And even then, I think the rate of growth lost was like a 1/200 chance for the next... like, 20 steps. So it essentially pays for itself and then some even after that.
Let me check...
If your Growth is below +20 million per month, no impact.
If your Growth is between +20 and +39 million per month, you will lose -1 million of growth per month.
If your Growth is between +40 and +59 per month, you will lose -2 million of growth per month.
If your Growth is between +60 and +79 per month, you will lose -4 million of growth per month.
If your Growth is between +80 and +99 per month, you will lose -8 million of growth per month.
If your Growth is above +100, you will lose -16 million of growth per month.
Nope, I was wrong, that was the oil cap. Still, we have every reason to give our members right up to that line, right off the bat when they can do it cheaply and without risk for 75k a point, as well as the oil to support it.
I think this would be a much bigger boon to our nations than wwII tech.
It would take 1,500k to get a nation up to maximum growth. This adds 20k to their gdp every turn...
Does anyone actually know the ration for how much money you get each tic? I want to calculate how long it would actually take for the investment to pay off. Depending on how it benefits them, giving them the cash to get up to 40 growth (3,000k, -1 growth per turn) might actually be well worth it as well.