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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61507 times)

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #135 on: June 22, 2013, 01:24:00 am »

Hire/paper-mindflay an Assasin to kill a higher-up Warlock Remathura. Give him a squad of Critters.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #136 on: June 22, 2013, 01:27:07 am »

'Convince' a rival gang to clear out of their base.
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #137 on: June 22, 2013, 01:50:51 am »

Er, one thing. May I suggest you make this the OOC thread and make an IC thread for more convenience?
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Harry Baldman

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #138 on: June 22, 2013, 03:54:09 am »

Look where all the parties are at. There's gotta be, like, noblemen around here, right?
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Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #139 on: June 22, 2013, 04:09:11 am »

Also, action here tomorrow if this stays the IC thread. We're allowed to RP, right?
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Alexandria

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #140 on: June 22, 2013, 07:59:13 am »

By all means RP away.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #141 on: June 22, 2013, 09:23:14 am »

Hire/paper-mindflay an Assasin to kill a higher-up Warlock Remathura. Give him a squad of Critters.
"Coming to kill me, eh? Well, what you don't know is that I'm already here."
Insanity Bolt on the traitorous backstabber.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #142 on: June 22, 2013, 09:26:13 am »

Hire/paper-mindflay an Assasin to kill a higher-up Warlock Remathura. Give him a squad of Critters.
"Coming to kill me, eh? Well, what you don't know is that I'm already here."
Insanity Bolt on the traitorous backstabber.
That reminds me:
Give him a Command Scroll.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #143 on: June 22, 2013, 10:14:34 am »

Stealthy begin taking buildings from the goblin mafia
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WEEEEEEEEEEEEEEEEEEE

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #144 on: June 22, 2013, 11:49:51 am »

Look to take over empty buildings for now I think.
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kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #145 on: June 22, 2013, 11:52:10 am »

Grey buildings are occupied by npc factions.
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Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #146 on: June 22, 2013, 12:14:11 pm »

Well, blegh! My head has got to get into this! Thanks Kj.

Move in to a few lesser rivals and bash their heads in if they treat the people badly or invite to join with those that don't. Intents to take said buildings.
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kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #147 on: June 22, 2013, 12:16:10 pm »

I also just realized that I share buildings with someone. You to be exact.
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flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #148 on: June 22, 2013, 12:20:02 pm »

Sneak into one of the buildings on the south-west border of my territory, one currently owned by both Paladins and the Goblin Mafia, but unowned by any mage faction (brown not gray), next to the yellow dots on the map. Trick the current residents into working for me, and then take it over.
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The Cyan Menace

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HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 0!)
« Reply #149 on: June 22, 2013, 03:51:21 pm »

Round up a few fine bloodthirsty paladins and take over that little grey building directly to the east from the Rogues' Guild Hall.
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