I am simply not capable of not making RTDs. It's been a while. Been busy. Am in a hurry. Typing fast. Copy-paste from .txt files starts now.
A long time ago someone hosted a certain RTD where you were a dragon and did cool stuff. However it ended way too early. I realised now that I really missed it. Which is why I'm going to host something like that. However this is way more simplistic. Things you should know:
1) This is a RP-focused RTD. Because of that, mechanics are simplistic and work on the rule of "if it seems to make sense". Stats don't add flat modifiers to rolls. Instead, a very strong dragon that rolls 4 would still defeat a weak dragon that rolls 6. Rolls determine not how well you completed a task, but if you did your best or made a mistake you could have avoided. That said, the RTD is not competitive. While PvP is possible, you should not aim to become as powerful as possible. Instead this is going to be about interesting situations and character interaction.
2) The world is a still unnamed generic fantasy world. Instead of spending hours trying to make a rich world with many fantasy cultures and its own geography, I will make stuff up as this goes. I believe this not only saves time, but makes the game less predictable and makes exploring the world feel more interesting as well as give more stuff for the GM to work with and allow players to add to the game lore as well.
3)You start as a hatchling. Therefore your characters story is not yet written. Don't think of what you plan for the future - think of the present.
4) Those that know the RTD that this is inspired by will notice that this is far more simplistic. I felt like that one had too many numbers and I felt that the character generation was too complicated and had too much min-maxing potential.
Biology:
A hatchling is about the size of a large dog. Young dragons are the size of an elephant and fully grown dragons are twice as large. Dragons age at a very uneven rate. A dragon remains a hatchling for 8 years, then a "young" dragon for 30 years and can then theoretically live forever - dragons never become old, instead of becoming weaker, they become more experienced and smarter. Dragons are quadrupeds, however they can walk on two legs as well. In fact, some dragons become more used to walking on two legs than on four. All dragons are carnivores. They usually live in caves. Any type of dragon can have offspring with any other type of dragon. Dragons are often born with many genes inherited from their grandparents so it is not rare for a red dragon and a green dragon to have black hatchlings.
Psychology:
The intelligence of dragons varies greatly. Some dragons are of intelligence that can be compared to that of a dog, others can be far more intelligent than humans. Dragons are mostly solitary, but once they find a mate, they usually live together until one of them dies. Dragons lay from one to five eggs and usually take care of the hatchlings until they enter the "young" stage, at which point they are forced to find their own nest.
Due to their intelligence, dragons are easy to domesticate. It is not rare at all for a dragon to live in a human, elven or dwarven city. Often the bond between the dragon and its master is more similar to the relationship of allies with the same interests. In fact, sometimes dragons become lords of various ranks themself.
Dragons are prone to hoarding various treasures, including magical knowledge, which they value greatly. The impulse to hoard treasures is more like an addiction than an inherent instinct, however, and it is possible to simply not get addicted.
Dragons have a natural affinity towards magic. While humans capable of casting spells are rare, there are more dragons with magical abilities than those without any.
Combat prowess: The dragon’s general ability in combat. Better physique, combat experience, special training, genetics and so on all add combat prowess. Genetic defects, aversion to combat and so on reduce combat prowess. Since it is used only for combat, the value of this stat is subjective and is measured more abstractly than other stats.
Strength: General brute force. Less important than combat prowess in battle, but it gives a dragon additional abilities. 50 strength – a tiny amount for a dragon, would let it lift a cow and fly away with it. 100 – average strength would let it lift an elephant. 200 would let it lift a dragon of equal size and 300 is enough to easily break through castle walls. 400 would make a dragon so strong that he could send dragons of equal size flying with a single blow.
Intelligence: In addition to determining a dragon’s logic ability and learning, intelligence also directly determines the reserves of mana that a dragon has. Since dragons have inherited skill at magic, they do not need to be exceptionally smart to learn it, unlike humans. The intelligence of dragons varies wildly, from animal-like to far above human. 50 intelligence is enough for a dragon to learn the common language. 100 intelligence is enough for a dragon to learn how to read. 200 intelligence is a sign of exceptional cunning, comparable to human scholars. 300 is enough to be considered a genius. 400 intelligence is far above what humans could hope to reach – it is enough to come up with new spells in the middle of a fight or translate an ancient language in an hour.
