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Author Topic: Dungeon of Infinity-ness {5/5 slots filled}  (Read 11089 times)

Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #120 on: August 03, 2013, 04:24:34 pm »

Please give me some time while I add up how much experience you all have.

I'd like to post a turn, but I still need an action from KJ and GWG.

I'm sure that unlike the rest of us, KJ and GWG were just being polite and actually doing what you asked, giving some time  ;D
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #121 on: August 03, 2013, 04:32:48 pm »

I was planning on posting it with the turn. Sorry if the wording wasn't clear. :P
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GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #122 on: August 03, 2013, 05:18:04 pm »

Loot to pass the time.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #123 on: August 05, 2013, 05:55:59 am »

Okay, totals come to:
Aunica: 40/100
Kyle: 10/100
Hactiel:70/100
Ismiral: 80/100
Alexis: 40/100

Alexis quickly chants a dark  ritual, bringing back the nearby goblins as thralls. However, you feel that your grip on them is not as permanent as you would have liked. They will revert to corpses in 9 turns. Aunica, in the meanwhile, starts watching the nearby area.
Kyle, Ismiral, and Hactiel start looting the nearby area. Kyle, [16] while sifting through some clothing of the guards, notices a garment made from iron, with veins of pulsing greens and blues running down it. Somehow, it's difficult to touch it. Ismiral begins looking for loot, but manages to find none [2+3]. Hactiel comes into the cottage and starts sifting through their possesions. [20! Critical Success!]. You find two scrolls with arcane writing on it. You identify them as scrolls of Ice Spear (1d10 damage, stuns the target for one turn, never misses) and Stoneskin (+3 AC for 1d6 turns).
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #124 on: August 05, 2013, 09:19:00 am »

Kyle puts on the garment.
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Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #125 on: August 05, 2013, 10:18:12 am »

Ismiral waits for the others to collect their new stuff...

"Alright. We should push deeper into this goblin pit then. What is theirs will be ours..."

Move along with the party...
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #126 on: August 05, 2013, 10:40:31 am »

Send the normal sized goblins out ahead of us, they're to kill any goblins they come across discreetly. The boss goblins stays with me. Follow the group.

(( They look normal right? So the other goblins won't know anything is wrong until they begin losing limbs. ))
« Last Edit: August 05, 2013, 10:45:22 am by Alexandria »
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #127 on: August 05, 2013, 02:54:01 pm »

Aunica watches the looting, scowling as she observes the obviously magical equipment being discovered.  She's clearly suspicious of that garment Kyle is donning and a fair amount of her attention stays on him.  That suspicion will be easy to hear in her tone as she asks the translators in the party to wait a moment and please ask the 'friendly' goblin what stuff like this, particularly those two scrolls, is doing in a gambling gaurd-shack and if scrolls and glowing armor was something he has seen in this village and in the hands of his fellows before.

If the goblin makes it clear that this is normal, Aunica's body language will need no translation as she asks the rest of the party to help her explain that she considers this vital information and having failed to mention it is a nearly fatal error, one that could not possibly be survived if repeated.  And she's going to 'ask' for another recount of what is present in this village that the 'friendly' goblin should know so well, this time including all these relevant details.

If the goblin appears convincingly sure that this is as unfamiliar to him as he said the building itself is, then Aunica's going to suggest to the party that they consider going around this branch instead of exploring it.  Something significant and clearly very magical has changed more or less everything about here, and if an outlaying guard shack contains potent and ready to use magical items such as this, the easily defended and more commonly used parts of the living areas will surely contain much more - and likely far to much more for this party to handle.  There had been dozens of goblins before - but with the changes, any number with any sort of equipment and defenses is likely to be ahead.

If the party does not agree, she's going to strongly support Alexis's decision to send most of the undead goblins to the front of the party.  She'll keep significant distance between herself and the risen 'boss goblin' and especially between herself and Kyle.  She'll be in the back of the party, and pay close attention to both before and behind as they move.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #128 on: August 05, 2013, 06:22:06 pm »

Send the normal sized goblins out ahead of us, they're to kill any goblins they come across discreetly. The boss goblins stays with me. Follow the group.

(( They look normal right? So the other goblins won't know anything is wrong until they begin losing limbs. ))
Normal enough that they could pass for living for a bit in the bad light of the cave.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #129 on: August 08, 2013, 02:01:21 pm »

((GWG will be dropping out, due to his limited time))
Hactiel clutches his heart as he drops to the ground, clearly dead. Aunica begins talkting to the goblin through Alexis, asking him about the garment and scrolls. In response, he informs Aunica that as a low-ranking goblin, he wasn't privy to the magcial equipment here, nor this guard post. Kyle dons the armor, but he feels no noticeable effects, besides the slightly uncomfortable feeling of the armor's repulsion effect. Alexis sends the small group of zombies ahead. Ismiral evidently wants to continue on.
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #130 on: August 08, 2013, 02:02:43 pm »

Continue on, deeper into the cave. Also try punching the new armor.
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Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #131 on: August 08, 2013, 02:20:41 pm »

"Heh. Life is cruel and short..."

Ismiral loots Hactiel before moving on if the party does.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #132 on: August 08, 2013, 07:56:57 pm »

Clearly disgusted, Aunica elects to stay at the back of the party as it moves on.  She is keeping her distance from the undead goblins, the one living (and possibly lying, she just can't tell) goblin, and Kyle's aiming and armor (she hasn't decided which one is the greater problem).  Under no circumstances is she carrying either of the scrolls found by Hactiel - she won't even touch them (For all she knows, they caused his sudden and apparently natural death).  Remaining highly alert and suspicious of just about everything now, she's watching the surroundings, the path back out, her companions, and anything else that catches her eye, and her hand's never leaving the hilt of her axe.
« Last Edit: August 08, 2013, 08:00:01 pm by Imp »
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For every trouble under the sun, there is an answer, or there is none.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #133 on: August 08, 2013, 10:51:19 pm »

Follow the group, keep the boss goblin next to me.
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She had stared into it for to many years, alone and unblinking, determined that it would not take her.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #134 on: August 09, 2013, 06:43:25 am »

Kyle attempts to punch himself, and finds that he is somewhat more difficult to hit, and in fact he can't manage to hit himself.
Ismiral takes the scrolls form Hactiel's body (I would assume you don't want the staff).
Aunica stays towards the back, whirling around to leave nothing out of view for more than a few seconds.
Alexis calls for the boss to come to her and begins leading the party onwards. The goblin attempts to trail behind Aunica before being forced in front.
As you enter the next cavern, you see a somewhat worrisome sight. One goblin lies dead on the ground, and the other is somewhat injured. The still living goblin has just unlatched the door on a pen containing a troll.

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It/its, they/them, in order of preference.

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