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Author Topic: Airship Combat: Rocket man.  (Read 73129 times)

Dansmithers

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #540 on: August 10, 2013, 01:10:07 am »

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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

DaveTheGrave

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #541 on: August 10, 2013, 01:29:04 am »

>I'll join, Making a character right now:

Stats:
Dex:4
Agi:2
Chr:0
Int:0
Str:0
Per:2
End:0
Will:0

Skills:
Dual Weilding (ranged) - 5
Stealth - 3
« Last Edit: August 10, 2013, 01:51:50 am by DaveTheGrave »
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Remuthra

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #542 on: August 10, 2013, 01:39:52 am »

Moe Ridger

Stats:
Dex: 0
Agi: 0
Chr: 0
Int: 0
Str: 2
Per: 0
End: 6
Will: 0

Skills:
Crushing and Hacking 8

Items Desired:
Sledgehammer
Flamethrower

What are the rules for two-handers?
« Last Edit: August 10, 2013, 01:11:13 pm by Remuthra »
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piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #543 on: August 10, 2013, 09:10:49 am »

Stats:
Dex: 0
Agi: 0
Chr: 0
Int: 0
Str: 2
Per: 0
End: 6
Will: 0

Skills:
Crushing and Hacking 8

What are the rules for two-handers?
There aren't any special ones right now, other then equip load which isn't mentioned in this text because I haven't gotten to the items. It's assumed that, unless you're dual wielding, you're using both hands. So there's no bonuses or anything to it, except being able to carry heavier weapons.

I'm gonna give the sign ups till this evening so people have a chance to show up. Then I'll randomly draw the players, stick them in an arena and let them duke it out.

miauw62

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #544 on: August 10, 2013, 09:15:19 am »

If thesee characters are only for the arena, I'll pass for now.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #545 on: August 10, 2013, 10:08:12 am »

Yeah, I'm just putting the combat system through it's paces for now. Then we'll put the custom air combat into practice. And then the full game; hopefully with a simultaneous full rulebook release. Fingers crossed. 

Toaster

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #546 on: August 10, 2013, 01:09:47 pm »

Sure.

Toastarrr

(Anything not listed is 0)

Stats:

Dex: 4
Agi: 2
End: 2

Skills:

Stabbing/Piercing: 3
Hand Guns: 5

I'll take a rapier and a SMG.
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piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #547 on: August 10, 2013, 03:27:12 pm »

So far toaster is the only one to actually say what kind of weapons he wants. Bravo toaster.

I'm currently taking a break from the more in depth and mindnumbing aspects of the game (Explaining the minutiae of building a ship and stating items- acid sprayers anyone?) to work on the flesher stuff a bit. They've got enough mechanics that I could build a game around just their stuff.

Remuthra

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #548 on: August 10, 2013, 03:28:55 pm »

So far toaster is the only one to actually say what kind of weapons he wants. Bravo toaster.
Check my application again :P.

Rolepgeek

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #549 on: August 10, 2013, 04:05:22 pm »

Raalup

Stats:
Agi: 5
Dex: 1
End: 2

Slashing and Cutting 5
Rifle 3

Items:
Sword
Rifle

Tada!

You said not to be specific...
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Octobomb

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #550 on: August 10, 2013, 04:30:19 pm »

Take my money. All of it. On second thoughts I might have a stroke from the sheer awesome of this, so I'll just write you into my will.
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I saw 5 people with fedoras in my town yesterday.
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piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #551 on: August 10, 2013, 04:45:30 pm »

Raalup

Stats:
Agi: 5
Dex: 1
End: 2

Slashing and Cutting 5
Rifle 3

Items:
Sword
Rifle

Tada!

You said not to be specific...
Yeah, I meant specific as in don't tell me you want an M1 Garand with expanded ammo capacities, a modified firing mechanism for full auto fire, a laser dot scope and attached bayonet, etc. You know, go full gun nerd on me and then get annoyed when it doesn't matter for this test.

Take my money. All of it. On second thoughts I might have a stroke from the sheer awesome of this, so I'll just write you into my will.
This is high praise. Are you talking about the idea in general or the recently released rules? I assume the idea in general.

Octobomb

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #552 on: August 10, 2013, 04:54:53 pm »

Well... Both. I've seen professionally written rule sets that handle things a lot worse than what you have. Plus my emotions tend to handle a bit like a sledgehammer - I'm not very emotionally subtle, so to speak. Anyways, IN.

Dave Stevens

Stats:
Dex: 0
Agi: 3
Chr: 0
Int: 0
Str: 1
Per: 1
End: 3
Will: 0
Skills:
Ranged Weapons:1
    Handguns:2
    Rifles?:2
Medical:1
    First aid:1
Melee:1
Preferred weapons:
Shotgun
Uzi
I think I got that right.
« Last Edit: August 10, 2013, 06:12:53 pm by Octobomb »
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Sig
Bay12's resident tea drinkers

piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #553 on: August 10, 2013, 05:22:54 pm »

Well... Both. I've seen professionally written rule sets that handle things a lot worse than what you have. Plus my emotions tend to handle a bit like a sledgehammer - I'm not very emotionally subtle, so to speak. Anyways, IN.

Dave Stevens

Stats:
Dex: 0
Agi: 3
Chr: 0
Int: 0
Str: 0
Per: 2
End: 3
Will: 0
Skills:
Handguns, 3, Rifles? 3, Assassination 1 and First aid 1
Preferred weapons:
Shotgun
Uzi
I think I got that right.

Almost,not quite though. I'm gonna post something from the skills section that I think pretty much everyone either forgot or just missed.

Quote
General skills must be taken at least once before before specialized skills of the same type can be taken. You have five (8 for this test) points to spend on increasing skills and no more then 3 points can be put into any one skill, general or specialized.

So to take any of the melee skills, you first have to put a point in the general "Melee" skill. The big, page wide boxes that top every series of specialized skills are General skills. The smaller ones are the specialized ones. And there's also that skill limit of 3 in any skill (Not counting the "combat skills" skills).

So yours would be
Ranged:1
     Handguns:X
     Rifles: X
Skullduggery:1
     Assassination:X
Medical:1
     First aid:X

It may seem sort of strange, but it lets someone become decent in lots of skills vs becoming really good in one.
« Last Edit: August 10, 2013, 05:29:33 pm by piecewise »
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Rolepgeek

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #554 on: August 10, 2013, 05:27:58 pm »

Raalup

Stats:
Agi: 5
Dex: 1
End: 2

Melee 1
Slashing and Cutting 3
Ranged 1
Rifle 3

Items:
Assault Rifle
Longsword

This better then?
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Optimism is Painful.
Optimize anyway.
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