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Author Topic: Dungeon of Infinity-ness {5/5 slots filled}  (Read 10952 times)

GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #105 on: July 22, 2013, 09:26:22 pm »

Realize that the goblins are not all dead.

Mutate-Suffocate the goblin boss.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #106 on: July 22, 2013, 09:30:03 pm »

Step back, cast chaotic faith on Ismiral ( The single target healing spell. ). Use revival spell once the last one is dead before people start looting them.


(( Btw do any of you want to control the goblins? I'm keeping the leader but the other 3 one of you can control. They'll understand our language once revived anyway.))
« Last Edit: July 22, 2013, 09:44:17 pm by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #107 on: July 22, 2013, 09:58:55 pm »

Ismiral notices that healing is incoming, so decides to continue pummeling the goblin boss.

"I don't know... the 'still breathing' look just dosn't cut it for you man." she quips at her foe through the pain.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #108 on: July 22, 2013, 09:59:58 pm »

(( I agree, he'll look much better as the first mindlessly obedient slave in my personal bodyguard :P. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #109 on: July 22, 2013, 11:18:01 pm »

Aunica stays just outside, observing both inside and out, especially watching the approaches into this part of the cave from the (2?) obvious exits, the 'friendly' goblin, and Kyle's aiming of his bow.  She'll attack any obvious enemy that suddenly is in range for any reason.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #110 on: July 26, 2013, 07:36:51 pm »

I'm missing this game.
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If there is one, then seek until you find it.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #111 on: July 26, 2013, 09:28:39 pm »

((Gah! I found a pokemon cart and I've been playing that to the exclusion of just about everything else))
Ismiral 20, Goblin 17, Aunica 13, Hactiel 10, Alexis, Kyle 2
Ismiral decides to continue the murderization of the goblin, and finally, succeeds in replacing the mace with face. The goblin continues being dead. Aunica begins to watch the other exit of the cave, the remaining goblin, and somehow, the aiming of Kyle's bow, despite the fact that he doesn't have a bow out right now. Hactiel starts to choke the goblin boss, when he realizes it's already quite dead. Alexis cast Chaotic Faith, healing 2 points. Kyle begins to move up and patch wounds, restoring one more point.

Now that combat has finished, I'm introducing a new leveling system. To level up, you need 100*Your level, and you get one experience point for attacking and enemy or 30 for killing an enemy if you're a physical fighter class. Casting classes get 10 points per cast of a spell, and 30 if that spell kills something or allows someone to make the roll to kill something. Please give me some time while I add up how much experience you all have.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #112 on: July 26, 2013, 09:33:11 pm »

Cast spirits of the damned to revive the goblins straight away before they're looted.



"Nobody hurt my new undead friends."
« Last Edit: July 27, 2013, 07:00:38 am by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #113 on: July 26, 2013, 10:42:11 pm »

I'd like to suggest experience gain for noncombat problem resolution.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #114 on: July 26, 2013, 11:54:48 pm »

I was planning on doing that, but it hadn't come up, and I try not to mention mechanics that are irrelevant. Then again, it probably would have come up if you had known.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #115 on: July 27, 2013, 05:22:08 am »

I am assuming that no one has explained raise dead or its variant, or that we should expect that these dead goblins are about to start moving.  At least no one has stated in their actions that they are explaining this.

Aunica continues to watch the area, the rest of the party, and the friendly goblin.  Sure, she's remaining very aware of Kyle's undrawn bow, as well as both directions one can approach this cave from.  She has no interest in looting the goblins as they have no visible equipment of value to her, nor do they appear to have significant wealth.

Assuming that this whole raising the dead thing has not been explained, (The idea of which probably isn't very dwarven either, from the village she came from at least such was never done, and she is totally not expecting to see it happen)....

She will completely ignore the two dead goblins right beside where she stands, as long as they don't do anything to get her attention, but she'll move aside if anyone tries to loot them.  If the dead do suddenly start to move, Aunica will treat them as the clear threat they are, beginning with attempting to re-kill or incapacitate the two closest to her.

If the whole raise the dead thing has been explained....

Aunica takes several steps back from the two corpses near her, positioning herself so she can see most of the dead as well as the rest of the party and both entrances to the cave.  If that's not possible, she'll do her best.  And she'll watch the animated with clear and obvious disgust if any become animate.


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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #116 on: July 28, 2013, 06:52:53 pm »

Ismiral looks for loot that isn't attached to a goblin.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #117 on: August 03, 2013, 02:38:10 pm »

I miss this game.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #118 on: August 03, 2013, 03:36:16 pm »

I'd like to post a turn, but I still need an action from KJ and GWG.
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #119 on: August 03, 2013, 03:42:30 pm »

Loot things I need. (Ie. Bows, armor, and arrows.))
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