There are definitely a few games which have different HP trackers on individual body parts.
Can you name
What I was getting at is that I can name another game with HP trackers on individual body parts (e.g., Cataclysm DDA,) but I can't name another game that tracks HP on individual layers of fat and muscle.
it is much simpler than most people think it is
I'll admit that there's a lot of mystique and hype around DF's inner workings, yeah. Those "this game sucks because it's not what I heard it was" threads exist for a reason (well, a couple reasons, anyway.)
But it only works until you find a way to see what really happens, you see, and then you I just feel like looking at the Emerald City without green glasses on every time something weird happens.
But at this point I think that it's just a matter of how you look at the game. I like DF because even if I know why something dumb happened, I can think of in-world explanations and write my own story about the game.
I imagine that Urist fell in the ravine because he tripped and fell, not because of bad pathfinding. I imagine that Listat tried to take on the forgotten beast with a sock because he was drunk off his ass and wanted to be a hero, not because the AI forgot to put down the sock. I imagine that the goblin fighting Commander Zod fell into the moat because Zod threw the goblin into the moat in the midst of battle, not because the gobin's AI told him to dodge off a cliff. I like that the game says that the captain of the guard died because of blood loss from his "mangled arm", instead of dying from his blood counter running to 0 because his arm ran out of HP and started bleeding.
Not for everybody, I guess, but I love it.
(edited for typo)