Hide quietly and watch the newcomer.
If that fails...Begin thrashing violently via battleaxe. Slash the walls, stab the symbol, and decimate the lockers.
+1 to overkill.
(4) (AGI Check(10): 2-6) You attempt to hide behind the lockers but end up making more than enough noise, you wait for whoever the owner of the footstep noise to come in. Footsteps are getting closer and shortly here he is, it's a big fat humanoid... thing with no arms and head all covered with bloodstained fabric and nails, it's whole body is in heavy wounds and holes, and it's bloody, but it doesn't seems to mind that.
(15-7) It shortly notices your hiding spot and starts walking towards you, slowly. You equip your battle axe and start running around and swinging it like mad. (STR Check(30): 6-22) You slash the metallic rusty walls, only barely scratching them, (STR Check(20): 18-12) you attack the symbol but floor is too tough, you abrely make a finger sized hole, (STR Check(10): 18-2) you slash the lockers apart, few of them that were locked drop something (1) but as you look it's mostly same random rusty scrap as on shelves.
(5) As you slash around, monster thing gets closer and literally walks into the path of your axe, taking 6 damage and being knocked back a bit, it stops, making weird boney noise. Shortly you feel a bit tired from all this axe swinging and have to stop, also you feel hungry.
Name: Urist McNamrolaw
Class: Lucky Fighter
Level: 2
EXP: 16/20
HP: 3/16
HGR: 0/10
STR: 8-3
AGI: 4-2
INT: 3
LCK: 8+2
Inventory: Battle Axe, Shield, Red Headband, ?Broken Torch?, ?Self-Made Bloodstained Cloth bandage?, ?Bloodstained Cloth? x2, ?Cutlass with Blue Sludge?, ?Knife with Green Markings?, ?Empty Bottle? x2, ?Dead Bug? x3, Chicken Leg x5
Currently Equipped: Red Headband[Armor Slot], ?Self-Made Bloodstained Cloth bandage?[Left Arm], ?Battle Axe?[Right Hand]
Status effects: Bleeding I[Left Arm][Stopping], Wounded[Left Arm][Bandaged], Luck I, Hungry I, Tired I
NPC: The Sufferer
Alignment: Hostile++
HP: 24/30
STR: ??
AGI: ??
INT: ??
LCK: ??
Inventory:
Currently Equipped:
Status effects: