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Author Topic: You are an 'Immortal' Convict  (Read 19645 times)

Silcugar

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Re: You are an 'Immortal' Convict
« Reply #60 on: July 11, 2013, 07:18:25 pm »

ok let just work on getting out of here, try to find where the air in coming from.
it it is from an ac unit follow the power lines, thay have to come in somewhere or there is a exhaust some where

((The exit is on the first floor, in the atrium, as stated here: "The live scarabs don't notice you. And there's the exit! You can see the daylight pouring through the large opening on the far side of the atrium. Unfortunately, one of the scarabs is directly in the way. "))
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Funk

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Re: You are an 'Immortal' Convict
« Reply #61 on: July 11, 2013, 07:41:57 pm »

Let try to find this Junction Three, which i think is out side.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: You are an 'Immortal' Convict
« Reply #62 on: July 11, 2013, 08:03:48 pm »

Let try to find this Junction Three, which i think is out side.

Let's check the next floor up, first.
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Silcugar

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Re: You are an 'Immortal' Convict
« Reply #63 on: July 11, 2013, 09:37:34 pm »

Let try to find this Junction Three, which i think is out side.

Let try to find this Junction Three, which i think is out side.

Let's check the next floor up, first.

[2] You decide that the facility is worth exploring a bit more. But first, you check the pod rooms.

They seemed to be as well secured as the previous rooms. Less worn, too. You decide it is not worth the time to get into any of them.

Forging ahead, you walk up the stairs to the next level, only to find a blast door blocking your way. A small screen to the side of the door was actually still functioning. '1/3 KEYS ACCEPTED', it reads. A keycard slot was nearby. Without the necessary keys, you figure you won't be able to go any further. So you go back to the atrium, where the multiple dead bodies lie, rotting. The doorway entices you with promises of freedom and sunlight...

It takes a few moments for your eyes to adjust to the sunlight. It's bright... really bright. Far brighter than you remember the sun being. Once your vision acclimates, you find a desolate wasteland waiting to greet you. The earth was dry, grey-yellow and cracked. Giant black stones jutted from the surface, tearing the ground apart, menacing with sharp edges. Looking back, you see the facility tower over you. A plain, grey building without windows. The only defining feature is the giant yellow 12 painted on the surface. You stand upon cracked asphalt. A parking lot, maybe? A road leads away from the lot, straight ahead to the flat horizon.

To your surprise, you find an actual vehicle. Though it's not a pretty sight. It looks like a military patrol vehicle, heavily modified and 'decorated'. It's wrapped in barbed wire, keeping several desiccated bodies securely attached to its surface. Black spikes stick out of its exterior, mainly in the front. The windows are full of bullet holes and cracks. In several places, plastic, metal, and other material has been bolted to its surface haphazardly. To reinforce or to repair, you're not sure which. You can hear the engine still running.
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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.

Funk

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Re: You are an 'Immortal' Convict
« Reply #64 on: July 12, 2013, 08:50:34 am »

Call out to the owner, the odd are there not to far away as the engine in running.
If they don't appear in side of five minutes, search it for traps then take it.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Silcugar

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Re: You are an 'Immortal' Convict
« Reply #65 on: July 12, 2013, 03:13:31 pm »

Call out to the owner, the odd are there not to far away as the engine in running.
If they don't appear in side of five minutes, search it for traps then take it.

"Hey! ... Hey, anyone there!" you call. You don't hear a response. After five minutes of waiting, you approach the vehicle.

[8+2] There doesn't appear to be any traps... The doors don't open though, they are bound by the barbed wire. Though you notice the roof of the vehicle has been torn off, so you go in that way.

Inside, you almost vomit from the smell of decay and rot. The back seats are covered in dried blood and pitted with holes. Trash fills the crevices between the seats, broken syringes, pieces of chitin, discarded paper. What a mess.

You begin to drive down the only road available to you, though you know this vehicle could handle the terrain off the road. After only five minutes of driving down the straight road you come upon a sign.

Newinstalk 15 km
J-3 30 km
Port 120 km

Do you wish to continue to this 'Newinstalk'?
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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.

