering the "science" he cites only coincidentally confirms all of his biases, and all of the actual science showing next to no difference between male and female brains (rather than cultural upbringings) magically didn't make it into the game.

Also just to preempt the "don't bring politics into fun": the dev brought them in when they felt the need to encode their biases, rps just pointed them out.
« Last Edit: November 03, 2016, 12:13:07 pm by thegoatgod_pan »
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1947 on: November 03, 2016, 12:27:42 pm »

Don't put me in your thing. My big thing is that if he hadn't done this you wouldn't be getting all weird and we'd all be having a nice conversation about wholesome murder.

Vilanat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1948 on: November 03, 2016, 12:42:34 pm »

My only issues is that this is that most of it seems to be unnecessary effort for no clear purpose. In the reddit page he talks about coding economically but he looked up scientific data and tried to model his personal experiences into the code. I don't know why he put all this effort into approximating relationships when it really doesn't add anything to the game. Tynan offers that nobody noticed until RPS started dissecting code but that makes the fact he bothered weirder. It's his game, he can do what he wants. He could code different drug tolerances and behavior modifiers to different races, he could tie it to empirical data, it could make the game play out closer to the way real life statistics suggest it should. Would it improve anyone's experience? No, it would just take us back to this annoying political sjwy blackhole that you really to swerve to hit.

Yeah this is exactly what i thought. i just don't get how any of it serves the game. why waste time on such BS, even if you absolutely think nobody will see that code?!

and even if he was some homophobe, queerophobe or chauvinist and wanted to propagate that politic through his game, he utterly failed since his gays, queers and women are completely equal in everything else in the game and since nobody other than people wanting to make click bait money would ever care to notice such things.

All of it makes such little sense, that if Tynan hadn't responded, i would have probably thought that article is entirely made up which at this point in RPS, i am sad to say it wouldn't shock me.
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Urist McScoopbeard

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1949 on: November 03, 2016, 12:54:34 pm »

What really lead to me uninstalling Rimworld, was the dev's absolutely hysterically bad reaction.

Dude, you uninstalled the game!? That's hardcore. Guess his bad reaction must have included killing puppies and pedophilia.

The worst part is, in the particular instance he isn't really disenfranchising anybody... It's not like he isn't allowing homosexual people to play Rimworld or something (looking at you Chick Fil A).

He's a bit of idiot sure, but given that relationships are really like... the least developed part of the game, I don't get why people are suddenly crusading against him. If you didn't know any better, you would literally think this guy is the worst thing since Jared from Subway.

Nope-ity, nope, noperness. Yellow Journalism at it's finest.

(Also, you're trolling right, dude? I mean, seriously, now.)

ALSO, you know GTA is supposed to be racist and sexist and generally horrible to the point of social commentary... right? You know that. You know that Rockstar doesn't think that's how the world works and that their games are a 100% realistic depiction of modern society. You know that, maybe, they're more concerned with creating fun games with (surprisingly) good stories? Right? Just checking.

tl;dr if you let a slightly less-liberal-than-you'd-enjoy dev offend you to the point of uninstalling his game, MAYBE YOU'RE THE DUMB ONE.
« Last Edit: November 03, 2016, 12:58:05 pm by Urist McScoopbeard »
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