To the hanger bay!!!
You go to the hangar bay
It couldn't be time yet, she hadn't even had a chance to try her powers let alone use them in a combat situation. But it looked like she had no choice, she would have to figure them out as she went.
Head towards the Hangar
You make for the hangar bay
Head to the hangar bay. Hopefully there will be time until we reach wherever we must go.
Hangar bay get
Well... vampires actually exist. But what doesn't at this point? There's no way Lilia was going to help fight any of these insane monsters.
Lilia tries to find a nice peaceful hideout to read her new book in away from everybody.
You find a nice corner of the library to settle into, but just as the chapter about incubi is getting into the details, someone grabs you by the collar and lifts you up in the air.
"There's a time and place for everything, young lady." The boss effortlessly carries you to the hangar bay.
As the air swirls around Terry, he feels invigorated at such power, feeling like he could fly...so he tries
Use air magic to fly to hangar.
[Ele=4] You feel the air swirl around and you're gradually dragged from your feet and send wooshing through the long hallway. It feels like pure freedom, the adrenaline, the wind in your hair.
which all comes to an abrubt stop once you need to take a sharp left and you can't seem to control where you're going. You smack rightinto the wall and [end=5-1] you stand right back up, you've got a nosebleed and a bit of a headache, but nothing's broken (yet). you walk the remaining corridor on foot.
You all arrive in the hangar bay. Morgan is sporting his body armour and a drum fed shotgun, he's talking to about 5 men in similar uniforms as yours. The boss deposits lilia near the rest of the group and starts speaking.
"We're having two sorties today. Morgan and a detachment of hunters are going into the woods near a town called...I forgot what it was called, it doesn't matter. While they go and exterminate a vampire nest, you'll be going to a rural village not too far from there. You are to investigate the dissapearance of multiple townsfolk. The reason you're going and not the police, before you ask, is that we have reason to believe this may be tied to an artifact that recently went missing from one of our vaults. Morgan will be riding with you until you reach your destination, so you can ask him any questions. Good luck, conscripts." You take your place inside of the second helicopter as the large ceiling opens up. The take-off goes smoothly, as if the pilot has done this a thousand times. As you glide through the air you can see that the base is nestled inside of a mountain. You can just see the hangar doors close up, leaving no indication that there might be something inside of the mountain. further from the mountain you pass over a city. It looks like giant slum, with small fire burning in the streets and shabby buildings haphazardly build ontop of eachother. Morgan is the first to break the silence.
"All right kids, any questions before you go and play sherlock?"