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Author Topic: Airship Combat: Rocket man.  (Read 72303 times)

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #390 on: July 25, 2013, 07:10:44 pm »

Keep watching the Blue ship and fire the cannon if it comes in line...
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #391 on: July 25, 2013, 07:13:37 pm »

The next turn won't be much better. And the turn after that. Mayyybe the turn after that, but probably not. If anything, and especially if we're interested in expediently finishing the test, I'd just say to fast-forward the next few turns until one side can potentially get a shot at the other. Probably will have to be done at night, when Daruish comes online.

Is there anything I can repair? If yes, get busy on that.
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Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #392 on: July 25, 2013, 07:17:45 pm »

https://www.dropbox.com/s/3klmi9auq261zvi/stuff.png

List of ship modules so far. Anything missing you can think of?

The next turn won't be much better. And the turn after that. Mayyybe the turn after that, but probably not. If anything, and especially if we're interested in expediently finishing the test, I'd just say to fast-forward the next few turns until one side can potentially get a shot at the other. Probably will have to be done at night, when Daruish comes online.

Is there anything I can repair? If yes, get busy on that.
We can just end the test now, give me a bit to get everything ready for the next part and then start that, if you guys want. I think this has helped me work things out pretty well, brought up the issues and such.

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #393 on: July 25, 2013, 07:20:59 pm »

https://www.dropbox.com/s/3klmi9auq261zvi/stuff.png

List of ship modules so far. Anything missing you can think of?
Instructions on how to look at those would be nice, I guess.
Maybe some kind of ram?

Quote
We can just end the test now, give me a bit to get everything ready for the next part and then start that, if you guys want. I think this has helped me work things out pretty well, brought up the issues and such.
I am ambivalent towards this option.
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #394 on: July 25, 2013, 07:22:46 pm »

I don't know. I still want us to ram the other side, but if you feel like the test has served it's usefullness, I'm okay with it.

That said, if we don't fast-forward, the next few days can be a little dull.
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Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #395 on: July 25, 2013, 07:24:47 pm »

https://www.dropbox.com/s/3klmi9auq261zvi/stuff.png

List of ship modules so far. Anything missing you can think of?
Instructions on how to look at those would be nice, I guess.
Maybe some kind of ram?

Quote
We can just end the test now, give me a bit to get everything ready for the next part and then start that, if you guys want. I think this has helped me work things out pretty well, brought up the issues and such.
I am ambivalent towards this option.
Oh, don't worry there's gonna be instructions and data for everything. I'm just showing off what exists and asking if there's more you want.




I don't know. I still want us to ram the other side, but if you feel like the test has served it's usefullness, I'm okay with it.

That said, if we don't fast-forward, the next few days can be a little dull.


I can just move both ships close together, on a collision course if everyone is ok with that. I just don't want to jump you two together and then piss off people for doing so.

Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #396 on: July 25, 2013, 07:28:32 pm »

Quote
Oh, don't worry there's gonna be instructions and data for everything. I'm just showing off what exists and asking if there's more you want.
Smoke shells? Set fuse, explode in air, can't see anything through a square.
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Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

DaveTheGrave

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #397 on: July 25, 2013, 08:33:48 pm »

https://www.dropbox.com/s/3klmi9auq261zvi/stuff.png

List of ship modules so far. Anything missing you can think of?
Instructions on how to look at those would be nice, I guess.
Maybe some kind of ram?

Quote
We can just end the test now, give me a bit to get everything ready for the next part and then start that, if you guys want. I think this has helped me work things out pretty well, brought up the issues and such.
I am ambivalent towards this option.
Oh, don't worry there's gonna be instructions and data for everything. I'm just showing off what exists and asking if there's more you want.




I don't know. I still want us to ram the other side, but if you feel like the test has served it's usefullness, I'm okay with it.

That said, if we don't fast-forward, the next few days can be a little dull.


I can just move both ships close together, on a collision course if everyone is ok with that. I just don't want to jump you two together and then piss off people for doing so.
Heres an idea, consider eveything in teh past a ranged test. And auto-ram us together. and begin a melee/CQC test.
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piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #398 on: July 25, 2013, 08:51:49 pm »

I could do this:

Team picks their designated pilot. I roll them against each other, whoever wins is the rammer, and loser is ramme. I put you one turn out from hitting-give everyone time to get ready, grab what they want, etc.- and then we hit and shit goes nuts.

Show of hands?

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #399 on: July 25, 2013, 08:57:32 pm »

Abstain.
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DaveTheGrave

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #400 on: July 25, 2013, 10:05:56 pm »

I could do this:

Team picks their designated pilot. I roll them against each other, whoever wins is the rammer, and loser is ramme. I put you one turn out from hitting-give everyone time to get ready, grab what they want, etc.- and then we hit and shit goes nuts.

Show of hands?
Sounds like fun to me.
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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #401 on: July 25, 2013, 10:40:06 pm »

Whatever's fine with me.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #402 on: July 25, 2013, 10:51:38 pm »

Welp, suggest your pilots. Lets get this literal shipwreck going.

Powder Miner

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #403 on: July 25, 2013, 11:00:45 pm »

In the event of ramming, can I be topdeck on the opposite side of the ramming side, to board?
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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #404 on: July 25, 2013, 11:04:57 pm »

Dariush is the only blue pilot.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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