Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left  (Read 6897 times)

luvmonke

  • Bay Watcher
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #30 on: July 10, 2013, 11:08:04 pm »

Possibility for another base class:

Sapper/Miner/Engineer/Mason which focuses on building structures and setting up traps.
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #31 on: July 10, 2013, 11:17:20 pm »

Oh, sorry. I'm gonna hafta wait. Events came up faster than I thought they would, and I won't have internet for a while, except maybe if I'm extremely lucky. A week and a half or so. So play a few turns without me.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #32 on: July 11, 2013, 05:38:51 am »

Sounds cool. Even if I don't get in anymore, mind if I roll up a class?

Summoner (Demons) / Apothecary

Possibility for another base class:

Sapper/Miner/Engineer/Mason which focuses on building structures and setting up traps.

Engineer class, as instant steampunk in a bottle? Sounds good.
« Last Edit: July 11, 2013, 05:42:45 am by Errol »
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #33 on: July 11, 2013, 06:27:17 am »

Class will be here in a few seconds

Ill go Mage(Dark Magic) +Summoner(Skeletons/Undead)

 

« Last Edit: July 11, 2013, 06:39:02 am by Corsair »
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #34 on: July 11, 2013, 09:25:11 am »

Classes for players waitlisted will likely not be made until their bringing-in.

However, those of you who requested PMs are in, and that leaves the list as

Spoiler: Unholy_Pariah (click to show/hide)
Spoiler: GUNINANRUNIN (click to show/hide)
Spoiler: Chink (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: Fniff (click to show/hide)
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #35 on: July 11, 2013, 09:38:31 am »

The players have spawned in the great city of Aldran. A marble colossus, this town is the border between civilization and The Expanse, a tear in the very fabric of reality causing the appearance of monsters, demons, and things that should not be. Aldran is the first line of defense, and the soldiers there have begun regular expeditions into the Expanse to end the chaos once and for all.

You are a group of mercenaries who have finally had to turn to exploring. It's a fairly safe venue, as you cannot truly die- die in the Expanse, and get launched back into your normal realm. You'll be unable to continue your conquest, but you'll have some fame as an explorer, and might be able to settle down, create a family, and pass on to your child the skills to take on the Expanse...

You'd think that would be something your children wouldn't need worry about, with all the people working on closing the rift? The Expanse knows no time. All that is known comes through a prophet- unless the twenty-one Lords of the Expanse are slain, the Expanse will one day begin to spread and cause the end of humanity.


With what little gold you have, you can buy a few things in town. You've got a few choices, but once you enter the Expanse, it won't much matter how much gold you have. Gold is not earned in the Expanse, however, there are shopkeepers who will trade for services inside.

Pick one of the following to buy, set up names of characters or other RP, and meet up at the Expanse Gate when you are ready.
Spoiler: Aldran Shop (click to show/hide)
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #36 on: July 11, 2013, 09:39:59 am »

I didn't see anything in the rules about a PM being required to play  ::) Oh well. This is why I don't use pre-ins anymore.
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #37 on: July 11, 2013, 09:42:06 am »

I'll buy the wedding ring.
Kyle walks into the tavern like any good mercenary going on a quest would.
Logged

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Lineage: Turn 0 - "So a holy monk and a necromancer met in a bar..."
« Reply #38 on: July 11, 2013, 10:12:46 am »

I didn't see anything in the rules about a PM being required to play  ::) Oh well. This is why I don't use pre-ins anymore.

Nah, it's not required. It was just that while I was discussing the core mechanics, a bunch of people jumped on it like "If you run this, let me know." I decided to be nice because PMs didn't really get out all that well.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #39 on: July 11, 2013, 10:52:03 am »

stark shall enchant his scythe/war pick and head for the expanse gate.

Standard enchant
Class = Triage Reaper

((I reserve the right to change the class name when someone posts a better one, if posted before the next turn))
« Last Edit: July 11, 2013, 11:44:58 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Chink

  • Bay Watcher
  • !
    • View Profile
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #40 on: July 11, 2013, 11:11:35 am »

Buy a wedding ring, and wait at the gate for my fellows before entering.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #41 on: July 11, 2013, 11:38:10 am »

Wedding Ring.

Hi everyone! I'm a Geo Monk!! :D Totally going for GeoKnight though. That'll be great. So where are you guys from? I used to live in a cute little village just outside Hudokast. By the way my name's Ellise! Yep, thats a girl name. No, I don't wear these robes just to mess with people. Couldn't you tell by my voice? Yeah, I'm not talking to you anymore.. Cya. Ugh.. Boulders on this side of the continent are so rude!
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #42 on: July 11, 2013, 12:04:59 pm »

"... I don't think I've ever met a woman who could have an entire conversation with herself, within thirty seconds."

The man was not fond of introductions. He was thin and tall, but he was also wiry. His head was shaven bald, in a careful fashion, and his eyes had a certain detached gleam to them. On his back was a whitewood bow, and on the white coat below it there was the red cross of the templars. No-one knew it for now, but his name was Donnoly. He walked away from the main group to appraise the items on display.

Buy a family register.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #43 on: July 11, 2013, 01:47:33 pm »

Weapon Enhancement, ideally something stealth- or movement-based.

This person refuses to reveal his? name or past. When pressed, he? reveals a name of Ash.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #44 on: July 11, 2013, 01:54:45 pm »

Ellise smirks. And I've never met a guy named Donnoly. Don't get me wrong, its quite fitting for a man of your.. Sterility.. How did I know your name was Donnoly? Why, the wind told me of course! She laughs wholeheartedly.
« Last Edit: July 11, 2013, 01:56:21 pm by GUNINANRUNIN »
Logged
Pages: 1 2 [3] 4 5 6