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Author Topic: (TSG) Station Day - Day One, Arrival  (Read 10449 times)

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #105 on: November 17, 2013, 12:48:08 pm »

I can't see any reason why that could go wrong.
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #106 on: November 17, 2013, 02:01:09 pm »

We can just cough without raising anything so we can cough normally. And only we can signal him, and only he will know this.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #107 on: November 17, 2013, 04:07:55 pm »

Day One - Hours Left [9/12]

Dusk sets in and as the temperature drops, the guards untie the horse blanket and wrap it around them to keep out the cold.
Plisk shivers loudly in his tower.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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GiglameshDespair

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Re: (TSG) Station Day - Day One, Arrival
« Reply #108 on: November 17, 2013, 04:18:05 pm »

If we have any spare wood, make a fire near-ish the tower but not close enough things could combust if there was an accident. Keep a bucket of water handy just in case. This will provide light and heat for the three on the ground, while the horse blanket is give into Mr Tower. If they have clothes they can wear under their uniforms permit they to do so.
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #109 on: November 17, 2013, 04:19:33 pm »

Make a rotating guard so that it changes every, say hour or 2, and the half on break can rest in the captains hut, or the barracks with the silk drapped over a wall or 2, and horse blankets To place over them while they are near the silk wall. Or, if there is any spare wood, use it to support the silk wall so it extends past the barracks, sort of like a tent, but with the entrance being the pinned up silk and wall meeting point.( Oh, and what's the proof on the wine?)
« Last Edit: November 17, 2013, 04:23:22 pm by Travisplo »
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #110 on: November 17, 2013, 04:32:40 pm »

Day One - Hours Left [9/12]

While everyone is busy constructing the fire, a pair of riders on jet black mounts wearing dark grey robes approach, nearly invisible in the near darkness. They don't carry any visible weapons, but the fact that they haven't revealed their identities and reached the post in complete silence sets everyone instantly on edge. Assal and Lola are still cradling bundles of dry grass in their arms when everyone realises they are there, and Plisk fumbles with his autorifle before shouldering it. You walk towards the two riders, revolver in hand. One of them holds up a hand and you falter, stopping in your tracks. Who are you? The man says in a clear, steady voice.

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #111 on: November 17, 2013, 04:39:13 pm »

"I am the captain of this trail guard post. One of several on this trail. May I ask who you gentlemen are?"
« Last Edit: November 17, 2013, 06:09:41 pm by Travisplo »
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

GiglameshDespair

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Re: (TSG) Station Day - Day One, Arrival
« Reply #112 on: November 17, 2013, 05:54:05 pm »

"I am the Captain of this guard post, here to enforce the Sultan's laws and give honour to him through our deeds. Identify yourselves."

Like above, but leaving off anything about us being new and more forceful. Not rude-forceful, but firm-forceful.
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #113 on: November 17, 2013, 06:13:05 pm »

I have this feeling that they are either diplomats, or spies. Maybe something else like that. It's just that they carry themselves that way to me. A clear, steady voice makes a good diplomat, or a good way for a spy to get out of a difficult situation. But lets listen for now. For what they have to say in reply.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #114 on: November 17, 2013, 06:26:29 pm »

Day One - Hours Left [9/12]

You've hardly finished your challenge when he responds, loud enough to make your heart skip a beat. He retains a steady, uncompromising tone as he addresses you. Captain, you will let me pass immediately. I am an enforcer belonging to the sultan in pursuit of a pair of deliquents. In fact.. He cocks his head. Perhaps you've seen them come this way?

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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GiglameshDespair

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Re: (TSG) Station Day - Day One, Arrival
« Reply #115 on: November 17, 2013, 06:53:52 pm »

"Do you have identification? We have been forced to slay a pair of brigands today already. Perhaps they are the ones you seek."

Continue asking for some kind of proof. Show him the corpses of the two bandits we killed earlier.
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You fool. Don't you understand?
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #116 on: November 17, 2013, 07:35:41 pm »

Knew it. But yeah, let's do ^ this.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #117 on: November 17, 2013, 08:01:53 pm »

Friggin ninjas.

Ask id he has a chit, and also for a description of them IF it matches the two bandits show them to him.
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #118 on: November 17, 2013, 08:35:23 pm »

Friggin ninjas.

Ask id he has a chit, and also for a description of them IF it matches the two bandits show them to him.
What do ya mean, ninja's? It was 2 hours ago.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #119 on: November 18, 2013, 08:00:31 pm »

I got ninjaed by my computer. When i retured there where four responses since when I had last attempted t
It got me again.
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