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Author Topic: Medieval Jousting Heroes - Stage 1 - Nantes - Day 1  (Read 27806 times)

Maxinum McDreich

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #45 on: July 27, 2013, 06:28:49 pm »

I'dda gone a knight if it weren't for the fact that I'd love to just go announce ''The ONE! The ONLY! Sir TiiiiiiiiiiiiiiiiiinkleBOTTOOOOMMMM!'' To rapturous applause. :)
((The novelty will never wear off))
EVER!
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kopout

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #46 on: July 27, 2013, 06:29:03 pm »

Hm, there's already a goonish squire. Is he the "evil brut" or "gentle giant" archetype? 'cause I might like to do a gentle giant. Other wise I'll probably go for a medic squire. Or even a knight.
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GrizzlyAdamz

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #47 on: July 27, 2013, 06:35:16 pm »

I got the impression of neutral brut.
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GreatWyrmGold

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #48 on: July 27, 2013, 06:36:13 pm »

RL delayed me, as did my need for research, but here it is!

Spoiler: Anselm (click to show/hide)

Note that the closest I've ever been to an equestrian is listening to a friend in high school when she talked about horses.
« Last Edit: July 27, 2013, 06:48:26 pm by GreatWyrmGold »
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Harbingerjm

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #49 on: July 27, 2013, 06:40:01 pm »

Damnit, Honour's already taken. Now I just have to figure which of the three devil-steeds is least likely to mangle my limbs. Or need to be put down.
Hey, Antigones isn't a devil horse. It's not even a devil not-horse!

Sentience: 8
Violence: 0
Stamina: 3
Prancing: 5
Minimum stat is 1.
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GrizzlyAdamz

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #50 on: July 27, 2013, 06:40:56 pm »

Heh, and so it becomes a competition.

Equestrians: start preparing secondary characters.
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GreatWyrmGold

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #51 on: July 27, 2013, 06:48:23 pm »

Sentience: 8
Violence: 0
Stamina: 3
Prancing: 5
Minimum stat is 1.
Changing stats.
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Rolepgeek

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #52 on: July 27, 2013, 08:11:27 pm »

Sentience: 8
Violence: 0
Stamina: 3
Prancing: 5
Minimum stat is 1.
Changing stats.

See, GWG, I wanted Honour for the low sentience rating. Why would we choose a horse that does what we don't want?
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GreatWyrmGold

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #53 on: July 27, 2013, 08:12:08 pm »

Do other teams need creative, skittish horses?
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GrizzlyAdamz

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #54 on: July 27, 2013, 10:18:18 pm »

Mm, I'm loathe to give advice, because a. I come off as a know it all and b. I'm pretty much shooting myself in the foot, but:

More like the horse's performance relies very heavily on stamina- with your skill of two, half of your successes for 66-100% of the automatic actions will be miraculous. You'll be a lousy eater, lousy charger & lousy recoverer.

Further, by putting those points into intelligence, you're either A. Weakening your rider who has to spend more points in affinity just to keep you in line or B. Making your rider your bitch, which is also a horrible choice for evil teams with evil, violent horses. This mechanic is the bane of evil teams, but with good-tempered horses it's just weaksauce.
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Harbingerjm

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #55 on: July 27, 2013, 10:24:57 pm »

Indeed, after re-reading the description of sentience it doesn't do quite what I thought. Time to alter my stats!
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Rolepgeek

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #56 on: July 27, 2013, 10:40:40 pm »

Suddenly, you seem like a valiant steed.

I WILL RIDE THEE INTO BATTLE, NOBLE FAUX-STALLION.
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GreatWyrmGold

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #57 on: July 27, 2013, 11:06:28 pm »

Mm, I'm loathe to give advice, because a. I come off as a know it all and b. I'm pretty much shooting myself in the foot, but:

More like the horse's performance relies very heavily on stamina- with your skill of two, half of your successes for 66-100% of the automatic actions will be miraculous. You'll be a lousy eater, lousy charger & lousy recoverer.
Hm. Stamina does seem pretty important...

Quote
Further, by putting those points into intelligence, you're either A. Weakening your rider who has to spend more points in affinity just to keep you in line or B. Making your rider your bitch, which is also a horrible choice for evil teams with evil, violent horses. This mechanic is the bane of evil teams, but with good-tempered horses it's just weaksauce.
Sentience has to have some benefit to the team, right?
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Rolepgeek

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #58 on: July 27, 2013, 11:22:28 pm »

Mm, I'm loathe to give advice, because a. I come off as a know it all and b. I'm pretty much shooting myself in the foot, but:

More like the horse's performance relies very heavily on stamina- with your skill of two, half of your successes for 66-100% of the automatic actions will be miraculous. You'll be a lousy eater, lousy charger & lousy recoverer.
Hm. Stamina does seem pretty important...

Quote
Further, by putting those points into intelligence, you're either A. Weakening your rider who has to spend more points in affinity just to keep you in line or B. Making your rider your bitch, which is also a horrible choice for evil teams with evil, violent horses. This mechanic is the bane of evil teams, but with good-tempered horses it's just weaksauce.
Sentience has to have some benefit to the team, right?

Sure. If you want to do something other than what the Knight tells you to, it lets you do that. That's about it.
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GreatWyrmGold

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Re: Medieval Jousting Heroes - Stage 1 - Nantes
« Reply #59 on: July 27, 2013, 11:25:34 pm »

...which brings me to another question I've been having.

Why is the horse even a separate player?
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