Funk

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Re: You are an 'Immortal' Convict
« Reply #66 on: July 12, 2013, 05:53:16 pm »

Check the fuel gauge if we have a good amount head to  J-3.
If not stop at newinstalk and trade for more.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Silcugar

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Re: You are an 'Immortal' Convict
« Reply #67 on: July 12, 2013, 07:57:24 pm »

Check the fuel gauge if we have a good amount head to  J-3.
If not stop at newinstalk and trade for more.

The gauge indicates you have forty ounces of adachrite left. That's enough to get you to J-3 plus change.

As you near the place called Newinstalk, you see a few disturbing things. Every sign since the last one you saw has been torn down, and human heads have been skewered onto the poles. The one and only billboard you pass has several bodies nailed to it, to the point at which the sign itself is indecipherable. You can see it in the distance. A small town. A metal guard tower sits atop the tallest building. Several things are hanging from the tower, but they're too far away to make out...
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Quote from: Isaac Asimov
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stabbymcstabstab

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Re: You are an 'Immortal' Convict
« Reply #68 on: July 12, 2013, 08:53:16 pm »

Ok lets just plow through and lets not stop till J-3
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Silcugar

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Re: You are an 'Immortal' Convict
« Reply #69 on: July 12, 2013, 09:59:59 pm »

Ok lets just plow through and lets not stop till J-3

Perhaps a little put off by the scenery, you decide to forgo stopping in this particular city.

As you near the city, the buildings become more well defined. Covered in graffiti and surrounded by trash, the buildings of the city were in poor shape. A crackling noise comes from the radio.

"Heh, no, shut the fuck up, will you?! I'm tryin' to call 'em... Hey? Rico? You there?! Sandy? Popper? Did you find any fresh meat?" comes the hasty male voice on the other end.

"Did you get Bee? She's past due-- Hey!" A high-pitched feminine voice. You hear a scuffle on the other end.

"No... No! It's my fucking turn with the radio! Go be a whore somewhere else, you... you whore!" the first voice yells.

"Fuck you, Gene!" the woman yells back.

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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.

stabbymcstabstab

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Re: You are an 'Immortal' Convict
« Reply #70 on: July 14, 2013, 10:38:56 pm »

Just drive right through our if possible lets go around.
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Parsely

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Re: You are an 'Immortal' Convict
« Reply #71 on: July 14, 2013, 10:47:28 pm »

Continue to J-3. Stay off the horn but continue to listen. These don't seem like the most reasonable people to be talking to, and you don't want them to know that someone took their vehicle.
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Silcugar

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Re: You are an 'Immortal' Convict
« Reply #72 on: July 15, 2013, 03:50:00 am »

Just drive right through our if possible lets go around.
Continue to J-3. Stay off the horn but continue to listen. These don't seem like the most reasonable people to be talking to, and you don't want them to know that someone took their vehicle.

It's probably best not to talk to these folk, you decide. After a few moments of silence, the radio activates again.

"Helooooo, anyone there? Did you forget how to use the radio, numbnuts?" the voice says, a little agitated. You drive into the town, getting full sight of the squalor and filth. People in chitin armour wielding melee weapons wave to you. Luckily, the windows are tinted.  You're almost free of the town when the voice on the radio returns.

"Hey dumbass, where are you going? The fuckers at 3 will fill you full a' holes, and, more important, fuck up the car. Helooooooo?! Do I have to send Jam and Letter out to drag you back?!" he yells, now very annoyed. You ignore and drive out of the city. It's not long after you leave the limits that a pair of bikers are on your tail. They're closing in, fast.
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Parsely

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Re: You are an 'Immortal' Convict
« Reply #73 on: July 15, 2013, 04:55:09 am »

Pull over. Wait for them to come up to the window, then open the door into the first guy, shoot the second one in the face, and finish off the first guy with a bullet.
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Silcugar

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Re: You are an 'Immortal' Convict
« Reply #74 on: July 15, 2013, 04:36:21 pm »

Pull over. Wait for them to come up to the window, then open the door into the first guy, shoot the second one in the face, and finish off the first guy with a bullet.

((Remember, the doors are bound by wire. The only way to get in is through the roof.))
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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.
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