Still running my 4b fort, it's doing well:
- built on the slopes of a volcano
- a very nice natural box canyon that I've removed all the slopes from serves as my pasture and outdoor farming (wish I knew how to find more of those during embark ...)
- kimberlite block roads lead to the main entrance
- armory, weaponry, and rune armory up and running - these are cool but one has to be very careful about micromanaging input/output piles, especially once you start collecting invader weapons/armor (I claim at least all the metal goods and mark them for melt). At this point, since everything doesn't necessarily get moved - products have a tendency to linger in source workshops instead of immediately getting moved to piles - I've found it easier (mentally and physically) to skip setting up specific piles to give/take to, eg, the Weaponry, and just assure all other "undesirable" items in the fort are gone (melted or dumped), and just "Improve weapon/R". Side effect is that way also helps keep the total # of items down, helping FPS. Not sure that'll work long term, but right now it does.
- experimenting with the decorations - love the red carpet
- mistakenly left "Make tin crafts" on repeat way too long - I'm buried in cheap masterwork tin crafts. Where's that tradefair I ordered ...
- the weight bench is cool, but one dwarf tends to camp on it
- the library system is nice - it takes a lot of work to set it up, tho