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Author Topic: Heirship: A Suggestion Game  (Read 30487 times)

Plato Play-Doh

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Re: Heirship: A Suggestion Game
« Reply #330 on: September 23, 2013, 01:08:48 pm »

So, the rat's taken a new style eh? The hound... huh. Okay, back to in-character.

Personally, I say we have Luther attack a camp. Set up some tents an whatnot in one area, and the giant strikes, surprising the watchmen, but they manage to sound a call for battle. The men run out of their tents to battle, employing Luther's tactics, until we arrive atop our a steed, give a rousing speech, and then everyone charges. Nets are thrown atop the gargantuan man, to hold him down, and we charge in and lance him for the killing blow. It satisfies Symeon's desire for showmanship and Luther's need for practicality. Perfect!
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Maldevious

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Re: Heirship: A Suggestion Game
« Reply #331 on: September 23, 2013, 07:37:29 pm »

I agree that some combination of well-run drill and theatrics is the best route. A little bit of column A, a little bit of column B. Maybe even a small aside on the valor of the troops in holding their lines, then a mention of how a giant requires the heroics of a Knight of the realm. This speech, delivered by a six-year old Count atop a pony, will certainly be memorable if nothing else.
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #332 on: September 26, 2013, 03:01:36 pm »

So, the rat's taken a new style eh? The hound... huh. Okay, back to in-character.

Out-of-character, I'll clarify a bit. That is not necessarily his actual style now. It doesn't appear that Marna calls him the Hound, just that he notes autobiographically to her in passing, that Sam Stone called him his Hound. While he did impishly present himself to Lord Stone as the Rat, perhaps to present himself intriguingly to a simple blunt peasant awed by intrigue, he has no further use for that sobriquet in his present circumstance, so he reinvents his brand for a new demographic, as it were.

One of the interesting things from Lordship that I wanted to investigate further was what motivated the Rat to step forward to Sam Stone, how he was so effective, and how he managed to hide under Aaron Foles' nose in a small city. Clearly a man of talents and connections, who has already long since approached Marna with his services. Maybe one day we'll even find out what he did with all the gold Sam Stone was accustomed to send him for his services! Incidentally, his introduction was meant to be a single non-roleplay blurb, so continuing to eavesdrop got you a clearer confirmation than I intended.

Anyway, skipping forward past summer seems to warrant some filler to mark the passage of time, so here's a stray vignette. I'll probably have a real update before the weekend.




Vignette III: A Season without Reason.


The hottest summer in memory, so the old men testified amid their clouds of pipe-smoke. Castle life had come to a swooning halt. There was little that the inhabitants could do, but flee the tyranny of the beating sun and sit in the shade, trading stories.

In the midst of this prodigious heat, their talk turned to a wandering friar called Peter o' Prates that came to town leading a long line of penitents, and preaching a fiery end-times screed that it was old Nick himself who had come up to peek inside the mortal realm this summer, loosing blasts of the Inferno across the land. Now was the time to repent of one's earthly gain, quoth he, facilitated by the outstretched haversacks of his barefoot disciples. Unlike most the tales told, you know this one to be true--you even glimpsed the man, darting eyes set deep inside a bushy black frame of thick eyebrows and wild beard. He continued ranting, even while he was being escorted to a cool dark cell beneath the castle.

Robard Pike remarked the upheaval of the past few years had flushed all the loons from their hidey-holes, while Wat Stout dissented that it was the heat's doing, which was nigh on making him rant and rave, too. Soon after, Gerald Joy got up to leave the shade, and replied to their concerned warnings by quipping that the sun was a mad king summoning his parliament of fools to session.

Toward the end of August came the rumble of distant thunder to cast down the oppressive heat, and after a good rattling of the castle's foundations, an agreeable Autumn had swept in to depose the hard reign of Summer.
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3man75

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Re: Heirship: A Suggestion Game
« Reply #333 on: September 26, 2013, 07:21:53 pm »

i'm not sure what's going on are you describing the weather/setting before making a update? I may have misread here.
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #334 on: September 27, 2013, 04:34:53 am »

No, you read right, 3man. That was just adding some colourful details that might set the scene for things to come. It doesn't make sense to file it under the heading of the All's Fair roleplay section, because there's no response being prompted, but it does remind us of the world that Isaac is about to enter. What happens in a society after a plague and an invasion by strange armies in rapid succession? I'd say history tells us that a wave of millenarianism tends to grow out of such catastrophes. Add in something that people can call a bad omen, and you've got crackpots everywhere. That blurb was a warm-up to the outside world as you leave the sheltered environment of the castle.

