Turn 3
Go to market and see if they have better and more affordable armor. While I'm there send my assistant to take over a market house.
You head to the Market and find some affordable armor. 6*1,3,5,2. You buy some leather armor for 10 gold.
Your assistant heads to a market house. The only nearby Market Houses are those owned by the Assassins. 4,2,3,3. He fails to capture the Market House.
Pick over through the rubble for any magical artifacts, books, or other objects of value, while staying unseen. When done, go convince the next few market houses on the south side of the market to join our cause.
My ally will try and take the remaining 6 houses on the block on our northern edge in a speed blitz of shows of power.
You pick through the rubble piles. 6*3,5,2. You find miscellaneous trinkets and gizmos worth 20 gold. Not much else, though.
You head over to some Market Houses. 4,3 Your words lack weight, 3,4,3 and apparently, so does your magic.
Your ally heads to some northern buildings. 4,2,2. But he can't manage to get them to join.
Matthias and Oric would continue to convince the neutral areas down South to join, at first by showing the honour they have, and if they refuse still, intimidation/challenge.
4,2,3,6*5,6*2. The combined efforts pay off, and 5 Territory is gained.
The NPC Wizard shall try to go claim the market houses he attempted to last turn. If he succeeds, he will try for the houses unclaimed by all guilds to the bottom right of the city, directly above my territory. Try to claim the whole block.
I shall proceed to the noble houses and attempt to procure support for the Wizard Cabal.
Your ally heads to the Market Houses. 2,2 He fails to convince them. 5,5,1 A display of destructive magic changes their tunes. 3 Market Houses gained.
You head to a Noble's party. 6*3,4. A noble is impresses with your facts. +1 Votes.
Consider surrender.
You offer surrender to your ally.
Accept surrender, keep an eye on him.
Go grab some nice new guild buildings.
You accept, and head to acquire some territory. 3,4,1,6*5. You acquire 4 new buildings, 2 of which are Market Houses.
Scout out potential currently unaligned or Paladin-aligned investors to help with rebuilding the parts of the town that were burned, try to interest them with a pitch to create a new type of house over all the freed-up real estate - a Manufacturing House specializing in centralized creation of various goods at a unified standard of quality. It should be fortified, large and capable of housing a large workforce acting as a humanized assembly line of sorts. This would create new jobs and invigorate the economy of the city, presumably, leading to prosperity for all!
Offer to help with rebuild.
The Paladin and Assassins team up to provide a new addition to the City. 5,4,4,3,3,1,2,4,4. You manage to get a little support, but nothing major. At least they will get started on it soon. A new Building is under Construction!
The Warriors try once more to claim more territory. 3,6*3,5,2 They claim 6 buildings.
Shady figures approach the north-west side of the Main Market, and surround the Fighters' Market Houses. Screams are heard in the night as the Fighters are attacked and captured. They are dragged away into the night. The Fighter's lose 6 Market Houses, and a regiment of members!
Meanwhile, near the still smoking ruins of the old Fighter apartments, another conflagration burns through the other side of the street! The Fighters and Paladins are both hit by the blazes! They is a message left reading, "glad we're at each others' backs"
The Paladins lose 3 buildings, and the Fighters lose 2, the buildings are being blocked.
The leader of the Sorcerer's Guild is reported to have disappeared under mysterious circumstances.
The seems to be some sort of commotion going on at the Warlock's Guild tonight.
The City Guard goes on a series of Raids around the Castle! 8 Warlock houses, 5 NPC Cultist houses, 12 Assassin houses, 5 NPC crook houses, 4 Paladin Houses, and 9 NPC brawler houses have been cleared!
The Nobles have been warned to refuse to aid in any guild actions! The Paladins have lost 3 Votes, and the Wizards have lost 1 Vote.
A member of the Paladin's Guild was executed today for the destruction of a City Block! A message is delivered by the Captain.
"Your making a mess on my streets and so you get this one warning, keep your fighting contained, I do not care if you all kill each other but leave the buildings intact. From this moment onwards any damage done to the kings property will be paid for with the blood of you and your fellows. You have been warned."
The King demands to hold an audience with the Guilds tomorrow, at least one leader from each Guild is legally required to attend.Total Turn: Territory Income Treasury Players
Warriors: 99 34 104 None
Fighters: 93 40 124 Maxinum McDreich (-1 regiment)
Paladins: 66 11 52 Harry Baldman, HmH (+1 Votes)
Rouges: 78 43 139 kj1225
Assassins: 57 22 56 OREOSOME, dewboy
Warlocks: 51 10 24 Remuthra, Dansmithers
Wizards: 74 10 16 Xantalos
Sorcerers: 75 10 22 flabort
((Thank you everybody for posting the actions of your NPC buddies, it helps me out a lot. dewboy, I had OREOSOME just follow you and help you out, feel free to order him about like an NPC till he gets back.))