SOMETIMES... The reason the puzzle makes no sense in those games is because they skipped where the solution came from. Kings Quest 7 is not only REALLY boring to watch (and I like the game) but the person doing the run skipped every single speech, queue, or section made to tell you what the heck you are even supposed to do. Other times it is because it is a crazy crazy thing
But that's only natural since they're a riffing group, so of course they're choosing games which are easier to make fun of.
Hey they did Kings Quest 6 which is honestly one of the best point and clicks (and some people say it is 5), yet they feature a lot of quirky craziness that yeah you could easily riff on it. It isn't a sign of the game's quality that it is riffable.
HECK Half-life 1 has an entire series based on nothing but making fun of the game.
Though yeah sometimes they are bad.
Fairest adventure game I remember playing was probably Indiana Jones and the Fate of Atlantis. We usually played Team or Fists instead of the puzzle path though. I think the Dig was pretty fair but difficult too. People point out assembling the turtle to kill the serpent, but eh... There are hints for that
There are lots of Fair Point and Clicks. Heck Phantasmagoria as bad a reputation it has, only had one bad stupid puzzle... In all fairness I believe the Manual, which it assumes you read, tells you the solution to the puzzle (it is meant as a tutorial on looking at items... which I think is the only time it is important in the entire game)
I am kind of sad a lot of really great point and clicks are mired with like ONE or two bad puzzles.
Though if you want a point and click that I liked as a child but HAAAAATE as an adult... Simon the Sorcerer... Which it isn't because of the BS puzzles (and there are like 4-5 REALLY bad puzzles in this game)... It is because it is one of the only games I played where ALL the items blend into the background, can BE a part of the background, and you could need one of the background items in a scene with many of them.
In fact I got soo used to playing Simon the Sorcerer and knowing its total BS I went into a room and went "Ok, lets find the one rock on the ground we need to pick up" and I was freeken right.
Problem is most, if not all, adventure games are like that.
No, that puzzle is a huge outlier. It is no where close to representative to the series.
Why use the smoothie on the hearing aid?
To short it out and it is the only thing you had on you at the time
That is... a surprisingly logical puzzle given you are supposed to list moon logic ones.
graphic adventures were always too arbitrary.
I'd accept that. At least by some definition. They pride themselves on thinking outside the box and needing to solve problems without the tools normally necessary to do so. So I like how clever point and clicks are.
Where most games would just give you the direct solution to a problem (or make you fetch quest). Point and Clicks are pretty obtuse.