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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236658 times)

BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1005 on: December 09, 2015, 02:52:55 pm »

Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.

https://www.youtube.com/watch?v=41QJappHeMQ&feature=youtu.be

Here's an example (not my video), I'm not sure if he's using heavy armor blocks or blast doors, and his is a lot fancier than just dropping them straight down but you can get a general idea of the damage just plain kinetic projectiles can do.

Note that he does use warheads but only to separate the projectiles, the damage is purely from kinetic force alone.

A much simpler system could be created using a projector, welder, and grinder to automatically drop them over and over till you ran out of steel plate. It wouldn't have the fancy spread from the gyro/explosive separation but it would be significantly cheaper to operate.
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Kot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1006 on: December 09, 2015, 03:17:20 pm »

Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.

https://www.youtube.com/watch?v=41QJappHeMQ&feature=youtu.be

Here's an example (not my video), I'm not sure if he's using heavy armor blocks or blast doors, and his is a lot fancier than just dropping them straight down but you can get a general idea of the damage just plain kinetic projectiles can do.

Note that he does use warheads but only to separate the projectiles, the damage is purely from kinetic force alone.

A much simpler system could be created using a projector, welder, and grinder to automatically drop them over and over till you ran out of steel plate. It wouldn't have the fancy spread from the gyro/explosive separation but it would be significantly cheaper to operate.
It would be nearly automated planetary bombardment, but I guess some of it can be removed as trash if there's no remote control block.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1007 on: December 09, 2015, 03:25:47 pm »

Trash collection only works out of view sight of a player (I'm not sure what the actual range is, it might depend on the world's view distance).

The guy in the video is trying to build a cruise missile of sorts, so he needs the remote control blocks to stop it from being deleted while it flies around the planet. If you're dropping them from a ship you are controlling it probably shouldn't be something you need to worry about unless you're dropping from the very edge of gravity or something like that.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1008 on: December 09, 2015, 03:29:18 pm »

I'm trying to figure out a tunnel-building/rail-building system where a module with drills and constructors creeps along, building its own pistons and conveyors. right now all I can think of has two parallel conveyor lines and a piston/connector setup on one, a single connector on the other.

First it disconnects the stationary connector, then disassembles it. It then extend the piston (drills running) and builds three sections of conveyor, and then finally a connector. It connects to the new connector, then disassembles the piston/connector setup. It then builds three conveyor segments, a collapsed piston/connector arrangement, and starts from the top. It still seems too complex to me.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1009 on: December 09, 2015, 03:53:15 pm »

Are you trying to make a train track, or trying to make some kind of auto-mining thing? or just drill a tunnel? or something else?

If I'm understanding what you're trying to make correctly it seems like it might be possible but it's going to be really complicated - depending on the goal of the project there's probably a much easier way to do it.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1010 on: December 09, 2015, 07:08:13 pm »

I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1011 on: December 09, 2015, 07:49:29 pm »

I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.
Heh, I wonder if someone has made a train that lays its own track already.
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Graknorke

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1012 on: December 09, 2015, 07:53:34 pm »

I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.
Heh, I wonder if someone has made a train that lays its own track already.
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Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1013 on: December 09, 2015, 08:19:52 pm »

Aaand save game corruption, ruining my ship. I leave the game for a bit to let it turn to day and recharge my base batteries, and everything, everything, breaks. When I get in my ship, nothing seems to register except for turning my ship. I had to mess around with connector and landing gear settings (even though landing gear were never activated) to launch my ship, but then the thrusters didn't activate at all. Not even taking power. Setting thrust override didn't do anything.

I save+reload to try to fix it, and look! It's working again. Except my ship somehow has a way higher power consumption than when I last checked? What? How? So then I can't get my crashed and flipped ship flying again because I need to use thrusters to flip it.
I load an earlier save. ..It's somehow the exact same situation? I know auto-save isn't the culprit here (WHY DOES AUTOSAVE SAVE ONTO YOUR CURRENT SAVE FILE?!), and I know this save should be the ship docked at my platform.
I load an even earlier save, which should be the docked ship before the first flight (and before hooking up to the platform via connector). Somehow the ship's broken? What?? The landing gear of the ship just disappeared. And I still have that huge power consumption that wasn't there before.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1014 on: December 09, 2015, 08:37:46 pm »

