Assasin x Mage (Illusionist) -- Is this good?
Illusionist works. You're going for a Ninja, aren't you?
HP: 3
MP: 8
STR:2
INT: 7
DEX:6
SPD:5
Skills:
Lethality PASS (Small chance to instantly kill a target on a hit to the torso or head)
Void Walk (3MP. Opponents cannot target you until your next attack or after 3 turns.)
Mindjack (6MP. Telepathically scrambles electrical signals coming from the target, causing him to lash out at anything nearby before collapsing.
Mana Projectile (1MP. Conjure a small blade to be thrown at an enemy. An enemy has a chance to spot it if already engaged, but can't counter.)
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Rolling some d11's, I got a Thief/Guardian. So...I'll go with that, I guess.
HP: 6
MP: 3
STR:5
INT: 5
DEX: 6
SPD:6
Skills:
Bandaging 2MP: Stops bleeding, treats small wounds.
Hijack 3MP: Can steal the weapon right from an enemy hand. Coinflip chance.
Cloak And Dagger PASS: Unit always goes for dodge. Any successful dodge causes a counterattack.
Brotherhood PASS: Attempts to save a unit about to die in combat by attacking the enemy about to deliver the finishing blow, once per turn. On a d6, requires a 5 or 6.
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Thief-Summoner(Fae creatures). I hope this is a good one.
HP: 4
MP: 6
STR:4
INT: 7
DEX: 4
SPD: 4
Skills:
Summon Creature 2MP+1MP/turn: Summons a creature to help fight, anywhere from a fairy to kitsune.
Dispel Creature +2MP: Ends the current pact and returns some mana.
Pickpocket 1MP: Can steal items or gold from people or monsters.
Fairy Touch PASS: Can hit and steal from ethereal targets.
---insert ninja of four more applicants---
Mage (Light) x Archer. Blind Em and Pin Em.
This cool?
HP: 4
MP: 7
STR:3
INT: 6
DEX: 5
SPD: 4
Skills:
Disabling Shot 1MP: Stops enemies from moving if hit.
Night Vision 1MP/turn: Allows you to see in the dark.
Sunbeam 4MP: A rain of light beams comes down, doing damage. Can banish creatures weak to the sun.
Solar Cannon 7MP: Fires a giant bolt of energy from your bow, focused on an arrow. Eradicates what it goes through.
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Guardian x Mage (Metamagic).
HP: 5
MP: 6
STR:4
INT: 6
DEX: 4
SPD: 5
Skills:
Guard Other 0MP: Takes all hits that the target would take.
Mana Disruptor 4MP: Causes all magic casted this turn to backfire.
Rune Reader PASS: Can read and decipher what magical text means, hinting at what magical devices do.
Manic Booster 4MP: Causes all magic casted this turn to succeed.
Archer x Assassin, please.
HP: 4
MP: 5
STR:3
INT: 5
DEX: 7
SPD: 4
Skills:
Disabling Shot 1MP: Stops enemies from moving if hit.
Quick PASS: If an attacker misses, chance to counter immediately.
Trap Sense PASS: Will notice any traps in the room that are detectable.
Piercing Arrow 2MP: Hits targets regardless of defenses or skills active.
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Summoner(Undeads?)XAssassin, please.
HP: 3
MP: 7
STR:3
INT: 7
DEX:5
SPD: 4
Skills:
Summon Creature 2MP+1MP/turn: Summons a creature to help fight, anywhere from an animated arm to an infectious zombie.
Dispel Creature +2MP: Ends the current pact and returns some mana.
Trap Sense PASS: Will notice any traps in the room that are detectable.
Turn PASS: Killing a living target regenerates a point of mana.
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