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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236545 times)

Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1035 on: December 13, 2015, 12:37:29 am »

So, I have this WIP ship designed to escape the planet's gravity:
Spoiler: WIP Ship (click to show/hide)

It's obvious no where near done. I still want to add drilling, cargo, thrusters, probably a connector port, etc.

But what I'm wondering is with that 'type' of size (will be extended back a bit further for things like batteries and cargo, but will more or less remain the same form factor), how many oxygen generators/hydrogen tanks do I need to have it escape orbit? Right now it has 3 oxygen generators and 2 hydrogen tanks, but is that enough?
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1036 on: December 13, 2015, 02:52:41 am »

The number of hydrogen tanks you need depends on the final mass of the ship, since a heavier ship will need more boost. I also haven't done the math for carrying ice + generator vs more tanks, so I'm not really sure if it's worth bringing generators instead of more tanks. Generally speaking though, for a small grid ship two tanks should get you into space without much fuel left to maneuver/land, 3 is much better, and 4 will provide plenty of fuel.

I have to ask though, why are you making a small grid spaceship anyway? Without a refinery or assembler you can't really do anything when you get there. I guess in theory you could fly to an asteroid or the moon and mine a bit, then land and refine it.... but without a jump drive that's going to be a *long* trip for just one load of ore (and it's also going to require significantly more fuel to land with a hold full of ore too).
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1037 on: December 13, 2015, 06:52:29 am »

Today I learned from the Steam forums that you can reattach rotor heads. I knew you could detach them, but I didn't know you could reattach. I haven't tested it yet, but I think this might prove to be extremely useful.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1038 on: December 13, 2015, 08:52:50 am »

I believe attaching a small rotor head to a large rotor was one of the ways people mixed small and large grids.
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DerrickMoore

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1039 on: December 13, 2015, 01:47:55 pm »

Hello, just wanted to say Hi and introduce myself, I'm a total DF and SE noob, but I know enough to have fun getting killed in interesting ways.

(I haven't figured out how to surf my way down to a planet ala DarkStar, wait..., yes, I just did, a solar panal, or a battery attached to a few blocks and a gravity generator, I am going to go surf to death from space now.)

Anyway, I've been playing on the server, I had to since I saw a server name that could only have come from DF, Murderedboats, hah. Actually, I'm not playing so much as crashing into it, but I did figure out how to fly the lander, but I always seem to land on the nightside and crash into the server.

well, the time-out for the next available lander is almost due, eventually I'll be on the dayside for landing. Thanks for putting the server up.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1040 on: December 13, 2015, 01:51:36 pm »

Artificial gravity does not work in an actual gravity field.
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RadtheCad

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1041 on: December 13, 2015, 05:42:10 pm »

(2 Posts spread out since april 2013?  That's the most impressively low postrate I've seen.)

I've been wondering:  does SE actually use accurate newtonian mechanics for acceleration?  KE = 1/2mv^2 (i.e.  KE = m * dv * (u + v)/2), and so on?  If so, does this apply to spinning objects attached to rotors, as well?

If so, how long do you guys guve it before someone mods in a rotor that can use induction from rotation to generate electric current in order to store energy in massive blast-door flywheels?

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DerrickMoore

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1042 on: December 14, 2015, 12:13:35 am »

(2 Posts spread out since april 2013?  That's the most impressively low postrate I've seen.)

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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1043 on: December 14, 2015, 12:18:12 am »

Some kind of flywheel energy generation mod would probably be possible, but you might as well make a "free energy from nothing" mod instead because that's what it would end up being.

SE physics are semi-realistic, but there are a ton of holes and exploits and broken stuff too. For example with rotors, a small rotor only consumes 200W but it can accelerate many tons of mass to max speed more or less instantly so it's basically generating free power. Even if you fixed that, there's all sorts of other exploits with gravity generators and shifting mass in cargo containers and various other things.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1044 on: December 14, 2015, 12:21:28 am »

Someone should make a long hallway attached at one end to a rotor on a station. Then spin that long hallway as fast as the rotor can go, and try to walk inside the hallway as far as the game will allow.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1045 on: December 14, 2015, 12:29:38 am »

I want a block that I can use like a well to produce ice without me going out and mining lakes. And maybe something where I could put a geothermal generator underground to generate electricity. It would give planetside bases and advantage to compensate for being on the bottom of a gravity well.
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RadtheCad

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1046 on: December 14, 2015, 06:30:27 am »

Maybe some kind of structure you have to submerge in ice, simulating drawing and cracking water from a lake?  It could endlessly 'extract' ice at a given rate, sinulating the lake being refilled by rainfall.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1047 on: December 14, 2015, 06:41:09 am »

Maybe something that converts the output of an oxygen farm into ice?
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1048 on: December 14, 2015, 10:30:34 pm »

Cool, I'll restart it next time I'm home.

E: Server is online.

Just to let you know, there was a random hotfix today (absolutely no idea what it fixed/broke) so while the server is still up it's out of date and nobody can join.
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Zanzetkuken The Great

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