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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236623 times)

Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1455 on: October 22, 2016, 04:52:55 pm »

Upload to Steam Workshop?

Also, is it the room itself and not the vent? Does all the air in the next room whoosh out when you open the door?

Yes all the air from the next rooms flow inward and their vents go yellow when I open the doors.

I published the ship. It's titled "GRAY-Class Mothership"
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1456 on: November 14, 2016, 01:58:56 pm »

Out of nowhere, Space Engineers now has achievements.

Honestly, my first reaction to this is "no... just, no".
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Vicomt

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1457 on: November 14, 2016, 02:55:16 pm »

Upload to Steam Workshop?

Also, is it the room itself and not the vent? Does all the air in the next room whoosh out when you open the door?

Yes all the air from the next rooms flow inward and their vents go yellow when I open the doors.

I published the ship. It's titled "GRAY-Class Mothership"

have they still not fixed that yet? I swear we hit this same issue a year ago. we gave up.
months later we heard something about some fixes, tried again, still broken, still causing waaaaaaay too much processor overhead. gave up again.
personally I think there's some thing fundamentally wrong in their oxygen flow algorithms, but I CBA to go dig through their code and find out what they're doing. Head too full of telecoms these days.

We (my Bro and I) have recently being playing Empyrion - Galactic Survival and having a ball creating MASSIVE ships. EGS doesn't have the bells and whistles of SE, no conveyors, no rotors, no oxygen pressurisation. But the freedom that gives the engine, in turn allows us to create things that would melt PC's if you tried it in SE.

Still, I'll go back to SE at some stage, see if they've fixed things. And probably give up again.

Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1458 on: December 10, 2016, 03:40:53 am »

So apparently last Thursday they released a substantial update in the dev branch.
Update includes a total block aesthetic design (they claim they've redone the look of every block in the game), greatly improved netcode, a new tutorial campaign, and more.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Vicomt

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1459 on: December 10, 2016, 06:11:15 am »

So apparently last Thursday they released a substantial update in the dev branch.
Update includes a total block aesthetic design (they claim they've redone the look of every block in the game), greatly improved netcode, a new tutorial campaign, and more.

My bro tried one of our large ships in the new release yesterday. It's been a station all it's life because it never worked as a ship, just got visited by Lord Klang a lot. He flipped it from Station to ship, FPS and UPS tanked (to like 0.07UPS), and guess what? lord Klang visted again. Doing some investigation he noticed that there were some unattached station blocks embedded in the structure... obviously that's not going to be very helpful, so they got removed and he flipped it again.

cue 30 minutes of zero fps/UPS and the engine having a hernia.

it might look pretty, it might work well for small stuff. but we won't be back. large stuff just isn't possible.

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1460 on: December 10, 2016, 06:33:51 am »

Does ramming a small grid into a large grid not do much damage? I just built a gravity cannon, consisting of 36g's of force applied to three artificial masses wrapped in blast door, and firing at the yellow respawn ship did very little damage to the hull. Firing it at a single-layer wall of light armor, it only dented it - the wall took more damage crashing into a nearby asteroid. In most cases the projectile itself received very little damage, including none at all when fired at the asteroid.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1461 on: December 11, 2016, 10:10:36 am »

So... is the MP playable now with the new netcode?
Or is it still as bad as the last time they did a netcode overhaul?
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Vicomt

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1462 on: December 11, 2016, 11:29:02 am »

Well, as far as I know (not played it at all, just read the blogs) There's three different netcode variants that can be tested, they're using the info from testing to determine which model is the best, so currently, depending on which netcode you're using, it depends ;)

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1463 on: December 11, 2016, 05:22:51 pm »

I seem to be running into an issue with projectors, where they declare a perfectly valid projection as "out of bounds", and no attempt at welding will create any blocks.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1464 on: December 11, 2016, 05:36:04 pm »

Actually, the developers "combined" all three versions of the netcode in 01.165 DEV, and according to them it's better than any one version.
But before 01.165 DEV they did have 3 separate branches for 3 different versions of netcode.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1465 on: December 16, 2016, 06:32:01 am »

They pushed the block overhaul to Stable yesterday. I like and dislike it. Like because they do look cool, dislike because it's different. And it's really hard to tell one block from another in the G-menu, since everything is just a gray mass.



They must have also changed damage physics at one point. I was testing a gravity cannon on the Challenger ship, when a glancing hit to just behind the main cockpit section snapped the whole thing off. On the other hand, a more direct hit to a more heavily armored vessel caused significant damage across the surface of a wide area but little penetrative damage. The cannon projectile is four lines of blast wall surrounding 3 artificial masses propelled at 16g.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

NullForceOmega

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1466 on: December 16, 2016, 11:28:40 pm »

I really, really, want to like this game, I've sunk a lot of hours into it, and have definitely enjoyed myself.  Unfortunately, there are some fundamental problems that need to be resolved that the devs keep ignoring, or are unable to deal with.  I spent around six hours today constructing a heavy ground vehicle for scouting around, then I spent another two hours or so driving it.

So of course when I load up the game this evening it explodes immediately.  Not only does it explode immediately, it does so every single time I load the world.  This is in survival, the vehicle is functional and doesn't have anything weird going on like rotor/piston stuff, it just instantly blows up.  Even more ridiculously, the source of the explosion appears to be the large reactor, something that to my knowledge doesn't even have a reason to explode, being wrapped inside a layer of hardened armor and all.

Edit: It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something.  This is causing the tires to clip into the body and making everything explode.
« Last Edit: December 16, 2016, 11:43:40 pm by NullForceOmega »
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EvilTwin

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1467 on: December 17, 2016, 06:14:46 am »

It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something.  This is causing the tires to clip into the body and making everything explode.


but hey, at least the "Voxel hand can be used by Space Master" now, whatever that means -.-
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LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1468 on: December 17, 2016, 07:56:00 am »

I really, really, want to like this game, I've sunk a lot of hours into it, and have definitely enjoyed myself.  Unfortunately, there are some fundamental problems that need to be resolved that the devs keep ignoring, or are unable to deal with.  I spent around six hours today constructing a heavy ground vehicle for scouting around, then I spent another two hours or so driving it.

So of course when I load up the game this evening it explodes immediately.  Not only does it explode immediately, it does so every single time I load the world.  This is in survival, the vehicle is functional and doesn't have anything weird going on like rotor/piston stuff, it just instantly blows up.  Even more ridiculously, the source of the explosion appears to be the large reactor, something that to my knowledge doesn't even have a reason to explode, being wrapped inside a layer of hardened armor and all.

Edit: It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something.  This is causing the tires to clip into the body and making everything explode.

if you want to actually play a game instead of beta testing try empyrion
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1469 on: December 17, 2016, 10:41:49 am »

It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something.  This is causing the tires to clip into the body and making everything explode.


but hey, at least the "Voxel hand can be used by Space Master" now, whatever that means -.-

It means you can use a creative mode tool in survival without backing out to the main menu and changing modes.
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