Charisma: This stat represents the dragon’s skill at diplomacy, intimidation, leadership and so on. It is mostly affected by appearance, though it is possible to improve it through practice. 50 charisma is enough to hold a conversation (below 50 meaning that the dragon can only communicate with phrases such as “bring food” or “go there”), 100 charisma is enough to attempt diplomacy or bluff. A dragon with 200 charisma is a skilled diplomat that can avoid most fights. 300 charisma gives the dragon an inspiring presence, making it easy for the dragon to gain followers and lead them into battle. 400 charisma is a an almost divine level of charisma that gives the dragon an awe-inspiring aura that will make lesser minds simply kneel before the dragon and treat him like a god.
Reputation: This stat represents what others think about the dragon. It’s basically something like “alignment”, however it represents not if the dragon is truly good or evil, but if others consider it good or evil. -200 reputation makes the dragon be considered inherently evil, like demons or necromancers, and most sentient being will flee or attempt to kill it on sight. -100 reputation makes the dragon “scary”, but not “evil” – most will try to avoid it and it will be hard for it to find allies, however most beings won’t attack it without making sure that it’s hostile. -50 makes the dragon somewhat savage and threatening, but some will still think that the dragon is worth a “second chance”. 0 is neutral reputation – many humans will consider the dragon worth taming before it becomes evil and only those that consider all dragons inherently evil or those that were harmed by the dragon will attempt to kill it. +50 represents a positive reputation – while still being cautious around the dragon, humans will see it as the type of dragon that can usually be reasoned with. +100 to humans is a tame dragon, one that is harmless to be around and one that can be depended on for protection and to dragons it is a honorable dragon that stays to its own territory and won’t attempt to fight other dragons unless it’s for self-defense. +200 represents a level of goodness that can only be described as holy – most sentient creatures would not even dare to raise their hand against it.
Describes the general figure and features of the dragon. This determines the basic stats of the dragon before being modified by other parts.
1)Average.
An average figure – muscular, but not too heavy, agile, but not as much as the smaller dragons.
50 combat prowess
50 strength
50 intelligence
50 charisma
0 reputation
2)Savage.
The figure of a predator – while larger than average, the center of mass and the head are closer to the ground, making it easier for the dragon to strike at another dragon’s neck while making it easier for the dragon to evade attacks. All this comes at a cost – predatory dragons are not known for their intelligence and have a reputation as beings that are impossible to reason with.
100 combat prowess
50 strength
30 intelligence
50 charisma
-50 reputation
3)Large.
A huge muscular frame. Such dragons usually make good use of their inherit strength and as such, take less time to exercise their brain.
80 combat prowess
80 strength
10 intelligence
30 charisma
0 reputation
4)Frail.
A weak body is considered a huge defect in dragon society. That’s why such dragons usually try to adapt to the ways of races such as humans, dwarves or elves. Since they can’t trust their strength alone to let them survive, the dragons that survive despite this flaw are especially cunning.
30 combat prowess
20 strength
90 intelligence
60 charisma
0 reputation
5)Tame.
Such a dragon is a result of selective breeding – much like dogs evolved from wolves, these dragons have gained an instinct that makes them much easier to tame. Visually, they are slightly smaller than wild dragons and have smoother features.
40 combat prowess
40 strength
40 intelligence
70 charisma
+50 reputation
6)Slender.
A smaller frame with elegant features and unearthly grace. Some cultures consider them forest spirits, some consider them descendants of gods. To many, harming such a dragon is taboo. Other dragons, however, consider them easy prey.
30 combat prowess
20 strength
50 intelligence
80 charisma
+100 reputation
7)Gaunt.
A tall, yet thin and skeleton-like frame. While frail, these dragons are especially agile and instinctively vicious and cruel. Their reputation, combined with their disturbing looks, make these dragons universally hated. Some cultures even consider them a type of demon.
80 combat prowess
30 strength
80 intelligence
30 charisma
-100 reputation
Scale color usually determines the dragon’s reputation, though some also give other bonuses. Each type has multiple names – this is purely for flavor. Choose one of the names.
1)Red/Crimson/Ruby.
The color of the traditional dragons of human fairy tales. As they are usually portrayed as evil, red dragons have a slightly worse reputation than other types, however this color also carries certain prestige and majesty amongst dragons.
