Well... Both. I've seen professionally written rule sets that handle things a lot worse than what you have. Plus my emotions tend to handle a bit like a sledgehammer - I'm not very emotionally subtle, so to speak. Anyways, IN.
Dave Stevens
Stats:
Dex: 0
Agi: 3
Chr: 0
Int: 0
Str: 0
Per: 2
End: 3
Will: 0
Skills:
Handguns, 3, Rifles? 3, Assassination 1 and First aid 1
Preferred weapons:
Shotgun
Uzi
I think I got that right.
Almost,not quite though. I'm gonna post something from the skills section that I think pretty much everyone either forgot or just missed.
General skills must be taken at least once before before specialized skills of the same type can be taken. You have five (8 for this test) points to spend on increasing skills and no more then 3 points can be put into any one skill, general or specialized.
So to take any of the melee skills, you first have to put a point in the general "Melee" skill. The big, page wide boxes that top every series of specialized skills are General skills. The smaller ones are the specialized ones. And there's also that skill limit of 3 in any skill (Not counting the "combat skills" skills).
So yours would be
Ranged:1
Handguns:X
Rifles: X
Skullduggery:1
Assassination:X
Medical:1
First aid:X
It may seem sort of strange, but it lets someone become decent in lots of skills vs becoming really good in one.