Turn 4
Post rogues around all over the city with strict orders to approach me if they see anyone who is acting shady around a fighters house. My assistant will look into (steal) the recent records of all the other factions.
You order your Rogues to be on patrol.
Your Ally can only investigate one guild at a time. ((Details in PM))
Due to lack of other actions, you head over to the King's Court.
All the insanity. Get between him and the exit. Take all his phyche.
Assassin, PROTECT ME!
attack with everything I've got!
Combat!
Remuthra Blocks Dansmithers on his way to the King's Court!
Remuthra Cast Insanity Bolt! 6*6*5,6*2.
Double Critical! Vs. 4,2. Dansmithers is wiped off the floor! His Psyche drops to 0 and he whites out!
Dansmither's Assassin jumps in through the window and attacks Remuthra! 3,5,5 Vs. 4,3. Remuthra is reduced to 0 Vitality! He blacks out and hits the floor, unconscious!
Combat Totals:
Dansmithers: reduced to 0 Phyche
Remuthra: reduced to 0 Vitality
Neither Warlock makes it to the King's Court.
Head off to the meeting, then. Look who's attending aside from myself and the other guild members. If anyone notable, introduce self and try to make a good impression.
You head to the King's Court, arriving early, you're sure he'll appreciate that. You see if anyone notable is willing to talk, but after the threats from the Guard yesterday, nobody is willing to talk.
Take over the six brown Market Houses to the northwest of the biggest market.
Also, assign a regiment of my people to protective perimeters around all of our Market Houses and the Guild Hall, with orders to capture or kill any members of other guilds trying to get past the perimeter. No way I'm going to let those arsonists burn down anything valuable - at least, not without a fight.
You head to the Market Houses that were cleared of the Fighters last night...
Matthias retakes the lost market houses.
Oric goes and spends gold to raise and replace the lost regiment of fighter.
Might add, all regiments are on state of alert, hopefully that'll help.
You head over to take the Market Houses you lost last night...
Meanwhile, Oric spends 20 gold to hire a new regiment. He tells you before he goes that building a Recruitment Office at some point might be a wise investment.
Combat!
Matthias, Head of the Fighters, and Obok, Paladin of the Lion, meet at the Market Houses lost last night by the Fighters.
Matthias tells Obok that the land is rightfully his. 2,5 Vs. 1,6*4
Overshoot Obok not only refuses to buy into the garbage, he becomes Enraged! His Martial Trance Activates! He loses 1 Psyche, but his combat abilities skyrocket!
Obok takes a drunken swing at Matthias! 4,1,5,4,5,2,1 Vs. 6*1,4
Critical Matthias takes 1 damage and knocks Obok to the ground!
Matthias kicks! 5,3 Vs. 4,1,1,6*4
Fumble Obok successfully evades the kick by rolling right into the Captain of the Guard!
Alexandria, Captain of the Guard, drag the delinquent Fighters to the King's Court!
Combat Totals:
Maxinum McDreich: -1 Vitality
HmH: -1 Psyche
Market Houses: Ownership goes to nobody!
I announce that I cannot attend the meeting and I ask OREO to go
You send on OREOSOME to speak for you at the King's Court.
My NPC ally will attend the meeting. Afterwards, he'll try to take the same houses as last turn.
Your ally heads to the meeting, he can worry about the houses later.
The Warriors simply head off to the King's Court.
The City seems quiet tonight.The Guard has placed many men in the King's Court, and in the immediate area around the CastleTotal Turn: Territory Income Treasury Players
Warriors: 99 34 138 None
Fighters: 93 34 144 Maxinum McDreich
Paladins: 66 11 63 Harry Baldman, HmH (+1 Votes)
Rouges: 78 43 182 kj1225
Assassins: 57 22 78 OREOSOME, dewboy
Warlocks: 51 10 34 Remuthra, Dansmithers
Wizards: 74 10 26 Xantalos
Sorcerers: 75 10 32 flabort
Amazingly, the Maps haven't changed from last turn.
We are now in the King's Court, post actions of what your character does before the King addresses them (If you're there), City Play will resume when the Court is concluded.