well, time-flow in the game is a bit difficult, with different posting speeds and all.
I guess Elf and/or the GM of the current plot could occasionaly pop in and declare it noon, evening, night, morning or something. As far as shaking up goes, many of my notes are mostly plotlettes. We'll see just how much of them remain relevant depending on the new char list. Note however, shaking things up is something that players should do too. If you are bored and the GM is not throwing stuff at you, make your own to shake things up. In a game with heavy shipping, start a love triangle, cheat on someone, argue, get some drama going on - there are opportunities aplenty.
As far as the rules go, I think the rules are fine, the problem is how high our stats are. For enemies to be stronger in relation, they need to have huge stats, and these stats are starting to be too large in comparison to the actual dicethrow. The example I made with ICARUS and Luthar are a good example. ICARUS 25 dex is, on average between the PCs, rather high, and the 15 strength is slightly above average as well. For Luthars stats to matter in comparison, they need to rise into spheres where the dice rolls break to their limits, and we end up with 1.4 damage per turn against 800 health.
Basicaly, we either need lower stats, or return to the d100s. Problem with the D100s of course is that health is not properly scaled to them. With D100s, health needs to be...humm...about 25-50% higher as it is now.
that is of course, unless you are fine with less sturdy characters being suspectible to being 2-hit eveny by weaker attacks, because of the huge damage variance that comes with d100.
I am much more in favour of reducing the stats we have now. This will of course mean I will need to rebalance ICARUS ability, as lower stats means she nukes absolutely everything. I am thinking of putting a limit of how much she can actually increase them. Spending a billion mana to increase your stats to one-shot gods is fun and all, but it may be better to put an upper cap, that ICARUS can not boost above. That depends on how much our stats get reduced in the end, but I am thinking the max should be something like 3 times the original stat. so a strength of 7 could not be boosted above 21.