Update inbound now. Speaking of format, the next bit of roleplay needs actual conversation. Convince me that you've imbibed with the lads to secure a Man of the People boost. But teetotalers will never bond with the good honest folk of the March!
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Gervassen

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Re: Heirship: A Suggestion Game
« Reply #335 on: September 27, 2013, 05:03:30 am »

All's Fair -- Part III


Personally, I say we have Luther attack a camp. Nets are thrown atop the gargantuan man, to hold him down, and we charge in and lance him for the killing blow.
I agree that some combination of well-run drill and theatrics is the best route. A little bit of column A, a little bit of column B. Maybe even a small aside on the valor of the troops in holding their lines, then a mention of how a giant requires the heroics of a Knight of the realm.



Practice picks up again with refreshed eagerness and urgency. There is much to learn in less than two months, since you ambitiously choose to highlight both your own role and the discipline of your boys.

Luther's drills and their parents' encouragements begin to form an amazingly well-ordered band from the children, and the resulting clockwork manoeuvres are as incongruous as if cats had been trained to stand at attention. The adorable sight is sure to elicit a few fond sighs from the crowd. Satisfied with this handiwork, Luther finally concedes to teach you a little more about lancing, although it becomes clear that Luther's martial renown is firmly rooted in foot combat, perhaps because most horses balk at his weight. In the end, you can usually point your fake lance true and retain your saddle when the plaster-coated wicker prop shatters dramatically on impact.

Symeon returns from Feroshire, where he oversaw the construction of larger props, and counsels you on projecting your voice and memorising the lines that he has written. The work makes your brain ache, which rounds out the collection of other sore bodyparts from sitting a pony for hours, holding a lance straight the same duration, and absorbing the impacts. Simultaneously, Luther trains the Knights of the Keep to cast nets to entangle him. All are exhausted.

Thus on a cool autumn evening toward the beginning of the Folesden Fair, your Knights of the Keep are all stretched out upon a large heap of fresh-mown straw near the training field, groaning at their pains and fatigue. The last day of practice. They celebrate by eating green apples from a small grove in the lower bailey and pass around a great leather jug of mulled cider that Hamden Cook's father had slipped them earlier. "A man's reward for a man's hard work. You earned it, lads!" the cook exclaimed approvingly. Most children taste the fermented beverage for the first time, and it has a disproportionate effect on their merriment. Hamden and Rick Scullion are soon arm-in-arm, tripping a wobbly country dance to the laughter of other boys.

Cadmon suddenly stands up and sniffs his nose dramatically, then slurs out, "I shmell a musty old rotter, and ish not one of these apples we picked. It shmells like... rotting old books. Gervaise! Blasted worm! Wiggled out of tha books, hash tha?"

You do detect a stale musty smell, and look up to see Gervaise watching the group with a stack of books under one arms.  Gervaise was an exceptionally bright boy, by most measures, but careless of bathing and grooming habits--whereas most other children washed themselves on Sunday, whether they needed it or not. Still, he was so sedentary that his odour never quite amounted to a stench, merely a weird staleness. Now he fragrantly approaches you, casting nervous glances at your pack of Keepers.

Throwing himself to his knees, he implores you. "Take me with you to the Fair, Milord, I beg of you!"

In the form of a dialogue. Did you partake of the refreshment? If so, let it be shown!
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The way's paved with knaves that I've horribly slain.
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Listen up now...

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Maldevious

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Re: Heirship: A Suggestion Game
« Reply #336 on: September 27, 2013, 05:26:15 am »

"Arise, yon bookworm, and be merry with us! It just so happens... That the Knights if the Keep are in need of a Scribe of the Order. Write tales of our might, and spread word of our deeds across the land, and you may accompany us wherever we ride!"

