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Author Topic: Dungeon of Infinity-ness {5/5 slots filled}  (Read 11136 times)

Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #90 on: July 19, 2013, 11:08:01 am »

Ismiral smashes through the window, ready. She attacks if smashing through the window dosn't count as an action.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #91 on: July 22, 2013, 01:48:09 pm »

F. Goblin 17, Aunica 16, Ismiral 12, Alexis 13, Kyle 10, H. Goblins, Hactiel 6
The friendly goblin and Aunica continues to stay where they are, weapons ready. Alexis enters the house, [15] and then begins methodically replacing the goblin boss's skull with mace [3]. Meanwhile, Ismiral charges into the house via the window, [20] performing a spinning kick through the frame and badly damaging the goblin in front of her [2*2]. Kyle follows up Alexis's Can-o-Mace with an arrow, and manages to "hit" the goblin, but the mace got in the way [4]. The goblin boss begins attacking Ismiral [16] and lands a hit with his cutlass, and knocks off the sand and begins rending flesh [8]. Meanwhile, two goblins run outside, being attacked by Aunica and the friendly goblin. [12] Aunica hits one of the goblins, grinding the unwounded one to mincemeat [9]. [1] The friendly goblin isn't so lucky, and in fact the dagger slips from his hands, falling to the floor. The remaining hostile goblin attacks the now-unarmed goblin, and misses by so much he almost hit Aunica instead [2]. Hactiel, seizing his opportunity, begins to throttle the last goblin with magic skin-growing,
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GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #92 on: July 22, 2013, 01:51:02 pm »

Stand back and watch the goblin suffocate.
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #93 on: July 22, 2013, 01:56:57 pm »

((Why would I shoot a goblin that's already dead?))
Kyle goes into the house and starts to reclaim his arrows as well as grab any loot he can see.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #94 on: July 22, 2013, 01:59:14 pm »

((It wasn't dead. It's wounded))
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Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #95 on: July 22, 2013, 02:06:12 pm »

Ismiral The Elven Priestess takes her mace to the goblin leader, or whatever other hostile goblin happens to be close by.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #96 on: July 22, 2013, 02:14:03 pm »

Finish off the boss goblins facial reconstruction. If all goblins are dead then use my revival spell on them all to begin building my army. But only if they are all dead.
« Last Edit: July 22, 2013, 05:01:29 pm by Alexandria »
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #97 on: July 22, 2013, 04:50:59 pm »

Any telepaths around may notice a disgruntled Aunica considering the odds of the 'friendly' goblin being in cahoots with the rest of these goblins, especially noting how it dropped its blade and how the other 'missed' its attack upon the 'friendly', so narrowly and 'accidentally' barely missed her all in one motion.  Finish off the 'unfriendly' goblin next to her.  Move away from the dagger dropped by the 'friendly' goblin so if it tries to retrieve it, this 'friend' doesn't have a clear or easy strike at her as it rises with the blade, assuming that's what it tries to do.  Keep a close eye on 'friendly', and adequate attention on glances into the 'house' and around the area for any other possible threats that can be noticed.

How much noise are we and our fight making, by the way?

Edited to add, how many obviously living enemy goblins remain in view?
« Last Edit: July 22, 2013, 04:55:07 pm by Imp »
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #98 on: July 22, 2013, 05:05:21 pm »

It's relatively quiet, as the cave doesn't seem to echo well, and due to the lack of metal armor and bladed weapons for the most part, there wasn't much to begin with. As for living goblins that you know of, there's the boss and the one suffocating in front of you. I wouldn't consider him much of a threat.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #99 on: July 22, 2013, 05:08:39 pm »

(( The boss is hardly a threat either lol, I've caved in half of his head.
Just a side note before I use the spell, it revives them in good condition, meaning his head uncaved, skin flaps not suffocating them and so on. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #100 on: July 22, 2013, 05:12:40 pm »

Right, of course. While he may not look healthy, he murders things just fine.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #101 on: July 22, 2013, 05:15:16 pm »

(( Well I should hope getting his head half crushed is going to slow him down a bit. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #102 on: July 22, 2013, 05:38:40 pm »

Oh drat, I player totally misunderstood that the goblin that barely missed Aunica and the friendly was the one in the process of being smothered.  If editing at this point is allowed, Aunica is only going to attack that smothering goblin if it attempts to attack her or anyone before it dies.  Otherwise just watching, and if that injured 'boss' manages to hurt someone before the rest of the group drops it, she's going to rush inside to help deal with it; otherwise following the plan as stated (she still is thinking her dark thoughts though).
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #103 on: July 22, 2013, 09:15:20 pm »

Aunica 20, Friendly Goblin, Kyle 9, Goblin boss 7, Ismiral 6, Alexis 5, Hactiel 1,

Aunica prepares to attack the dieing goblin should it go for an attack, but she finds it had died as she hefted her battleaxe. The Friendly Goblin grabs a cutlass from one of the nearby goblins, replacing his previous dagger. Kyle then walks into the house as the Goblin Boss continues to be pummled, searching it and reclaiming arrows (I'm not counting those, by the way-I don't bother with ammo counts). He finds 150 gold on the table, evidently betting money. The boss then takes another swing at Ismiral, but narrowly fails to hit her. Ismiral, in turn, begins to continue Alexis's facial work, and swings her mace [15]. She succeeds in hitting him, but only barely harming him [1]. Alexis then shows her the correct way to replace face with mace, but proves to be a bad example (9). Hactiel sits around doing nothing.

((I would heartily recommend someone heal Ismiral. She currently has 2 HP.))
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It/its, they/them, in order of preference.

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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #104 on: July 22, 2013, 09:17:24 pm »

Try and heal Ismiral.
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