(-)
Scapheap decided to take the leftmost path. With Draco following him, (4) successfully holding a glow in his stone, he walked down a short corridor which turned sharply to the right. He was about to walk into what looked like an open room, when he saw odd cloudy white, thin chunk of material on the ground. In the glow of the stone they seemed to patterned with diamonds, but he wasn't sure what that meant.
(1+1)
Patrick tried to push his relationship with Waldo further, but this ended with Waldo snapping at him and slinking away. No harm done though. (6) He had what would seem to be better luck planning his weapon. In fact he knew he had a design in his head that would be absolutely perfect. Trying to find a piece of wood to jot down his idea, he concentrated desperately hard on holding the thought in his head. However, as often happens with these things, the idea slipped from his mind.
(3)
Tomcost managed to convince the spirits to leave him be, and some seemed almost convinced.
(1)
Urist started waving his hands around and saying gibberish words in hopes of getting the giant ax to shrink. It started wavering, and just when he was on the point of believing it might have worked, it sprang up to twice it's original size.
(1)
Persus tried really hard to make a secure door. He tried more sticks, he tried more vines. He was pacing around, trying desperately hard to make something out of the damn door. But then he got frustrated, and put his foot through it. It now has a sizable hole in the bottom of it.
(5)
Rune managed to create a fairly spacious lean-to out of some large leaves and sticks. This would protect him from most all weather, but animals were another thing entirely.
Go back to the three way and choose a different path.
Continue working with Waldo, think about how I can turn the claws into claw blades.
Follow Scapheap, using my runestone as a light source.
Carve some sticks into sharp points. Stake them into the ground. Set up large leaves atop them as a sheltered little place to sleep.
Convince the souls that only me can bring them to the mortal world again, and that it won't happen if they keep harassing me
Create a spell to shrink the axe to a better size. The big axe, just to be clear
Waldo the Wolf – Unsure of his feelings towards
(2.5 consumed) Your food stocks are doing well. (15.3 edible)
You have one empty barrel, and one barrel of cave water. You have 0 turns of fresh water and 3 turns of cave water.
Rune ate .6 food, leaving him with .9 food, and 1 turn worth of water.
The skies stay clear. (2)
You are have a small door with a hole in it with a basic locking mechanism protecting your cave from animals. Passage to the left is protected by makeshift door.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength – 7
Agility – 10
Dexterity – 10
Intelligence – 16
Intuition – 10
Willpower – 10
Charisma – 13
Resilience – 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength – 6
Agility – 11
Dexterity – 13
Intelligence – 10
Intuition – 10
Willpower – 10
Charisma – 10
Resilience – 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength – 16
Agility – 10
Dexterity – 10
Intelligence – 10
Intuition – 9
Willpower – 10
Charisma – 10
Resilience – 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice – No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength – 10
Agility – 10
Dexterity – 10
Intelligence –12
Intuition – 13
Willpower – 10
Charisma –9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength – 10
Agility – 13
Dexterity – 10
Intelligence –10
Intuition – 5
Willpower – 10
Charisma – 10
Resilience – 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
INtuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :