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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 867573 times)

Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1965 on: November 03, 2016, 03:18:28 pm »

I don't really care about bi people.  I just care about one person.  Min.  She can't do ANYTHING but she keeps showing up.  Eating all my food...  Freakin' pop idols...

thegoatgod_pan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1966 on: November 03, 2016, 03:21:12 pm »

Being an 'escaped lunatic' is based on number of posts, and you've posted (at this point) 8 posts in the last 6 years.  Half of which are today.

And? I didn't just join the forum. I've been here over six years If I include lurking. I made a handful of posts when I felt like it, and today I decided to post again. I see this stuff going on this thread, rps and other places all the time, i'm getting sick and tired of it, it never ends, everyone is offended, anyone who makes what may be a mistake or whatever is put on a bloody cross, people making constant assumptions about others, its all making me sick.

I tried being reasonable and pointing people to the reddit thread, and tried pointing out the dev never said bi men don't exist, but no one was interested. Besides I made a point, bi and homosexuals aren't the only ones being excluded or misrepresented. Human psychology is big complected diverse thing.

If you care about bi and homosexuals what about others?

Oh please, you wrote a cookie cutter let's-dismiss-concerns-about-representing-women-or-alternative-sexualities-by-shrieking-about-the-mythical-animalkkins.  Don't act all responsible now.

Nice to see this old thread is still going :)

Just to add a bit of info to the discussion, I posted a piece of text on Reddit with some more information about the current situation:

https://www.reddit.com/r/RimWorld/comments/5ax9a9/some_notes_on_recent_controversies/

Still doubling down on "but my biases are science, also it's all just alpha stuff, not important" line of argument. Still incredibly unconvincing.

For all the generic "but cannibalism/ultra-violence!" derails.  Cannibalism and ultra-violence is neat and funny in this and all games, because it is super-duper not real for any of us, if any of us did deal with cannibalism as a real issue, it wouldn't be neat or funny.

People do really deal with sexism and homophobia, they are very, very real, and cause very real problems, and conflating the two to make some point about lesser evils is ludicrous.
« Last Edit: November 03, 2016, 03:25:51 pm by thegoatgod_pan »
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Lord Snow

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1967 on: November 26, 2016, 03:43:23 pm »

Nice to see this old thread is still going :)

Just to add a bit of info to the discussion, I posted a piece of text on Reddit with some more information about the current situation:

https://www.reddit.com/r/RimWorld/comments/5ax9a9/some_notes_on_recent_controversies/
Wow, i'm sorry to learn the gender-police bullied you into writing this explanation of internal modeling that has no influence on general player experience.
Especially considering the huge diversity already implemented.

Some people really have lost the ability to have fun.
« Last Edit: November 26, 2016, 03:46:40 pm by Lord Snow »
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Persus13

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1968 on: November 26, 2016, 04:40:17 pm »

This threads been locked for what, three weeks, and the second its unlocked someone tries to start up the same shit again. Great.

When does the next update come out? I've been considering getting back into this, but I might wait if an update's somewhat soon.
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Culise

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1969 on: November 26, 2016, 04:48:28 pm »

As far as I know, no ETA has been put out.  From the forums, A16 has just entered internal testing, but there's still no concrete ETA on release, and indeed, there's even explicit mention that there's no ETA for release.  Which, of course, means folks are getting hyped over a December release. :P
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Neonivek

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1970 on: November 26, 2016, 04:49:53 pm »

Yeah lets leave that old conversation behind... >_<

Anyhow there is no ETA on the next update... I am already dreading updating my mods folder.
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1971 on: November 26, 2016, 05:21:47 pm »

Minor complaint: I bought rimworld before Steam, and activated my Steam version recently, because it's easier to use mods with it.

However, Steam Rimworld is completely reliant on the Steam client, to the point that it requires to use steam to work at all, and when offline it works badly (particularily mod-wise). Hence I've moved back to the standard version of the game

Could this dependency be eased up and have the steam version be more like the other version of the game?
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1972 on: November 26, 2016, 05:25:38 pm »

So, iguanas are fantastic. They eat meat, lay eggs, and can survive at freezing temperatures indefinitely. If you put them in a corpse freezer they can live off of sieges, destroying the clothing as they eat, easing your cleanup woes. When you have too many to keep slaughter a few for meat and leather and start collecting the eggs. Turn those useless dead human beings with families into tasty meals and hats, best animal.

Chiefwaffles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1973 on: November 26, 2016, 06:08:52 pm »

So has anyone seen the teasers for the upcoming update?

According to the dev, it's the largest update yet. The teaser screenshots indicate being able to conduct operations on the overworld and establish new colonies without abandoning your old one/seeing the tribals, raiders, and towns on the map/doing trade things.
It's kind of hard to describe but it looks awesome.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1974 on: November 26, 2016, 06:13:44 pm »

That's so awesome I kind of want to puke. My only concern is that it might delay CCL even longer than the last one so the era of the CCL-free largely incompatible mods might be here for a while.

Mephansteras

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1975 on: November 26, 2016, 06:17:06 pm »

Yeah, mods will probably be broken for a long time after this. But it does add some good base-game layer stuff from the sounds of it that goes beyond what mods could do.
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Neonivek

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1976 on: November 26, 2016, 06:22:12 pm »

CCL?

Is that something that will make mods no longer break or something?
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stabbymcstabstab

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1977 on: November 26, 2016, 07:06:16 pm »

CCL?

Is that something that will make mods no longer break or something?


It's the Community Core Library, It basically makes it so mods don't screw each other over and can work together for the betterment and judging by the landmines and barbwire murdering of humanity.
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jocan2003

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1978 on: November 26, 2016, 08:37:30 pm »

That patch i tell you... i find this patch has pretty much the same impact as when DF got Z levels.... Gamechanging patch.
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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1979 on: November 27, 2016, 11:16:12 am »

So has anyone seen the teasers for the upcoming update?

According to the dev, it's the largest update yet. The teaser screenshots indicate being able to conduct operations on the overworld and establish new colonies without abandoning your old one/seeing the tribals, raiders, and towns on the map/doing trade things.
It's kind of hard to describe but it looks awesome.
There was alot of talk prior to the RPS article gubbins.
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