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Author Topic: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left  (Read 7056 times)

GreatWyrmGold

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #60 on: July 11, 2013, 05:10:48 pm »

Hey Ash! Nice to meet yah! Hows it goin? Where you from? Having a nice day? How about this weather? This sure is great weather!! :D
Ash waves once and shrugs a few times in response.

-----

Ash looks around the room and positions him?self in front of the others. He prepares to smash the spider if it starts acting aggressive towards the others.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tsuchigumo550

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #61 on: July 11, 2013, 05:49:26 pm »


Spoiler: Unholy_Pariah (click to show/hide)
Spoiler: GUNINANRUNIN (click to show/hide)
Spoiler: Chink (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: Fniff (click to show/hide)
[/quote]
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #62 on: July 11, 2013, 05:53:44 pm »

...Hm?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #63 on: July 11, 2013, 06:09:47 pm »

Odd...
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tsuchigumo550

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Re: Lineage: Turn 2 - Crimes Against Spiderkind - 21 Lords Left
« Reply #64 on: July 11, 2013, 06:25:12 pm »

((Even more odd. I made more than one update in a day.))

((Break for a sec, and look at this. This is how combat works: 1 is -2, 2,3 is -1, 4,5 is 0, 6,7 is +1, on a sliding scale based on stats. When one is rolled, the modifier is placed as so.))
SPD 5 Stark (4)
SPD 6 Spider (2+1)  Stark gets the first attack.

DEX 4 Stark (5)
SPD 6 Spider (3+1) The spider is unable to dodge.

INT 6 Stark (4+1) The bolt of energy strikes the spider squarely in the right side, immediately causing four of it's legs to fall free of it's body and causing it's exoskeleton to crack open. The spider has suffered a major injury and cannot continue fighting.

STR 2 Spider (1-1) The spider is dead before it falls from it's web.

---

Meanwhile, Ellise attepmts to drag (Chink man what is your name) over to to the door.
(6v2) She manages to get him to the door, but he does get a chance to read.
WELCOME. You may be wondering why a pamphlet came in with you. The reason is you need to know some basic rules about the way the Expanse works.

Doors are always shifting, and locations are never the same. This is why you were dumped in a possibly inhospitable area. We strongly suggest you travel together, as splitting up is likely to keep you apart for the rest of your journey, so because the GM is not able to deal with more than one room at a time for your own safety, you will all have to leave a room from the same door together. Hopefully we didn't drop you into a monster den. Have fun!


Ellise easily throws open the door. Nothing really happens. The door looks like a hallway, but somehow seems to be more than just a hallway. You cannot see the end of the hall, but it does not stretch on forever or turn. It dosen't make any sense and it sort of hurts your head to think about it. Before Ellise takes a step forward, Chink stops her and reads the pamphlet aloud to the group.

---

Kyle attempts to summon a fairy (2) and succeeds, forming a pact for just this one turn. This action did not cost MP, as using Dispel made up for the mana difference (as the Fairy did not count at the end of the turn.)

The fairy floats over to the chest, and floats back.
It's some kinda box, fulla bottles and plants and bottles of plants. And a note. I couldn't read what it says, but then again, I can't read your language anyway...
With that, the fairy disappears.

Spoiler: Unholy_Pariah (click to show/hide)
Spoiler: GUNINANRUNIN (click to show/hide)
Spoiler: Chink (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: Fniff (click to show/hide)
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Lineage: Turn 2 - Crimes Against Spiderkind - 21 Lords Left
« Reply #65 on: July 11, 2013, 06:25:35 pm »

((Even more odd. I made more than one update in a day.))

((Break for a sec, and look at this. This is how combat works: 1 is -2, 2,3 is -1, 4,5 is 0, 6,7 is +1, on a sliding scale based on stats. When one is rolled, the modifier is placed as so.))
SPD 5 Stark (4)
SPD 6 Spider (2+1)  Stark gets the first attack.

DEX 4 Stark (5)
SPD 6 Spider (3+1) The spider is unable to dodge.

INT 6 Stark (4+1) The bolt of energy strikes the spider squarely in the right side, immediately causing four of it's legs to fall free of it's body and causing it's exoskeleton to crack open. The spider has suffered a major injury and cannot continue fighting.

STR 2 Spider (1-1) The spider is dead before it falls from it's web.

---

Meanwhile, Ellise attepmts to drag (Chink man what is your name) over to to the door.
(6v2) She manages to get him to the door, but he does get a chance to read.
WELCOME. You may be wondering why a pamphlet came in with you. The reason is you need to know some basic rules about the way the Expanse works.

Doors are always shifting, and locations are never the same. This is why you were dumped in a possibly inhospitable area. We strongly suggest you travel together, as splitting up is likely to keep you apart for the rest of your journey, so because the GM is not able to deal with more than one room at a time for your own safety, you will all have to leave a room from the same door together. Hopefully we didn't drop you into a monster den. Have fun!


Ellise easily throws open the door. Nothing really happens. The door looks like a hallway, but somehow seems to be more than just a hallway. You cannot see the end of the hall, but it does not stretch on forever or turn. It dosen't make any sense and it sort of hurts your head to think about it. Before Ellise takes a step forward, Chink stops her and reads the pamphlet aloud to the group.

---

Kyle attempts to summon a fairy (2) and succeeds, forming a pact for just this one turn. This action did not cost MP, as using Dispel made up for the mana difference (as the Fairy did not count at the end of the turn.)

The fairy floats over to the chest, and floats back.
It's some kinda box, fulla bottles and plants and bottles of plants. And a note. I couldn't read what it says, but then again, I can't read your language anyway...
With that, the fairy disappears.

Spoiler: Unholy_Pariah (click to show/hide)
Spoiler: GUNINANRUNIN (click to show/hide)
Spoiler: Chink (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: Fniff (click to show/hide)
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

kj1225

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #66 on: July 11, 2013, 06:30:42 pm »

Kyle nods happily at the fairy and walk over to the chest and reading the note.
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Unholy_Pariah

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #67 on: July 11, 2013, 06:37:48 pm »

that'll leaen you ya little shit.

Loot the chest first before my sticky fingered colleagues steal my winnings and hand kj the note.

loot the spider corpse and its web, check for little spiders to squish.


((Cmon venom sacks, silk rope and booze plants))
« Last Edit: July 11, 2013, 07:37:29 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #68 on: July 11, 2013, 06:38:44 pm »

Make sure the chest is unlocked and open.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #69 on: July 11, 2013, 06:39:10 pm »

Kyle smacks away the grabbing hands.
"Don't do that until I read the note, you can lose a hand that way."
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Unholy_Pariah

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #70 on: July 11, 2013, 06:43:52 pm »

fine ill wait while you read the note.
but remember the rules of loot say i killed the guardian so i get first pick even if it was just a spider.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

kj1225

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #71 on: July 11, 2013, 06:45:26 pm »

Kyle nods before saying.
"I'm a thief so I may just take it off you anyways."
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GreatWyrmGold

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #72 on: July 11, 2013, 06:48:48 pm »

Ash ignores them and looks through the loot.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #73 on: July 11, 2013, 07:04:51 pm »

just because i claim first rights doesnt mean im unreasonable.
If its more useful to you chances are ill let you have it.


((I bet you guys a loot token that the chest contains an alchemy kit))
« Last Edit: July 11, 2013, 07:12:57 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Chink

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Re: Lineage: Turn 1 - Welcome to the Expanse - 21 Lords Left
« Reply #74 on: July 11, 2013, 07:12:32 pm »

Loot the chest!

((Err, name. Does Kumori work?))
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