Most of the projects I'm following are making good progress, actually. Thumbs up for Gaslamp, Chucklefish, ToME and the like.
On the surface, I'd agree with Minecraft. I hadn't played it until a few months ago, but what little there was to actually DO in the game that's been so hyped for so long was vastly underwhelming. I didn't bother sticking around to check mods.
Min-Max games basically dropped completely off the radar mid-sentence during a patch cycle for Space Pirates and Zombies. I give them plenty of leeway for just being a couple guys who are trying to remake and improve the same game on an entirely new engine with new stuff, but the first looks at SPAZ 2 are still months away so it *feels like* nothing much is happening. I can wait.
Warcraft 4 ;_;
This, however, needs to be said. The sheer amount of failed promises from every franchise at Blizzard for the past few years is staggering. I'd go so far as to call it negative development because presented, marketed features have been getting cut from releases wholesale. WoW: Path of the Titans system? Nope. Robust archaeology? Nope. Smooth keyboard input for SC2 custom maps? Nope. Zerg campaign equal length to terran campaign? Nope. D3 team-based arena PvP, with ranking system? Nope. Itemization overhaul and varied class options? Slightly better, but nowhere near the numbers promised. So nope.
Glad I picked up indie gaming. Thank you DF.