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Author Topic: Airship Combat: Rocket man.  (Read 73178 times)

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #240 on: July 22, 2013, 05:03:20 pm »

The drinking thing is the announcer. I don't even drink. I survive via absorption of magnetic fields.

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #241 on: July 22, 2013, 05:05:44 pm »

I thought so, good, I don't think that's physically possible.
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draco1234

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #242 on: July 22, 2013, 05:14:32 pm »

Red - Danath

Continue to hide, ready to spring into action if necessary.
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GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #243 on: July 22, 2013, 05:18:53 pm »

((Say, if someone's shooting machine guns, could someone appear on the deck and get shot down?))
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Remuthra

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #244 on: July 22, 2013, 05:20:34 pm »

Keep up the suppression. Try to see if I can strafe the deck. Focus on the enemy gunner.
« Last Edit: July 22, 2013, 05:42:59 pm by Remuthra »
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DaveTheGrave

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #245 on: July 22, 2013, 05:31:22 pm »

Steven,Blue

If possible shoot at enemy machine gunner with a cannon, if not, move to a machinegun with the ability to spray them, and return suppressive fire.
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mastahcheese

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #246 on: July 22, 2013, 05:40:10 pm »

Oh, ok. 
Don't care about the announcer.
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Dansmithers

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #247 on: July 22, 2013, 05:41:43 pm »

ENGAGE MATRIX MODE!
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #248 on: July 22, 2013, 06:22:21 pm »

The drinking thing is the announcer. I don't even drink. I survive via absorption of magnetic fields.
((Thank god. You had me worried for a moment.))


Red, Vlad

Wait, so if we turn left and accelerate, does it mean we will end up in I9, or E12? And I've forgotten which one of our sides is damaged. The one in the upper right of the square, or the lower left of our square? Sorry, but I am really bad at this.

Since Pilate is doing two piloting actions this turn, help him. Then go back into hiding.
Drink something. Oh wait. Don't drink my molotov! God damn it. It's too late now.

Update: If there's something I can repair as an engineer, do that.


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To below: Example? I remember reading that loadstones took the entire turn. Also, since I don't have much to do, there is really no reason for us to increase the chances of us failing to pilot this.
« Last Edit: July 22, 2013, 06:27:59 pm by Thearpox »
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GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #249 on: July 22, 2013, 06:24:59 pm »

((I've been able to turn and alter speed before, I thought.))
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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #250 on: July 22, 2013, 07:14:33 pm »

Skybooth - Cael the Commentator

"Spraying his love probably got the machine gunner's rocks off. Too bad it didn't even tickle anyone from Blue. And we keep watching and waiting for something slightly more exciting as the ships keep moving in a rough reproduction of a brain damaged ballet."
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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #251 on: July 22, 2013, 09:13:10 pm »

Dariush:  Turn us left and slow us to speed 1.  We'll get some shots off (At the front, but it's still a shot.)

Anyone:  Load up that port (left) cannon!

Me:  Toastarrr:  Fire the cannons at the ship!  Shoot at the cockpit till it's hit, then aim for the MGs/MGers on deck
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Dariush

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #252 on: July 23, 2013, 01:48:44 am »

Dariush:  Turn us left and slow us to speed 1.  We'll get some shots off (At the front, but it's still a shot.)
Shush, I know what I'm doing.

Vowel: turn left (SW), keep speed.

"If you blue... uh... blueberrylubbers don't hit with at least one shot, I'll LOAD THE CANNONS WITH YOUR BODYPARTS. This applies specifically to Damien, whose bodyparts I'll load while he's still alive. And the bodyparts are still attached. Get moving, is what I'm saying. And aim at the cockpit and its nice glass wall. And man the machineguns while you're at it."
« Last Edit: July 23, 2013, 01:53:52 am by Dariush »
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #253 on: July 23, 2013, 03:24:46 am »

Quote
Wait, so if we turn left and accelerate, does it mean we will end up in I9, or E12? And I've forgotten which one of our sides is damaged. The one in the upper right of the square, or the lower left of our square? Sorry, but I am really bad at this.
I know nobody answered my question and the blue have already posted their action, but we should be aiming for E12. Or not? Probably even if it puts us damaged side towards the enemy.

And yes, I know that they are turning and going to shoot us right now. PS: This is why having us make the piloting actions secret probably makes sense.
« Last Edit: July 23, 2013, 03:28:45 am by Thearpox »
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Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

Dariush

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #254 on: July 23, 2013, 04:05:55 am »

This is why having us make the piloting actions secret probably makes sense.
I agree completely.
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