You enter the forge, and deactivate the Robutt. Then, you take out the piece of flurble. On closer inspection, it reminds you of fire. Not the easiest thing to form, not particularly nice, but significant. Perhaps malleable. A rather suitable focus material for your first non-academic attempt. But first, preperations are needed, since you don't know of an easy way to make another flurble.
You pull out some of the forge heat and pour it into the empty flask, and wait a moment after sealing it. It condenses into a tiny flame, which you then place into the forge still sealed with one of the tools nearby. The forge roars for a moment, drawing the attention of the owner.
"What are you doing to my forge, you lunatic! It can't handle fire of that magnitude!" he shouts. While he may have a point (the snow outside is rapidly disappearing in an expanding circle as the heat rises), If it works you won't need the forge afterwards anyway. The second part is a pyroagent, which after some heated debate, are apparently in the nearby closet as emergency firestarters. You chuck one into the forge, and it roars again, causing more consternation in the owner. Next is the right temperature. You consider using the at this point almost-enraged forge owner, but looking for materials would take too much time otherwise, so you enter into more fiery arguments with him for things to boost the temperature further with. After a very, very brief fistfight ending in him being literally burned from the phoenix fire you never put out, he points out where the ingredients are, and since you were reminded of it, you also (with some effort) manage to remove the fire from yourself without dousing it, and into the forge it goes. You do remember carefully placing the flurble on top of the sealed flame, but after that its mostly a haze of academic memories and flames, but when the forge crumbles, atop the remains of a half-disintegrated flask sits an exceptional Flurbine Pyrocitor, back in its original circular shape. You pick it up, and then nearly collapse from the effort catching up with you.
So instead, you sit there and stare at the remains of the burning, ruined forge while the owner slowly limps out to complain of property damage and mageburns. The Robutt is rather damaged by the heat, but nothing unrepairable. Examining your bags, you see the effects of forgetting to properly fireproof your alchemical bag, and your formerly water-filled bucket is on fire.
This is an exceptional flurbine pyrocitor. It menaces with waves of heat and flame. On it is an engraving in glass of flames. The flames are laughing. The craftsmageship is excellent and provides a significant boost to pyromancy, but a significant dampening to any cryomancy within several feet of the wielder, enough to cancel out weak mass-aoe type effects or lesser direct cryomantic attacks.
RollsOverheated V - The more fire there is the easier to use it gets, but you remember it less clearly.
Floating cat (angry, otherwise unharmed)
Fire-breather Robutt [Loaded, Inactive]
Adventurer's Sword (almost new, glowing)
Alchemical Bag (singed)
-Several pieces of wood (previously signs) Ashes
-Burnt grass Ashes
-An average lizard and frog statue made of iron and copper (burning hot to touch)
-A few remote cyborg control burnt frogs (heat-damaged)
-A flask (cracked)
-A few water steam flasks
-Melted chunk of adventurer armor
Bucket (evaporated water, aflame)
An averagely heavy mass of gold.
Flurbine Pyrocitor (Significant Pyromantic focus)
Partially constructed Mechastaff
Blasting Rod
Shoes of Minor Magic
Other fireproofed clothes
Basic alchemy set
Novice Pyromancer III
Novice Magitechnician II
Initiate Alchemist
Untrained Cryomancer
Untrained Psionicist
Untrained Metamage