Investigate the assassin's guild unless you're writing for that already. If you are then investigate the warlock guild. Lord knows those idiots would try this.
My ally will go out and buy a guard dragon. Can't be to careful.
Your ally spends 50 gold on a Guard Dragon
Combat!
You head into the Assassins' Territory, and you are ambushed by a group of assassins!
As they jump out, a group of Guardsmen that were secretly following you jump out and fend off the assailants!
3,2,2,2,1 Vs. 1,1,1
Fumble The Guards unleash arrows at the Assassins! While they fail to score any kills, the Assassins are forced to take cover, and another volley is unleashed!
6*2,5,2,2,4 Vs. 1,5,5. The Assassins avoid the onslaught, and make it to the Guards!
6*1,3,1 Vs. 3,4,4,4,5. The Guards easily turn aside the Assassins and strike back with twin swords!
6*6*2,4,1,5,1,1.
Fumble Vs. 4,3,1 The Guards slay half of the Assassins, but the Assassins get in a flanking position!
4,5,6*1 Vs. 4,1,3,6*1 One Guard is killed by the Assassins!
While the battle rages around you, a horde of Fighters with weapons raised charges at you from a different street, yelling things such as "Traitor!" and "Scheming Wench!"
You send off a Fire Blast! 5,5 You roast 2 of the Fighters!
The Fighters catch up to you! 5,5,1 Vs. 2,6*3,4. They deal one damage to you!
The Guards strike back at the Assassins! 6*3,3,3,1,2,4 Vs. 1,5,1
Fumble The Guards push the Assassins back, and go in for another blow!
4,6*1,4,3,4,3 Vs. 1,3,4 They kill another Assassin! There is only 2 left!
The Assassins attack! 4,4 Vs. 5,4,4,2,1 They fail to harm the Guards, and are sent packing!
You send off another Fire Blast! 5,2 You fell another Fighter, they are half-way defeated!
They swing again! 2,4,6*1 Vs. 1,2,1
Fumble They deal 1 damage and knock you down!
The guard fire arrows upon the Fighters! 4,2,4,4,4. They miss!
You scramble to your feet and use a Smoke Bomb to escape!
The Guards fire again! 5,3,2,5,2 Vs. 3,3. 2 of the 3 remaining Fighters go down, and the last one is taken in to custody!
Combat Totals:
kj1225: -2 Vitality, -2 Psyche
Assassins: 4 men lost
Fighters: 5 men lost, one taken into custody
Guards: 1 man lost to Assassins
KEEP TRYING.
6*4,1,3. You gain 1 Psyche, and wake up!
Leave the premises, perform fundraising for the reconstruction effort. Be persuasive! Be as hot as tomorrow's news! Be the most amazing thing ever!
3,4,5,6*2. You go out and perform fundraising for the reconstruction! It helps immensely!
Donate some money to the reconstruction, and also the manufactory building in progress.
You donate 20 gold to the causes, since the Assassins aren't exactly rich at the moment.
On return, Oric deals with getting the fighters to help out the Guard in repairing the damaged buildings from the fires.
Matthias hires out investigators to find out about the fires and the attack to see who the culprit was. Any information is also passed onto Kylie. If the guard spots and asks for information from the investigators, they give what they've found, preferably painting Kylie in a good light. If not asked, they don't give the information.
Construction begins on a training area on a building literally JUST south of the burned buildings. Intention is an area for the fighters to improve their fighting skills and professionalism.
One of your regiments helps repairing the damage, while you spend 10 gold on an investigator. He begins his search.
You upgrade a large building into a Training House, spending 100 gold. Your regiments will be more powerful, now.
My ally thanks the king for his time, then goes to conquer some buildings on the west side of the east market. After he's safely out of the castle, he mutters an insult about the king.
1,5,5. He conquers 6 houses, 4 of which are market houses.
My ally will recruit the unclaimed buildings up and to the right of my territory.
I, meanwhile, shall convert a building (one just to the left and down of my market houses preferably) to a Tavern.
You do not have enough money to build a Tavern! You need 50 gold for one.
1,1,5.
Overshoot Well, you know what they say about wizards... 4 buildings have been demolished! Including 2 Market Houses! The Rouges have lost 4 territory, including 2 Market Houses! The Fighters have lost 2 Market Houses!
Investigate further into magical weasels
Have my assassin kill both warlock leaders and bring their heads to me
Scratch the earlier action by the npc. Spare Dan. As for his colleage.... Kill him
You send off an assassin after Remuthra.
You look further into the weasels, apparently they are enchanted, their advertised powers include everything from telepathic communication, good luck, bad luck, curing sickness... There seems to be one for just about everything from these shady mage-types.
Hire a regiment of soldiers for 20 gold; assign all of them on lookout duty in all of my houses with orders to holler if they see members of other guilds approaching their houses. Give every other paladin an order to immediately go outside if they hear the lookout shout. That way, if anyone tries to burn or conquer even one more of our buildings, they won't be able to do it without making a mess.
While I'm at it, inquire at the market about the price of manufacturing a holy weapon. The weapon should be Lion-aligned and give its wielder prowess in combat against anyone who isn't a devout believer in Lion.
You hire a regiment and set them as lookouts in your houses, with orders to alert your forces.
You ask about a Holy Artifact of The Lion's Might. One of such power could easily be 100 gold or more, but a simpler design might go for less.
A group of Assassins and Paladins team up and march toward the South Markets!
2,5,2 + 6*1,5,1. They steal 7 Market Houses from the Fighters and Rouges!The White Zone has been expanded!
The Guard goes out to arrest a regiment of Assassins! 1,3,5,5,6*5 The Assassins are down a regiment!Total Turn: Territory Income Treasury Players
Warriors: 99 34 172 None
Fighters: 84 25 68 Maxinum McDreich
Paladins: 73 18 54 Harry Baldman, HmH (+1 Votes,+1 regiment)
Rouges: 67 34 175 kj1225 (1 Guard Dragon)
Assassins: 64 29 70 OREOSOME, dewboy (-1 Regiment)
Warlocks: 51 10 44 Remuthra, Dansmithers
Wizards: 74 10 36 Xantalos
Sorcerers: 81 14 42 flabort