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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61974 times)

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #255 on: June 26, 2013, 02:52:22 pm »

Matthias retakes the lost market houses.

Oric goes and spends gold to raise and replace the lost regiment of fighter.


Might add, all regiments are on state of alert, hopefully that'll help.
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Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #256 on: June 26, 2013, 03:57:28 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
You. For some reason, you keep trying to kill me, so I'll simply have to get rid of you now.
OSHIT! NEW PLAN: RUN AWAY!!!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #257 on: June 26, 2013, 04:01:58 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
You. For some reason, you keep trying to kill me, so I'll simply have to get rid of you now.
OSHIT! NEW PLAN: RUN AWAY!!!
Blocking the exit :P. Time to join me as my slave, my secretarial friend.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #258 on: June 26, 2013, 05:22:44 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
You. For some reason, you keep trying to kill me, so I'll simply have to get rid of you now.
OSHIT! NEW PLAN: RUN AWAY!!!
Blocking the exit :P. Time to join me as my slave, my secretarial friend.
Shit. Assassin, PROTECT ME!
« Last Edit: June 26, 2013, 05:28:28 pm by Dansmithers »
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #259 on: June 26, 2013, 05:31:25 pm »

All the insanity. Get between him and the exit. Take all his phyche.
Who?
You. For some reason, you keep trying to kill me, so I'll simply have to get rid of you now.
OSHIT! NEW PLAN: RUN AWAY!!!
Blocking the exit :P. Time to join me as my slave, my secretarial friend.
Shit. Assassin, PROTECT ME!
You didn't seem to bring him with you. Otherwise, he would have been the one trying to kill me in my sleep. He's probably in the Assassin guild hall since you don't have him out on a mission right now. In addition, wouldn't you have had to end the agreement when you surrendered?
« Last Edit: June 26, 2013, 05:58:11 pm by Remuthra »
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #260 on: June 26, 2013, 05:55:59 pm »

((Yes, but I still get to see what's been done recently.))
((...how?))
((No seriously. Unless you can read minds or something, you won't be able to get records of what the guilds have been doing.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #261 on: June 26, 2013, 06:00:43 pm »

((Yes, but I still get to see what's been done recently.))
((...how?))
((No seriously. Unless you can read minds or something, you won't be able to get records of what the guilds have been doing.))
((You mean it's not a good idea to write down what you've done?))
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #262 on: June 26, 2013, 06:04:02 pm »

((Yes, but I still get to see what's been done recently.))
((...how?))
((No seriously. Unless you can read minds or something, you won't be able to get records of what the guilds have been doing.))
((You mean it's not a good idea to write down what you've done?))
((Example: 'I just covered a rival guild's house in acidic eggs surely no one will steal this record and find out it was me muahaha'. Stupid, no?))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #263 on: June 26, 2013, 06:06:02 pm »

((Stupid it is. But writing down your stock of weaponry and other items through mundane usage that was acquired by your nefarious acts isn't. Records are kept, clues are shown.))
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #264 on: June 26, 2013, 06:15:05 pm »

((Though that again falls victim to the fact that no properly paranoid guild leader would have a list like that.
Goods acquired today:
56 cloth shipments from Market houses
1065 gold from market houses
12 swords from dastardly raid on Red Guild
Etc.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #265 on: June 26, 2013, 06:19:22 pm »

((Red Tape trumps Paranoia (accountant speaking... XD) In any case, gm's decision.))
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #266 on: June 26, 2013, 06:20:41 pm »

((Red Tape trumps Paranoia (accountant speaking... XD) In any case, gm's decision.))
((Eh, true. I suspect the assistant rogue's going to get killed by the squads of guild members guarding their territory anyhow.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #267 on: June 26, 2013, 06:50:28 pm »

Before we go to this meeting can you tell us a bit about the king?
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WEEEEEEEEEEEEEEEEEEE

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #268 on: June 26, 2013, 09:19:57 pm »

Before we go to this meeting can you tell us a bit about the king?
He's a cheapskate who extorts taxes, and a horrible ruler. The reason he allows stupidly high amounts of guilds everywhere is because of the fact that he usually manipulates or blackmails them into doing what he wants when he want it, otherwise, he usually just lounges in his Castle and let the City go to rot.
That's why you're trying to get this guy kicked out.
When the meetings are held, the normal play will be on a sort of pause for the most part, while the decisions are made, since the meetings don't last multiple days.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 2!)
« Reply #269 on: June 26, 2013, 09:35:55 pm »

Well, since this looks like the end for one of us, attack with everything I've got!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
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