I've got a pretty good handle on the adventure right now. I'm going to go with the space-inn purely because its flexible and I've decided I'm going to have actual players so they can talk about what they plan to do with their million spacebux and not be as limited.
I'm going to have 6 characters (each with a player) at any time. I am considering having one of the characters be done through community suggestion, I think the community character would probably be an AI of some kind (the thought being it could integrate with ship systems and essentially become the ship). If a character dies then a slot opens for a new player to join (when the plot allows).
I'm hoping it'll be pretty RPy so you won't get told any details about anything unless you ask probably. You'll have to poke around the stations to find the services you need.
Right now I'm just getting assets ready. I honestly have no idea how long this will take since coming up with aliens that work well with my art is a bitch. I'll start it before the weekend unless something comes up.
Setting is still up in the air the moment so if you guys want a certain tone or whatnot let me know. Post apocalyptic has come up a few times but it's a bit weird to make work in a setting where people are operating and maintaining spaceships.
EDIT:(well sort of edit I got ninja'd and added this onto the end)
I got an idea for a scifi setting. You are the last band of survivors from a big war which destroyed your home star system (your species colonized around 3 planets). You fled with a newly finished and advanced spaceship, able to leave your star system and (with a cryo system) onboard sleep for an unknown time (100-200 years?).
But now wake up due to an automatic emergency function (energy is running out?).
Checking the area around your ship, you realize that it landed on a mountain on some unknown planet.
And the rest would be up to you, Lincoln
It's weird because essentially a lot of these ideas are just start scenarios. In theory you could go from stranded on an alien world to interstellar traders/pirates/explorers as long as you can get off the rock. I'm beginning to think that maybe I'll get the players to make their characters then have them decide on something (they are the ones that will be playing after all).