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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31593 times)

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #255 on: September 15, 2013, 06:17:37 am »

Part of it was him calling me a sociopath and stuff like that. I got warnings for discussing it before, though, so I'll let someone else handle it.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Xantalos

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Re: Experiments in Magic: A perplexicon Game
« Reply #256 on: September 15, 2013, 06:23:08 am »

It was a morality debate thing about vampires and stuff that got out of hand.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #257 on: September 15, 2013, 02:35:15 pm »

Spoiler: Terrain Key (click to show/hide)


Spoiler: Toaster (click to show/hide)

Spoiler: Gamerlord (click to show/hide)

Spoiler: Tomcost (click to show/hide)
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The Temple of the Elements: Quirky Dungeon Crawler

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #259 on: September 15, 2013, 03:28:49 pm »

Say words and listen!
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HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #260 on: September 15, 2013, 04:46:33 pm »

Aurora examines the injury. How serious is it? A minor fracture? Major? Is there a bone sticking out, etc.? Then, she looks around for anything on the ground that could help, say, make a splint.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #261 on: September 15, 2013, 06:58:46 pm »

Eat cake, head north, listen up.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #262 on: September 15, 2013, 07:54:05 pm »

Spoiler: Terain Key (click to show/hide)

Spoiler: Tomcost (click to show/hide)

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Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #263 on: September 15, 2013, 08:01:28 pm »

Science!
((I can't believe the luck I got))

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #264 on: September 15, 2013, 08:03:59 pm »

Luck? What luck?
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HFS

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Re: Experiments in Magic: A perplexicon Game
« Reply #265 on: September 15, 2013, 08:04:26 pm »

Aurora painfully moves over to the wall, sits against it, and listens for any words being said. She also looks at the door she came through, checking to see if she could open it in her state.

"Anyone...ugh...Anyone got a splint?"
« Last Edit: September 15, 2013, 08:06:09 pm by HFS »
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Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #266 on: September 15, 2013, 08:28:00 pm »

That the sentence made me some armor. Wasn't it made from random words from each type? Or it was on purpose that it could give you somethin useful instead of a carboard boomerang?

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #267 on: September 15, 2013, 08:35:18 pm »

It was random, though just about every combination gives something somewhat useful.
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Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #268 on: September 15, 2013, 09:09:06 pm »

What'd I hear again?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #269 on: September 15, 2013, 09:43:18 pm »

"Hello!" Erland calls out to the newcomer.
Focus on removing contamination.
Still listen.

Try to remember the words he said in the previous 6 seconds.
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