"Your first task, however, is to have some cider and stop being so blasted serious all the time!"
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Cheesecake

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Re: Heirship: A Suggestion Game
« Reply #337 on: September 27, 2013, 05:58:19 am »

"Arise, yon bookworm, and be merry with us! It just so happens... That the Knights if the Keep are in need of a Scribe of the Order. Write tales of our might, and spread word of our deeds across the land, and you may accompany us wherever we ride!"

"Your first task, however, is to have some cider and stop being so blasted serious all the time!"
+1 and tell him to take a bath.
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Urist Mc Dwarf

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Re: Heirship: A Suggestion Game
« Reply #338 on: September 27, 2013, 06:18:59 am »

"Arise, yon bookworm, and be merry with us! It just so happens... That the Knights if the Keep are in need of a Scribe of the Order. Write tales of our might, and spread word of our deeds across the land, and you may accompany us wherever we ride!"

"Your first task, however, is to have some cider and stop being so blasted serious all the time!"
+1 and tell him to take a bath.
+1

Gamerlord

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Re: Heirship: A Suggestion Game
« Reply #339 on: September 27, 2013, 06:33:40 am »

"Arise, yon bookworm, and be merry with us! It just so happens... That the Knights if the Keep are in need of a Scribe of the Order. Write tales of our might, and spread word of our deeds across the land, and you may accompany us wherever we ride!"

"Your first task, however, is to have some cider and stop being so blasted serious all the time!"
+1 and tell him to take a bath.
+1
+1
Yes, let's get the bookworm drunk. Speaking from personal experience, there is no way this could go wrong. Hey Ger, how old are we and the others at this point?

Gervassen

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Re: Heirship: A Suggestion Game
« Reply #340 on: September 27, 2013, 08:38:10 am »

All's Fair -- Part IIIb


A convivial warmth has spread through your body after a few swigs of cider, but you hold it well, and you call out to the awkward boy from your throne atop the haypile with a silly grin but clear speech.

"Arise, yon bookworm, and be merry with us! It just so happens... that the Knights of the Keep are in need of a Scribe of the Order. Write tales of our might, and spread word of our deeds across the land, and you may accompany us wherever we ride!" You note his stiff uncomfortable demeanor. "Your first task, however, is to have some cider and stop being so blasted serious all the time!"

Hammy and his crew cheer at the suggestion and pump their fists in the air, and you want to follow up with another suggestion for Gervaise to take a bath, but you don't quite find the words before Cadmon reacts.

Cadmon and his older boys have tippled hard, in imitation of their hard-drinking fathers in your retinue. Cadmon rears back as if he got slapped and furrows his brows in thought as if trying to pinpoint how he's been insulted. "Wait, let me understand this. We train for months in the hot sun each day, and this stinking insect gets a place by grovelling? That's not fair, Ikey." His cohorts shoot you nervous glances, then mutter and nod to themselves. Even a few of Hammy's boys exchange their dumbfounded expressions for slight nods.


Gotta be in quotes to count as dialogue, guys. Unquoted text is actions or thoughts. Them's the game rules for dialogue, and that's only fair... Gamerlord, Isaac is six and a half, Hamden eight, but Cadmon and Gervaise are both nine. The average age is eight.
« Last Edit: September 28, 2013, 01:12:09 am by Gervassen »
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Gamerlord

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Re: Heirship: A Suggestion Game
« Reply #341 on: September 27, 2013, 08:44:07 am »

"He isn't a knight, he'll just be writing about us! We don't have a scribe yet..."

GreatWyrmGold

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Re: Heirship: A Suggestion Game
« Reply #342 on: September 27, 2013, 09:48:12 am »

Hey Ger, how old are we and the others at this point?
In the medieval world, plenty old enough to drink alcohol. Especially since the main alternatives were all likely to be tainted.

Anyways.

"If he wants to have the same level of honor as you, he will need to put in the same level of work. If he just wants to write for us, though, he needs a much lower level of work, for the lower level of prestige."
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Gamerlord

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Re: Heirship: A Suggestion Game
« Reply #343 on: September 27, 2013, 09:49:40 am »

Remember we are six.

GreatWyrmGold

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Re: Heirship: A Suggestion Game
« Reply #344 on: September 27, 2013, 09:56:53 am »

Alright. Could someone rewrite my idiosyncratically loquacious and sesquipedellan (I know I misspelled that) tone into a form more suited for a child?
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