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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45437 times)

Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #300 on: October 05, 2013, 04:50:01 pm »

True that. So even smaller bots! And lots of extra space for random crap!
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Gentlefish

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #301 on: October 05, 2013, 04:55:31 pm »

That'll be where the AI goes, along with extra batteries and/or magazines if we end up using kinetic weapons down the line(which we should. Railguns FTW)

Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #302 on: October 05, 2013, 05:20:37 pm »

Yes, exactly. Storage.
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #303 on: October 06, 2013, 06:01:40 am »

Yup , cubic bots seem to work well. They don't need to be pretty, as long as they work.
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Kashyyk

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #304 on: October 06, 2013, 06:35:08 pm »

Rounded bots will mean shots coud ricochet off of the armour instead of penetrate though. But if we're planning on having hordes of the things I guess that doesn't matter too much.
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #305 on: October 06, 2013, 07:04:03 pm »

Why have armor when you can have shields?
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Asgarus

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #306 on: October 07, 2013, 05:02:14 am »



;)
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Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #307 on: October 07, 2013, 07:38:36 am »

Just letting you guys know the update is on the way. I've had a little bit of traveling around and next turn you reach the distress beacon so I have to draw all the associated things. I should have it done tomorrow.

On a kinda important note do you guys know what you want to call your organisation?

« Last Edit: October 07, 2013, 09:37:58 am by Evil Lincoln »
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Asgarus

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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #310 on: October 07, 2013, 08:16:00 am »

Reardenberg Industrial and Military
I like this one.
If we did at, shots would be kinda funny.
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #311 on: October 07, 2013, 10:57:51 am »

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GreatWyrmGold

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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #313 on: October 07, 2013, 02:10:40 pm »

I like R.I.M.
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b_knight286

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #314 on: October 07, 2013, 09:10:10 pm »

We don't have computers. We don't have computer schematics.
...
...
...
We are designing an AI...
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