Well then, I will just go HFS as recon (even though you already have a ghost)
PS. Rolling is d10, basically every option other than crit failure and overshot has double chance.
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The drop-ship has been flying for just on four hours now, your mother-ship is out of comm range, a precautionary measure to protect the leadership of your fledgeling rebellion. You are almost near your drop site, a desolate part of this rim world planet, chosen as much for the lack of observers as distance to your target; a small confederate logistics base. Your intell only tells you where it is, not it's layout, your task is to obtain any data on troop and materiel movements and dispositions and then fake a reactor failure to mask your infiltration, leave no witnesses.
15 minutes to touchdown, you all start double checking your gear, making sure that all is in working order.
2nd Lieutenant Cromwell Jackson, the demolitions expert for this mission {4} Finds that half his munitions are faulty and unsalvageable, leaving him with. 1 - Shredder Pattern Gauss rifle, 4 - Spare clips of ammunition, 3 - Cutting Charges, 0.5 KG - Plastic explosives, 3 - Incendiary Grenades, 3 - Fragmentation Grenades, 2 - High explosive Grenades
Captain Thomas Arca, Ex-Confederate Ghost and officially in charge of this operation {9
}, Finds that in addition to his usual kit of 1 - C-10 Rail-Rifle, 5 - spare clips, 1 - Shredder pattern Gauss pistol, 2 - spare clips. he has been provided with 1 - Experimental active sound suppression system for his rifle, and 2 - clips of Experimental anti-mechanical "Pulse" rounds for his rifle
Lieutenant Mark Welch, heavy weapons expert {6} Finds his equipment exactly how it should be. 1 - Heavy flamethrower, 3 spare tanks of fuel (can only carry one at a time, the rest have to stay in the drop-ship), 1 - Self Loading Rocket Launcher (Carries 3 Rockets, you choose which to fire), 2 High explosive Rockets, 2 Incendiary Rockets, 2 Fragmentation Rockets (you cannot carry spare rockets and your flamethrower/Gattling gun at the same time) and one rail gattling gun with 3 spare cases of ammunition (pick the flamer or the gattling gun btw)
Commander Sofia Aurora, Recon specialist {5} Finds her equipment in order, 1 - C9 pattern Rail Rifle, 5 spare clips of ammunition, 1 Shredder pattern Gauss pistol, 2 spare clips of ammo.
Lieutenant-Commander John-Paul Walker, specialist in close assaults, {6} Finds his gear as it should be: A shredder Gauss assault rifle, with 5 spare clips, An assault shotgun (drum magazine), with 3 spare drums. and your all important supply of grenades, 4 Frags, 4 Flashbangs and 4 Smokes
5 minutes to go, your all about as psyched as you can get, your weapons are checked and double checked, 5 minutes of waiting, 2 minutes to go and everything goes dark, 1 minute, 30 seconds, 5, 4 ,3 ,2 ,1
It's a hard landing, low burn levels to assist with secrecy means that the suspension has to do most of the work, the door opens to a field of brown, with a grey building in the distance.
((OK Go))