+10 charisma
-25% reputation
2)Black/Pitch Black/Onyx
Black dragons are considered by many to be evil. However, much like red scales, black scales are a symbol of prestige in dragon society and they also make the dragon difficult to hit in darkness.
+10 charisma
+10 combat prowess
-50% reputation
3)White/Snow/Albino
White dragons are considered good in many cultures. However, white scales are actually a defect – they are much softer than other types of scales, making them a disadvantage in combat. These scales are a mutation and as such, albino dragons can be born to any type of dragon.
+50% reputation
-10 combat prowess
4)Green/Dark green/Light green/Emerald
Green dragons are usually savage dragons of the forests. As such, green dragons inherit genes that make them better hunters. However, the more majestic dragons look down on them, considering them primitive beasts.
+10 combat prowess
-10 charisma
5)Blue/Light blue/Dark blue/Sky blue
The first blue dragons were born as an experiment of a wizard. Blue scales hold mana inside them and are somewhat resistant to magic. However, as they are unnatural, most dragons consider them strange and tend to avoid them.
+10 intelligence
+resistance to magic
-20 charisma
6)Gold/Silver/Bronze/Platinum/Crystal/Diamond
Dragons with shiny scales that look like precious metals or gems are majestic creatures that are considered beautiful by both humans and dragons. However, these scales are especially heavy and some of the dragon’s strength is wasted on supporting its own weight.
+20 charisma
-20 strength
7)Iron/Steel
Much like golden dragon scales, the scales of iron dragons are exceptionally heavy. While not as beautiful as their brethren, the scales of these dragons are exceptionally tough.
+resistance to physical damage
-20 strength
8)Yellow/Orange/Amber
Dragons with beautiful fire-colored scales were often tamed by nobles. Owning such a dragon is a sign of prestige. Through generation, these dragons have become accustomed to the life of humans and as such have the traits that are more valued by humans rather than dragons.
+10 intelligence
+10 charisma
-10 combat prowess
-10 strength
A dragons breath weapon is one of its strongest abilities. It can be used once before having to recharge. After a dragon rests, it can use its breath again.
1) Flame
The most common type of breath weapon. Deals fire damage and grants the dragon resistance to fire.
2) Frost
A gust of freezing wind, this type of breath weapon isn’t very damaging, but can greatly harm the target’s combat ability. Also grants the dragon resistance to fire.
3) Electrical
A mist of electrified particles. Deals heavy damage, while leaving buildings unharmed. Also grants the dragon resistance to lightning.
4) Force
A burst of invisible energy that crushes everything with pure kinetic force. Grants no resistances or stats, but nothing is resistant to this type of damage.
5) Holy
A burst of shining holy power that deals great damage to the unholy, but little damage to the living. +100 reputation.
6) Miasma
A sickening purple fog of unholy taint that poisons and corrupts the living. -100 reputation, but especially deadly and may inflict long-term damage.
7) Mana
A wild discharge of pure magical energy. +10 intelligence due to better understanding of magical energies.
8 ) Healing
A sweet white fog that closes wounds and calms the mind. +100 reputation.
9) No Breath Weapon
A dragon without a breath weapon must learn to compensate for this flaw. +10 strength, +20 combat prowess.
10)Spells
The dragon was born without a breath weapon, thus it decided to learn magic to emulate it. +30 intelligence
Name: (Self-explanatory)
Gender:
Figure:
Color:
Breath:
Story: (Since you start as a hatchling, you don’t have a story of your own yet. Instead this is the story of your parents, as it will greatly change your start. Will your parents take care of you and your brothers in their cave, letting you grow and learn safely? Will they leave you in the wilderness, forcing you to quickly adapt to the life of a predator? Will you be born in a city, eventually becoming a trained battle dragon like your parents? Will your father be a powerful magician and teach you all that there is to know about sorcery? Be creative.)
I would be very grateful if you calculated your starting stats yourself, but people are lazy, no?
Players (6/6)
-scapheap
-Harry Baldman
-Tiruin
-sjm9876
-GreatWyrmGold
-Remigiusz
-Scionox
-Caellath
Waitlist:
-Xantalos
-Dansmithers
-Gamerlord