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Author Topic: Gaming Pet Peeves  (Read 519727 times)

birdy51

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Re: Gaming Pet Peeves
« Reply #3315 on: July 29, 2016, 11:10:54 pm »

There was one that my sister played that stood out to me...

Something about traveling through different time periods to find out who framed your future self as your past self.

That one struck me as pretty damn good, though it's from a few years back.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #3316 on: July 30, 2016, 01:40:31 am »

I don't think there's a single point-and-click that I've beaten without a guide. Maybe an extremely short escape-the-room game on Newgrounds. I haven't played a newer Telltale-style one, but that's just my own disinterest in the genre.

What always bothered me about point-and-click as a genre is that the game itself is irrelevant once you know all the puzzle solutions; there's no skill element beyond bullshit instakill quick time events.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #3317 on: July 30, 2016, 02:11:49 am »

What always bothered me about point-and-click as a genre is that the game itself is irrelevant once you know all the puzzle solutions; there's no skill element beyond bullshit instakill quick time events.

Wait what? Ohhh... No that is the Interactive Fiction genre.

Well... then again there was The Silver Lining that was a point and click with quick time events (that was annoying)
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kilakan

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Re: Gaming Pet Peeves
« Reply #3318 on: July 30, 2016, 07:37:30 am »

I mean, there's instakill quick time events in that point and click you forced me to play awhile ago, kings quest I think.  There was like... 3 or 4 spots where I had to flip tables/close doors/dodge arrows in time or I died.

It's not as blatant as todays quick time events when buttons show up on the screen but it's close enough really.

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Neonivek

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Re: Gaming Pet Peeves
« Reply #3319 on: July 30, 2016, 08:18:58 am »

I mean, there's instakill quick time events in that point and click you forced me to play awhile ago, kings quest I think.  There was like... 3 or 4 spots where I had to flip tables/close doors/dodge arrows in time or I died.

It's not as blatant as todays quick time events when buttons show up on the screen but it's close enough really.

Ahh! Quest for Glory!

I remember that part of the game! I admit I was laughing quite a bit.

Though I don't give that section particular credit for being good... Given that it is just pure trial and error with vague indications of what to do... made EVEN WORSE by when it was first made and you had to type in all your actions.
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Egan_BW

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Re: Gaming Pet Peeves
« Reply #3320 on: July 31, 2016, 09:04:34 pm »

I don't think there's a single point-and-click that I've beaten without a guide. Maybe an extremely short escape-the-room game on Newgrounds. I haven't played a newer Telltale-style one, but that's just my own disinterest in the genre.

What always bothered me about point-and-click as a genre is that the game itself is irrelevant once you know all the puzzle solutions; there's no skill element beyond bullshit instakill quick time events.
Hmm. I thought that Technobabylon had refreshingly logical puzzles and stuff, but even then I looked up the guide sometimes. Either because of dumb solutions or my own thick skull.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #3321 on: August 01, 2016, 04:50:48 am »

I don't think there's a single point-and-click that I've beaten without a guide. Maybe an extremely short escape-the-room game on Newgrounds. I haven't played a newer Telltale-style one, but that's just my own disinterest in the genre.

What always bothered me about point-and-click as a genre is that the game itself is irrelevant once you know all the puzzle solutions; there's no skill element beyond bullshit instakill quick time events.
Hmm. I thought that Technobabylon had refreshingly logical puzzles and stuff, but even then I looked up the guide sometimes. Either because of dumb solutions or my own thick skull.

They way I put it is if you find out the solution to a puzzle and go "Why didn't I think of that?" it was probably a good one. If you immediately go "Well how was I supposed to know?" then it was likely bad.

Kind of makes me wish I kept up my point and click letsplays... I should have been smarter then let people pick since Syberia while I will vouch for being a good game. Is REALLY dry and boring.
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Mech#4

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Re: Gaming Pet Peeves
« Reply #3322 on: August 01, 2016, 05:29:30 am »

I found I had to get into the mindset of the games logic. Day of the Tentacle is quite bizarre so more illogical solutions are probably more likely, same with Sam and Max: Hit the Road.


I think one of the more obtuse puzzles in the King's Quest series is the golden bridle. I don't think there's any hints to it and if it's based off a fairy tale I don't know of it.


All that said, I would rather adventure games be difficult than too easy. I feel developers of adventure games err too far on the side of caution and make the puzzles too easy. Being stumped is frustrating but solving it after leaving and coming back, maybe even a few days later, is very satisfying as well as making the game last longer.


Though, to me, the adventure game genre faded away with the advent of 3D. Games like "Escape from Monkey Island" and "Grim Fandango", while enjoyable, suffered badly from awkward tank controls and stiff, blocky characters.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #3323 on: August 01, 2016, 06:30:15 am »

I hate it when games have a map that's arranged where up is up, down is down and so on, but then the game world has a diagonal perspective, or vice versa.

It's weird that I hate this so much because I can't think of any examples.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #3324 on: August 01, 2016, 07:06:09 am »

Do you mean like in Ultima Online?
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Virtz

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Re: Gaming Pet Peeves
« Reply #3325 on: August 01, 2016, 04:48:34 pm »

I recall Warhammer 40k: Chaos Gate having something incredibly horrible going on with its minimap and/or keyboard scrolling. Like the keyboard scrolling controls were not oriented the way the minimap was? I think? They might not have even been oriented with the isometric view. It was really disorienting, whatever it was.

Thankfully, no other game I can think of did it that badly ever again.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #3326 on: August 01, 2016, 08:05:10 pm »

Also for those who think that day of the tentacle puzzle is too obtuse.

It is actually hinted at on two sides. Allowing you to gracefully solve it without knowing the trick.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #3327 on: August 06, 2016, 04:08:13 am »

It annoys me when characters have no idea how powerful you are, even when it's very visually apparent.

Spoiler: Fallout 3 (click to show/hide)

Also, how the hell do people keep recognizing me if I'm wearing a helmet that covers my entire face?
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #3328 on: August 06, 2016, 10:04:28 am »

Spoiler: Fallout 3 (click to show/hide)

I can't think any games off the top of my head where characters recognize your power based on what you're wearing. I do remember in the Witcher townsfolk would exclaim something like "A witcher! Hide your women!" when they spotted you (Geralt).
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Rolan7

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Re: Gaming Pet Peeves
« Reply #3329 on: August 06, 2016, 10:51:54 am »

That is a big gripe I have in Bethesda RPGs, yeah, suicidal enemies.  Oblivion actually came close to having a good system for it.  Heck I don't know, maybe random bandits were sometimes willing to let you pass if you had enough speechcraft and the right race?  Pretty sure the charm spells would fix them.  Though, it's more profitable to just kill them.

Skyrim dumbed that down, but of course mods make it better.  Multiple speechcraft mods which allow bribing enemies, or just convincing them you aren't worth assailing.  Not based on equipment, but probably based on level (the Skyrim charm spells certainly were, which was pretty stupid).
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