One of the things I wanted to try in Pit was to change "concept" words into more modification spells if a form wasn't attached to them. For example, if someone said "repair flesh" in the current Pit, then they'd just get a lump of flesh. I was considering changing it so that saying that would actually repair flesh in front of you (or targeted with an appropriate targeting word) to form more of a conceptual spell than the physical manifestation spell that most Pit spells are. (As a counter, "repair flesh staff" would get you a staff that healed flesh it touched.)
I didn't change it in Pit because I thought of it halfway.
So basically let the intent effect things more then the literal reading from before?
Sort of. It's more giving the presence or lack of the form word more control over the final result than before. Intent would still be a bit limited- if you said "flesh repair" and wanted a piece of flesh that repaired things, you would be out of luck. Such a thing would require a form. It's basically there to increase the difficulty of getting things like control staves- no control of any element because you said "foo control." It'd have to have a third word for form.
Fair enough. Though I don't know if I even have a repair word in this one....
Anyways, that seems more like a DMing choice then a system choice. You can either interpret "Repair flesh" as a spell that, like a single word spell, appears in front of the person and repairs flesh. Or as a flesh that repairs things. or as an incomplete spell.
In Angle's system there were words classification and a syntax.
For example, you could say:
-Create ToTheLeftOfMe Rock.
This creates a rock to th leeft of you, and if you say then:
-Create ToTheLeftOfMe InFrontOfMe.
It will create a rock in front of you.
Then:
-Destroy InFrontOfMe.
Will destroy the last rock created.
I may have to look into that to see how it turned out for him, but defining syntax seems to be a dangerous thing to do in a blind game. Because it would make understanding things that much harder, especially when you have to do things in a specific order to make them work.
I suggested a "Ward" word that basically acted as a trigger earlier. It used the syntax "Trigger Ward Response" in So Fire Ward Water" would mean that if fire got within a certain distance of the caster, the ward would trigger and create water.
But people didn't like the idea because they said no one would be able to figure it out.
Hmm though really the current system can do most of that. It can't do the middle one, the Create totheleftofme infrontofme one, but it can do the other two.