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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236594 times)

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1020 on: December 10, 2015, 11:06:22 pm »

Its really !!FUN!! when you try to build a ship on a planet and it flips itself as you are building it...
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1021 on: December 11, 2015, 12:44:19 am »

Just for funsies, I've started up a little server. It's got planets, it's got survival, it's got a few extra block mods and the spawn ship is limited to the atmospheric lander. Just look for Boatmurdered in the server browser. For now, it's not up 24/7, but I've got it running for the moment. Feel free also to join the teamspeak, as linked in my signature.

{Edit: Actually working now! Helps to run the server program in admin...}

I'll (probably) join the server in a few days when I have time.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1022 on: December 11, 2015, 01:32:33 am »

Server crashed.

I had just finished that ship too... It dident even flip during construction!
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1023 on: December 11, 2015, 01:48:43 am »

Server crashed.

I had just finished that ship too... It dident even flip during construction!
sorry, I'm out right now. I'll restart it when I get home.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1024 on: December 11, 2015, 01:52:11 am »

It seems to have restarted on it's own.

The rest of the lander is gone, almost certainly removed by auto trash cleanup since only armor blocks were left.

Also the ship I had built is gone, I'm not sure what happened to that since it was powered auto trash cleanup should not have touched it. Your mining ship also looks like it's missing since I don't see the beacon anywhere.

I guess that's the !!fun!! part of alpha games :p

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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1025 on: December 11, 2015, 02:37:32 am »

Huh. It probably has to do with the save it loaded? I only have it set to autosave every 15 minutes. In any case I've restarted the server just now for good measure.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1026 on: December 11, 2015, 03:17:37 pm »

I should ask, is the server properly appearing in the browser for you guys, or have you all just been joining by friends list?
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Rift

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1027 on: December 11, 2015, 04:19:48 pm »

it appears in the browser fine for me. Although right now it's incompatible because their was apparently a SE patch a hour ago.

Edit: they have been doing a lot of patches, not just their weekly one, ever since planets release.
« Last Edit: December 11, 2015, 04:27:39 pm by Rift »
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1028 on: December 11, 2015, 05:47:27 pm »

Cool, I'll restart it next time I'm home.

E: Server is online.
« Last Edit: December 11, 2015, 06:34:13 pm by Sensei »
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1029 on: December 11, 2015, 09:29:14 pm »

I really want KSP Interstellar style reactors. So you choose different reactor technologies and generators and heat exchangers and everything, you glue them together, and you start it up. Make it so that if you don't run your engines right, you're in danger of melting down the cores or running out of coolant.

One nice factor is that combat damage might hit your coolant tank, might hit your charged particle generator, or might hit your reactor core, and each kind of damage will have a different effect.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1030 on: December 11, 2015, 09:40:03 pm »

I really want KSP Interstellar style reactors. So you choose different reactor technologies and generators and heat exchangers and everything, you glue them together, and you start it up. Make it so that if you don't run your engines right, you're in danger of melting down the cores or running out of coolant.

One nice factor is that combat damage might hit your coolant tank, might hit your charged particle generator, or might hit your reactor core, and each kind of damage will have a different effect.

...And of course, some enterprising Bay12er will weaponize this, creating a missile that's intentionally designed to overload, preferably in the vicinity of the target but, knowing this community, it may as well detonate at launch. And then we'll weaponize that.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1031 on: December 11, 2015, 09:40:44 pm »

What I would really like is for engines to put torque on a ship if they are not placed exactly through the center of mass. Of course, the game would put some thrusters at lower power automatically to maintain balance, but It would make really efficient engine placement more prominent.
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se5a

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1032 on: December 12, 2015, 03:15:33 am »

After it went open source there was a comiunity project to do just that.  They did succeed feom memory,  but ive not keeped an eye on it, not sure if its still alive or if it eventualy died.
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QuakeIV

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1033 on: December 12, 2015, 03:45:31 pm »

By default ships do that, gyroscopes automatically compensate though, and do so with relatively little energy.

e: At least last I checked they did, try firing the engines on a ship with no gyros.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1034 on: December 12, 2015, 09:56:30 pm »

Playing with a fighter against a larger AI-controlled corvette(set the faction to Space Pirates, and the turrets shoot you). The corvette was built mainly as a heavy armor shell, with the command seats up front and the reactor, cargo bays, life support, etc. in back, and it was armed with a Mexpex Heavy Defense turret(no-AI version), and two gatling turrets. The fighter had two machine guns mounted under the cockpit, and two folding wings with two 2x2 pods of rocket launchers (8 launchers).


After a few runs, the only noticeable damage to the fighter was some denting to one of the wings, and the loss of one of the guns. After a rocket salvo to the rear of the corvette, the turrets stopped firing. I had to cut in through the flight deck up front to confirm my suspicion: the reactor took a hit. Oddly, nothing managed to get through the armor section of the rear compartment, nor did I ram it(until after the test). It was still pressurized, as evidenced by nearly being blown out the hole I made in the front when I cut open the door to the rear(both are individually pressurized) by the depressurization. But the reactor was still damaged below where it still works. It was also emitting a green cloud.
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