You order Haru to take the watchtower. Assal and Lola with their spears wait on the road as an official guard to greet travellers, as well as a secondary watch. Your four swordsmen serve as a processing and inspection team, and they remain on standby in the barracks. Beard (who finally reveals his name as being Kensham) is awarded temporary ownership of your horse and dubbed the scout and messenger. His education and outward personality also mark him as your unofficial second in command, at least to the men.
Day One Begins - Hours Left [1/12]Everyone takes up their positions and you head to your office to get settled. You pull your pack from the back of the horse and throw it on the cot, removing your travelling robes and dropping them inside the wardrobe. You don your blue militia robe and wrap a golden sash that marks your status as an officer around your waist. You've only just finished unpacking when Kensham walks up to your door. He seems unconcerned.
Nomads up the road. Just a few I think. Talk to Haru. He leaves and heads over to the barracks, probably to give the inspection team a heads up. You belt on your autogun holster and slip your scimitar into your belt, then walk over to the tower.
You find Haru perched atop the tower, his legs drawn up and his lasrifle shouldered. He says, without taking his eyes from the scope.
There are three and they are all on foot. They all appear to be natives and they have no animals. One of them wears a sword. Kensham appears at your side and you tell him what Haru saw. He nods.
Well, let's see what they want.A short time later the nomads arrive at the checkpoint. Assal and Lola have already stopped them. They appear to be complacent, but slightly anxious. The man with the sword speaks up.
I do not understand. I was just here a few weeks ago and I remember none of this. Why are we being stopped? You approach and announce the purpose of the facility. He crosses his arms.
What? Well that's strange. Anyways, can we pass?---
StationCaptain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from
Personnel--
8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle
Stores2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse
Procedure- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan
Name: Azdna Shey
Gender: Female
Appearance: Standing as tall as most men and with wiry muscles hiding beneath her skin of deep-bronze, not many suspect Azdna as female on the first glance. Her deeply inset pair of amber eyes is always ringed with black mascara - obviously needed in such a hostile enviroment. The smallish nose and lips might create a sense of womanly charm, were it not for the near-constant frown of the eyebrows that dissipate them from doing so. Reaching over the shoulderblades, her coalen hair is finely braided in a multitude of strands - and bound with a strip of leather, as not to impede in combat.
Background: Hailing from the streets of the sultanates capital, Azdna made her hardy living as cutpurse, take-and-run, occasional burglary - you name it. A small clash of daggers with a fellow street-urchin somehow acquired her the interest of a merchant, who after a few weeks of gauging and gaining her loyality (mostly through meals, mind her), set her up as his daughters private guard - not trusting men to do so in fear of possible tarnish. After that one was successfully and honourably married of some years later, same merchant got Azdna a place with the guards. Let's just say that her insight and somewhat underhanded methods of fighting and going about things gave rise to some sort of recognition. Not one that did her good, with things being as they are now.
PossessionsScimitar
Auto-Revolver
Order Deposition