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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236662 times)

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1470 on: December 17, 2016, 08:47:54 pm »

I really, really, want to like this game, I've sunk a lot of hours into it, and have definitely enjoyed myself.  Unfortunately, there are some fundamental problems that need to be resolved that the devs keep ignoring, or are unable to deal with.  I spent around six hours today constructing a heavy ground vehicle for scouting around, then I spent another two hours or so driving it.

So of course when I load up the game this evening it explodes immediately.  Not only does it explode immediately, it does so every single time I load the world.  This is in survival, the vehicle is functional and doesn't have anything weird going on like rotor/piston stuff, it just instantly blows up.  Even more ridiculously, the source of the explosion appears to be the large reactor, something that to my knowledge doesn't even have a reason to explode, being wrapped inside a layer of hardened armor and all.

Edit: It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something.  This is causing the tires to clip into the body and making everything explode.

if you want to actually play a game instead of beta testing try empyrion
Empyrion's pretty beta.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1471 on: December 17, 2016, 09:53:12 pm »

I didn't find Empyrion as enjoyable as Space Engineers, to be honest.


In any case, I finished designing a heavy fighter. Butt-ugly, but I can't really do wings very well. Decided to spawn in a pretty neat fighter I found on the Workshop, the Kestrel, to do a performance comparison. As expected, it's slower, but it has faster maneuvering, more durability, and greater direct firepower(the Kestrel has toggleable turrets, mine does not). Shooting at one another for a few seconds each, the Kestrel only managed to take out one of the engines on my thus-far-unnamed fighter, while my fighter turned the Kestrel into a flaming wreck. Logistically, mine also fares better, requiring only battery power, and carrying reloadable rocket launchers rather than hand-loaded launchers. Size-wise, it's not that much larger than the Kestrel, though it certainly has higher mass and block count.

Given that the intent of my ship is to provide mainly defensive support to capital ships, I'd say it's a successful design.
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Neonivek

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1472 on: December 17, 2016, 10:02:23 pm »

If they EVER design a game like Space Engineers or Empyrion that doesn't take forever to build (like... if it had a editing mode instead of individually building components) I will jump on it in a second!

I will build large and complex ships! (From the Depths can attest to that) but I won't spend an hour on a small ship... or download other people's stuff "because you can load it" cheaty stuff :P

Even IF I still have to find rare resources and mine, and craft things that craft things...
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1473 on: December 18, 2016, 01:45:56 am »

If they EVER design a game like Space Engineers or Empyrion that doesn't take forever to build (like... if it had a editing mode instead of individually building components) I will jump on it in a second!

I will build large and complex ships! (From the Depths can attest to that) but I won't spend an hour on a small ship... or download other people's stuff "because you can load it" cheaty stuff :P

Even IF I still have to find rare resources and mine, and craft things that craft things...

There's Starmade if you don't care as much about the graphical side of things.
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1474 on: December 18, 2016, 02:08:16 am »

The best builders make Starmade look fuckin' gorgeous by the way--I suggest checking it out just for some of the HQ builds they have.
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Neonivek

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1475 on: December 18, 2016, 03:36:00 am »

Starmade doesn't work on my computer for some reason...

I don't know WHY it doesn't... Because it doesn't have that high a requirement (even now) nor is it that taxing... I either need to change some settings or it is incompatible with my computer.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1476 on: December 28, 2016, 04:10:07 pm »

Ok, this time I decided to do something different with the Solar System start.

Instead of just dismantling or turning my lander into a fixed base, I figured "why not save fuel and just turn it into a giant wheeled base?", so what I did is: as soon as I spawned, I landed ASAP in the nearest flat ground (medium size lake, it has a few nice patches of ore), removed all the thrusters and added four huge 5x5 wheels to it. I plan on just putting a big x6 piston drill thing on a side and just use this as my mobile rig, until I get lots of materials or whatever. I got really sick of making the small grid miners that fly everywhere.

Obviously the first thing I did was build the 6 solar panels that I was given materials for. I use a certain mod that gives me an automatic light sensor that controls a rotor to follow the sun. This time I didn't fly all the way to one of the Poles to get 24-hour daylight tho...

Will add some pics later because it looks kinda funny.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1477 on: December 28, 2016, 04:47:53 pm »

How well does driving across uneven/sloped terrain work?
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1478 on: December 28, 2016, 05:16:23 pm »

How well does driving across uneven/sloped terrain work?

Not sure, probably like crap, but well at least I'll exhaust this lake before trying to move on.

Right now it only has 4 wheels, I couldn't put them directly below after I landed it because I had already removed all thrusters, so they were kinda in front and back, it doesn't have that much clearance below. Eventually I could build something to elevate it and then move all the wheels around in case I need a few more wheels, if the power to climb is too low.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1479 on: December 31, 2016, 11:38:54 am »

Well, here's my silly masterpiece.
Yeah basically the lander with wheels glued on. At least it was a quick fix.

Spoiler (click to show/hide)
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1480 on: December 31, 2016, 01:06:07 pm »

I did something similar, but I found that the wheels were prone to exploding as soon as I moved to any kind of non-perfectly-flat terrain.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1481 on: December 31, 2016, 01:19:43 pm »

This is what it looks like after I've slapped on it an extensible drill.
I put it on the side, thought it would tilt over but it seems that the sheer weight of the vehicle is enough to work even with just the handbrake.
It filled up fast with ice tho, so now I need to start piping stuff somewhere. Probably will make a launch platform somewhere in the middle of the lake for a hydrogen powered rockets.

Spoiler (click to show/hide)

EDIT: Sorry, meant to say that I put it on the side so that I can "strip mine" stuff without falling into the holes.
« Last Edit: December 31, 2016, 01:21:53 pm by Sergius »
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1482 on: December 31, 2016, 03:46:10 pm »

I found that leaving tires or feet on ice caused ice to expand, at least a few versions back. Tires are weird.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1483 on: December 31, 2016, 06:01:04 pm »

Been working on a missile constructor/launcher as part of a larger ship. Two problems: timer blocks and sensors lose their trigger targets when welded from a blueprint. That should be fixable on Keen's part, since it didn't do that before beta.

The other problem, it keeps hitting something on the way out. Not sure what, as I've made significant effort for the welders to not touch the missile yet be able to weld every part of it, and extreme effort in designing the missile to be flat enough to fit through the gap of two hangar doors. It's 2 by 3 blocks wide, 4x5 if you count the protrusions of the thrusters which still fit through the opening. Exactly one launch was actually successful, every other launch(including since reloading the game) has crashed into the hangar doors. I cannot make the opening any wider, and I don't think I can make the missile much smaller.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1484 on: December 31, 2016, 07:02:03 pm »

Heh heh... turns out I was wrong, and the whole thing tipped over as soon as the drills were mostly full. A quick fix later, I installed a large Container on the opposite side, along with a landing-hear-on-a-piston to anchor it.
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