sooo, here we go
I just recently saw
that movie again, and shortly after came across
this image, and adding
this soundtrack, and
a bit of folklore to the mix, bam, char concept was born, so here we go.
Hainuwele, the tiniest magical girl.
Gender: Female
Age: Like most small things in the world, the small folk lead much faster lives, rarely making it past 20. At the age of 9, Hainuwele is already a seasoned veteran.
Inventory of note: the Divine Sands.
Active: Protective Sandstorm: Enshrouds the party in a divinely empowered sandstorm for five turns, damaging any enemy within it for -5 per turn. -40 MP to activate.
Exp: 40/100
Stats:
STR: 5
END: 5+1 (seraphim)
Dex: 30+5+1+4+(5) (manticores, sphinx, seraphim, (grail - pending))
MAG: 30
MIND: 5
If I got that right, that should result in (50 + 30)*5 = 400 Mana to use on the power described below, and (6*5 + 5*2)*3 = 120 health, correct?
Standing only 10 cm (4 inches) tall, the Captain of the of the human-combat corps of the little folk, Hainuwele, has gained fame and recognition among her people as one of the few of the little folk that is able to bring down a human in a one on one fight, usualy an incredibly difficult and costly task, even for teams of 10 or more, including heavy siege equipment. Bearing merely a heavy duty needle and a sake cup as a helmet, as well as various fishing hooks as climbing equipment, one would think that her attacks are neither particularly dangerous or even painful, and for anyone with less experience that would certainly be the case. However through years of experience, theorethical work and sheer instinct, Hainuwele has developed an uncanny sense for anatomy and weakspots. Given enough time to observe her opponent and build a tactic, Hainuwele uses superior agility and her small size for all the advantages they could bring, landing few, but very precise strikes on the enemy. Such critical hits can cripple the enemy (striking at tendons and nerves), slowly begin to wittle the enemy down (striking major arteries or eyeballs), or even be outright deadly (striking right between the ribs into lung or heart). Striking at accupressure points, she can also do much more than just heal middle aged feng-shui nuts from headaches, as these spots lay along junctures of the flow of magic within the body. Such strikes can have a wide arrange of hard to predict effects on spell casters, from increasing the time needed to cast, from mana slowly seeping out, to sealing certain spells and in extreme cases, uncontroled outbursts.
Her abilities have made Hainuwele arrogant and swanky, as she tends to take herself way too serious. And thus, she leaves her homestead on the back of her trained and loyal combat pidgeon , Galda, in such for adventure and glory that will make her immortal in legends. Little does she now that the occasional human wandering into the land of the little folk do not usualy qualify as actually difficult opponents.
Replace the mallet in the picture above with a fishing hook, and you have the appearance, I guess. A mouse-tail comes out from underneath her Kimono
does that work? anything missing, anything unfitting?
also, requesting more information on how dice rolls work. I see people rolling their own dice all over the place, so I wonder, are the numbers just mad eup on spot, or is there any way for the GM to influence rolls?