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Author Topic: Least productive game development  (Read 8523 times)

quinnr

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Re: Least productive game development
« Reply #30 on: May 24, 2013, 09:06:35 pm »

Nethack. I keep waiting for the next version, but it never seems to come :-(

Hasn't Nethack development been officially defunct for ages? Or am I thinking of that webcomic based on it?

The webcomic did die eventually, but I'm pretty sure the DevTeam never officially disbanded.
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sneakey pete

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Re: Least productive game development
« Reply #31 on: May 24, 2013, 10:17:02 pm »

Kerbal Space program, Though they've admitted themselves that they're probably spending too much time on details which take to long to do and aren't important at this stage, and will be changing that in the future.
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coolio678

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Re: Least productive game development
« Reply #32 on: May 24, 2013, 10:33:43 pm »

Overgrowth by Wolfire. I seriously doubt they can even produce a finished game at this point.

http://www.wolfire.com/overgrowth
I would have to disagree with you. Sure, the game's been in development for many years now, but they are making progress. Heck, they're putting out new builds every week! They're also going with the proper naming of alpha/ beta development, so they're probably staying in alpha until the majority of gameplay is added.
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kaian-a-coel

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Re: Least productive game development
« Reply #33 on: May 25, 2013, 03:37:27 am »

the main problem is that they're asking 30 bucks for that alpha build. Not cool, wolfire, not cool.
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Kanil

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Re: Least productive game development
« Reply #34 on: May 25, 2013, 03:39:00 am »

Incursion.  :'(
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

NobodyPro

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Re: Least productive game development
« Reply #36 on: May 25, 2013, 06:27:27 am »

Everything considered ? Minecraft.


Not sure how it is presently but back in the day it was like Notch was afraid to mess with the game for fear of it unpopularizing itself or something, so he added nothing...
How far back are you talking about here? Do you remember secret update Fridays?
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ScriptWolf

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Re: Least productive game development
« Reply #37 on: May 25, 2013, 06:29:45 am »

I really have to say castle story here :P
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Graknorke

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Re: Least productive game development
« Reply #38 on: May 25, 2013, 07:01:04 am »

When Introversion were making Subversion.
~6 years to get a heavily jury-rigged, single level demonstration of gameplay.
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werty892

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Re: Least productive game development
« Reply #39 on: May 25, 2013, 08:18:20 am »

*insert obligatory HL3 joke here.*

Mech#4

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Re: Least productive game development
« Reply #40 on: May 25, 2013, 08:25:46 am »

Hmm... S.T.A.L.K.E.R: Shadow of Chernobyl? The first announcements of that was all the way back in 2001, eventually to be released in 2007 and still without a lot of what they had planned. You can see a whole series of development builds on Youtube that are rather interesting, showing many of the designs they came up with and what they had to cut from the finished game.
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Tellemurius

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Re: Least productive game development
« Reply #41 on: May 25, 2013, 10:04:50 am »

Since this is about game development i would like to nominate Lucasarts. When was last time they made a good game? They literally dug themselves a hole which turned them into a shell company for today.

Alkhemia

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Re: Least productive game development
« Reply #42 on: May 25, 2013, 10:29:52 am »

Since this is about game development i would like to nominate Lucasarts. When was last time they made a good game? They literally dug themselves a hole which turned them into a shell company for today.
well they don't make games anymore after disney bought them EA is doing the star wars games now.
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Tellemurius

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Re: Least productive game development
« Reply #43 on: May 25, 2013, 10:38:56 am »

Since this is about game development i would like to nominate Lucasarts. When was last time they made a good game? They literally dug themselves a hole which turned them into a shell company for today.
well they don't make games anymore after disney bought them EA is doing the star wars games now.
Well aware of that but look at their history, their last good game that i remember was Force Unleashed and even that didnt satisfied me enough.

Neonivek

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Re: Least productive game development
« Reply #44 on: May 25, 2013, 11:08:00 am »

Since this is about game development i would like to nominate Lucasarts. When was last time they made a good game? They literally dug themselves a hole which turned them into a shell company for today.
well they don't make games anymore after disney bought them EA is doing the star wars games now.
Well aware of that but look at their history, their last good game that i remember was Force Unleashed and even that didnt satisfied me enough.

It is because what they were GREAT at suffered a market crash.

I consider anything released After KQ6 to be in the death of point and click adventures.

Mind you they weren't dead, dead. Though it is a largely misunderstood genre given the sheer number of people who just outright say it is terrible and link the Gabriel Knight 3 article.

I'd actually put 80-90% of the complaints as "I don't know what to do". Of which I have no sympathy. It requires you to retune your own brain, literally the goal in point and clicks is to put yourself on the same wavelength of the world itself.
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