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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31604 times)

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #270 on: September 15, 2013, 09:55:34 pm »

"Anyone...ugh...Anyone got a splint?"[/i]
Go over and help this person up, try my patented Summon Spear spell to make a walking stick.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #271 on: September 16, 2013, 12:05:55 am »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Tomcost (click to show/hide)

« Last Edit: September 16, 2013, 12:21:08 am by Angle »
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #272 on: September 16, 2013, 12:09:52 am »

((I really like how I made my character, I'm such a boss at resisting contamination.))

Open the door for the person I'm holding, and look inside.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #273 on: September 16, 2013, 12:15:36 am »

"Thanks...if I can get my arm fixed, this will help..." More listening.

That said, did I hear anything?
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #274 on: September 16, 2013, 10:58:14 am »

"Uh... you guys have fun."

Go out a random other door that's neither the door I came in nor the door that mastacheese is at.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #275 on: September 16, 2013, 03:00:45 pm »

"Uh... you guys have fun."

Go out a random other door that's neither the door I came in nor the door that mastacheese is at.
((That would leave the door I started at.))

"Oh, that's that big crystal room I told you about, don't touch the crystal, trust me, it hurts."
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #276 on: September 16, 2013, 05:46:56 pm »

Say magic, listen, step back from liquid, use scientific abilities to determine what the liquid is.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #277 on: September 16, 2013, 07:24:28 pm »

"Uh... you guys have fun."

Go out a random other door that's neither the door I came in nor the door that mastacheese is at.
((That would leave the door I started at.))

"Oh, that's that big crystal room I told you about, don't touch the crystal, trust me, it hurts."

((I see four doors.))

"Oh, okay."

Go out the other other door, then.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #278 on: September 16, 2013, 08:57:51 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: mastahcheese (click to show/hide)


Spoiler: Toaster (click to show/hide)

Spoiler: Tomcost (click to show/hide)
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The Temple of the Elements: Quirky Dungeon Crawler

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #279 on: September 16, 2013, 10:15:18 pm »

Throw something in the circle and see what happens.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #280 on: September 16, 2013, 10:58:12 pm »

"Eh, I'll check it out"

Walk into room, say a few words for test.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #281 on: September 17, 2013, 06:10:06 am »

"I'm going to look around this place"
Walk out a door that does not lead to the crystal and that is not the one Thrakor went through.
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Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #282 on: September 17, 2013, 06:11:04 am »

And I'm back. What, one, two days too late?

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #283 on: September 17, 2013, 07:59:18 am »

Fraid so. You're at the top of the waitlist, at least.
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #284 on: September 17, 2013, 12:22:03 pm »

((Almost forgot to post))

PMed words!
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