I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.
Heh, I wonder if someone has made a train that lays its own track already.
Hm. Probably wouldn't be too hard. Would require the train to move slow enough to repeatedly build and grind down a holoprojector which is part of the 'rail' grid. Also since these grids don't align with the planet in any way, the farther you go in a straight line the further off the ground you'd be, because curved planet vs straight lines. Overall probably not a great solution. Better to dig monorail tunnels through the core.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1015 on: December 09, 2015, 08:54:18 pm »

I planned to use it to drill sub-2-km long tunnels and shafts. I think those will mostly fit inside the planets as they exist.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1016 on: December 09, 2015, 09:22:39 pm »

You're probably better off making a drilling ship to drill them manually. You can make a tunnel really quickly if you're just using right mouse button to destroy instead of left to mine.

Use a flying ship, override the gyroscopes (but don't touch any of the sliders) to keep it going perfectly straight, then just slowly cruise along holding RMB till the tunnel is as long as you want it to be. When the tunnel is done you can come back and add whatever blocks you want after.

That's how I'd do it, anyway.

Aaand save game corruption, ruining my ship. I leave the game for a bit to let it turn to day and recharge my base batteries, and everything, everything, breaks. When I get in my ship, nothing seems to register except for turning my ship. I had to mess around with connector and landing gear settings (even though landing gear were never activated) to launch my ship, but then the thrusters didn't activate at all. Not even taking power. Setting thrust override didn't do anything.

I save+reload to try to fix it, and look! It's working again. Except my ship somehow has a way higher power consumption than when I last checked? What? How? So then I can't get my crashed and flipped ship flying again because I need to use thrusters to flip it.
I load an earlier save. ..It's somehow the exact same situation? I know auto-save isn't the culprit here (WHY DOES AUTOSAVE SAVE ONTO YOUR CURRENT SAVE FILE?!), and I know this save should be the ship docked at my platform.
I load an even earlier save, which should be the docked ship before the first flight (and before hooking up to the platform via connector). Somehow the ship's broken? What?? The landing gear of the ship just disappeared. And I still have that huge power consumption that wasn't there before.

Autosave is bad and you shouldn't ever use it. Just remember to manually save every now and then yourself, and make a backup save every few hours (it's a lot easier now with the save as button)

Don't know what else to say about your problem, the game is full of tons of screwy bugs... you can open spacemaster mode (alt-f10 iirc) and use the creative tools to fix it - it's not really cheating if you're just fixing a bug.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1017 on: December 10, 2015, 06:42:13 am »

It's luck. My recently started world had deposits of gold, multiple iron, and uranium close together.

And not 1km away, nickel, silicon, and magnesium. If I could only get some cobalt, I could get off this damn rock.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1018 on: December 10, 2015, 06:19:04 pm »

new update - now ore apparently spawns in rocks on the surface of the planet too. Unless this is a setup for some kind of new scenario they are working or or something I guess I just don't see the point - the only way to start out is either easy start which gives you a free miner ship, or in an atmos lander (or I guess yellowship on a moon?) which can easily be ground down to build a basic mining ship. Also now that jetpack lasts so much longer it's not exactly hard to just hand drill straight down to get ore either.

Apparently you have to start a new world to get the ore rocks to spawn, I don't think I'm really going to bother with that.

Edit: People are saying they show up in old worlds too, I didn't notice any in my survival world but I didn't look very hard either.

Also they broke upgraded tools - equipping say, advanced or elite drill just equips the regular drill... even if you don't have a regular drill in your inventory. Some people have claimed the game crashes if you don't also have the normal tool in your inventory but I haven't noticed that with the drill, at least (the drill is only upgraded tool I use). I guess that will probably be fixed tommorow
« Last Edit: December 11, 2015, 02:32:49 am by BurnedToast »
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1019 on: December 10, 2015, 08:04:11 pm »

Just for funsies, I've started up a little server. It's got planets, it's got survival, it's got a few extra block mods and the spawn ship is limited to the atmospheric lander. Just look for Boatmurdered in the server browser. For now, it's not up 24/7, but I've got it running for the moment. Feel free also to join the teamspeak, as linked in my signature.

{Edit: Actually working now! Helps to run the server program in admin...}
« Last Edit: December 10, 2015, 08:09:46 pm by Sensei »
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